It is a common trend with evolutions really where there is nothing like the imminent threat or death to trigger an evolution...evolution is not exclusive to imminent impending death but it sure is a good incentive for evolutions. So if you don't like that kind of thing then this might not be the right kind of game for you. I don't think we're done with that trend either...the MC at the very least will almost certainly get his 4th and even 5th evolution from near death experiences...and there will probably be more near death experiences where rejecting evolution is the correct answer. And then of course, evolution isn't exclusive to the MC, some more enemies might evolve and pull a reverse card on the MC when they are near death. Makes for really exciting and interesting storytelling but if that's not your cup of tea then you might not like the future of this game as I doubt that trend is stopping anytime soon.I'm (probably) near the end of what content is currently available and I've gotta say, the tropes of "This person/monster is too strong, come back later to (maybe) beat them or have someone save your ass" and "You think this person is dead? Tricked you, they're alive/have come back from near death!" has gotten kind of old. I've seen it now with Ella, Cole, Jake, The Twins, Klaus, and probably a few others I'm forgetting. Overall the game is fantastic, those two scenarios just seem to happen way too often imo. Anyone else feel the same or is it just a me thing?