Blueballing, dogfucking, theory crafting and lamenting over missing the old art stile.
The usual.
2 things:
1. Did someone say dog fucking? Shadow right? That'll for sure be a thing no doubt in my mind. If there's already monster fucking, necrophilia, and netorare; why not beastiality?
What I would
personally like to see is us transmorphing Shadow into a wolf girl (
like Ella did with the catgirl scene) but alas, THAT probably won't be a thing unless I wire my account directly into Weird World's hardrive.
2. Old art style drama eh? I mean, the ONLY change I WASN'T a complete fan of was Alice's teaser art. But that didn't make it to the game anyways, instead it's being used for one of the thumbnails of I'm not mistaken. I actually quite like some of the character refinement. I've been following this game since day one and it's nice to see not just Weird World's art, but also writing (and music choice) grow as a result of his/her hard work.
I would love to see a change to the MC's sprite, Deryl desperately needs it, and I wouldn't mind Ella also taking a sprite improvement. The rest are getting there, and in some front view or special view (don't know the term) moments they are already there.
I think the issue is people don't like change, it scares them. To be honest I was afraid of that too for when Weird World got bigger initially at the start of his/her work but luckily nothing went to their head and if anything not just the quality but also the scheduling has been BEAUTIFUL.
People can be pretty ungrateful on that note, I mean; some of these devs just keep trying to pump out multiple games at once, years apart from every update, little to no patreon posts, the list goes on. And the result in my years of experience is mediocre to dogshit quality anyway that's shorter than a 2 minute fap session, and that's just IF you find it to your liking. Meanwhile Weird World is making us fuck a sewer big tit lady, goth girls left right and center, dead ends out the ass, bomb ass fight scenes, and best of all; all his/her own work, instead of copy paste DAZ models or some generic AI art that's been a recent trend ESPECIALLY for 2d games nowadays.