Zorad
Newbie
- Nov 2, 2017
- 65
- 291
I do see your point but if you reached this far into the game you should have already noticed that you are playing a story, not forging your own path. We as players can't choose to ally with SIN, we can't choose to kill Deryl, etc. And the choices we DO have don't impact the story that much, like killing Jake or other people. But that is by design. The dev has said that he didn't want to create a game with multiple variables to manage, he just wanted a story.Sorry, but the guy is kinda right. More than once the fight scenes dragged on, to the point that they felt like filler material, that extended game time without actually moving the narrative forward.
Add to that the fact that at crucial points the mc must lose regardless of your choices.
I am not talking about the dead ends either. But simply at crucial points in the game, the mc or his companions must wear the idiot cap, in order to create unnecessary drama.
And this happens multiple times to the point that it creates frustration.
You lose against the twins, not because of your actions but because the story required it. You fail to kill Cole, because heaven forbid the mc gets a clean victory for once.
The bad thing is I predicted both events. Would have shaken things up quite a bit, and lead the game into a new and unpredictable direction if you simply got to kill Cole, no plot armour, no Deus ex machina bullshit. But of course that could not happen. We can't have the mc actually get a clean victory?! We must have more unnecessary drama to drive the story forward!
So the MC WILL lose some battles and he WILL make decisions that are out of our control. I am perfectly fine with it and I like how it's done in the game, but if this is something that heavily impacts your enjoyment of the game, you should probably consider dropping it.
I do agree with your point about the MC being dumbed down at times for the sake of the plot though, it's probably the only critcism I have for this game. Too many times he forgets what he was thinking about, too many times his train of thought is interrupted by someone and he never thinks about it again, and so on. It's one of my least favorite tropes in any kind of media.
With all that said, we don't have it nearly as bad as some other games here, like the MC from Being a DIK throwing a tantrum when he finds out his roomate has a girlfriend (regardless if WE the players were on their route or not). The decisions our MC makes at least make sense with his character, and when he does lose a fight it's justifiable. Plus, he's a really good MC overall.