Gtdead
Active Member
- Jul 13, 2021
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Oh nice, Khal Drogo would be proud. And you made me jealous. My friend DM was averse to both playing evil characters and to Eberron stuff (didn't fit his world his said, yea sure, it's not like his homebrews were that lore friendly). I had a concept for a Sorcerer who was drawing creatures on a paper and they came to life, but I had to use the dragonmarked races to build it cause the class is really light on summoning spells, at least before Tasha's. I also homebrewed the Bone Knight as a 1/3 fighter divine caster subclass, still didn't get to play it. Eberron needs to become the default DnD setting. Screw FR, screw Greyhawk and it's derivatives. Crazy steampunk madness and glory to Karrnath.So that slap fight session was apart of a long solo campaign with my former friend as the GM, I was playing as a Dhamphir Atavist named "Lucius von Salazar" (I played as him for at least 3 years give or take) who wanted to become a god, of course this would be no easy challenge and it took well over 2 years to actually get there but at any rate my character pissed off a lot of people and eventually he was hunted down by a group and their shadowy leader (surprise its the clone) who wanted to take my character's place.
My character's companion, a baby Dracolich named Vorunir (there's a wholeeeee fucking story about him but thats a tale for another time) defeated the clone and proceeded to dip the clone in liquid gold (something I did as a way to remember all of my big enemies...yes I turned em into statues lol).
Fun times heheh.
Superhuman really tingles my DnD senses. Every fight I see has parallels with what I consider the strongest playstyles in DnD combat. The technical, minion based, high mobility defensive style seems to be the most potent, and MC is the epitomy of it, especially now with his multiple autonomous tails.