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Ciaran8023

Active Member
Jun 4, 2018
857
1,881
286
So far pretty interesting, but man this game goes kinetic as fuck at the WORST possible moments quite consistently. I realize that this is purely to drive narrative but man is it starting to piss me off pretty severely, the main issue being in that it just removes player agency. Sure you can choose some minor things, but for the larger plotpoints you're just watching a trainwreck happen without any input on it.
I'll keep going until I hit the current update atleast.

EDIT: yeah I am going to just drop this I think.
I just absolutely despise that probably 95% of every narrative twist and progression is at the expense of the MC and anyone he holds dear without any input at all when there are a myriad of other ways to do so, it just leaves a bitter taste in my mouth and me feeling pissed off because there's no way to ever suspend disbelief when the MC is basically slated to ALWAYS lose in pivotal moments, and then get proportionally small victories in return before he's just back to getting jerked around like a mindless puppet. No matter how strong he'll get, I suspect this will simply just continue as it seems like it's what the dev is most into using out of all the narrative tools.
This game would have worked better as a kinetic novel moreover, most of it is just an illusion of choice, there aren't really any branches in the main story, just "hey this person will be slightly more mad at you" or just a dead end. It's a shame because it really seems like a fairly ambitious project from a writing standpoint.
 
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Mistwing

New Member
Sep 29, 2020
5
23
79
Reading through this discussion... I'm somewhere in the middle. The process of evolution isn't cheap, but it also isn't special. It's not necessarily something you "earn" so much as how far you get climbing your own ladder of potential, effort and evolution. The highly evolved are in leagues of their own and each step is significant. So, for a superhuman... evolution is everything.

But from a storytelling standpoint, it's cheap. It can be triggered whenever for virtually any reason the writer likes and the trick is to wield that weapon well. Each one exponentially increases the characters capability and it's always much more interesting to tie that kind of evolution as a narrative force with evolution as a character.

The fact that anyone could theoretically do it at any time, yet few ever make it past 3 (if they ever get there) keeps it mysterious and impactful and also makes resources such as Bramon's serum so important. The downside is that the audience won't always respond the way the writer would like to an evolution.

The do-nothing duo using it to evolve mid battle like they're popping an energy drink during the fight with Ella is kind of awkward in retrospect and doesn't properly sell what they're actually doing. Besides, where's the trance? But this was very early in the story and evolution hadn't even been properly introduced so... it's excusable.

Coles evolution can come across to many (including me) as a get-out-of-jail copout. I never found Cole intimidating. I never thought he contributed anything to the story or the dynamic other than calling everyone and everything a bitch or a cunt with nothing to back the attitude up. I did not enjoy beating him because I never found him intimidating or challanging in the first place. And his evolution only came out to a "Surprise, fucker. Now you gotta beat his ass AGAIN while he monologues at you" and he doesn't even die.

Can't land every shot you take. Other Evolutions have worked out far better. Like the MC in the battle against Klaus. It had a long build up, was a long time coming, and didn't happen immediately. We lost once and even then had to fucking work for it and it felt earned with the increased mastery of the MCs powers. There was nowhere left to go but up. Similarly, Alice's was a great example of good storytelling and informed entirely by her character, background, attitude and absolute refusal to be limited by virtually anything.
 

ClapperOfCheeks

New Member
Mar 23, 2019
3
0
13
I had this game installed at 0.982 and didn’t get round to playing much of it. So fucking good hopefully there’s a decent amount I can get from updating it
 

Grimnir098

Member
Jan 27, 2021
258
906
216
Coles evolution can come across to many (including me) as a get-out-of-jail copout. I never found Cole intimidating. I never thought he contributed anything to the story or the dynamic other than calling everyone and everything a bitch or a cunt with nothing to back the attitude up. I did not enjoy beating him because I never found him intimidating or challanging in the first place. And his evolution only came out to a "Surprise, fucker. Now you gotta beat his ass AGAIN while he monologues at you" and he doesn't even die.
Cole's evolution is not a copout, it was heavily foreshadowed. It was mentioned multiple times that he was a peak level 3 and was ready for an evolution.
Maybe you think this dilutes how special evolving is, for Cole to reach level 4, but keep in mind that he clearly monsterfied to a degree (the claws on his hands and feet, and the gem on his chest), even more than Jake (when he evolves, one arm becomes longer than the other, and his teeth become very sharp). Despite all his preparation, he still wasn't ready for level 4.
 

Lammy123

New Member
Nov 7, 2021
9
47
128
Cole's Evolution was so heavily foreshadowed I'd have been more shocked if it didn't happen, I went into that patch 100% expecting to beat Cole 1v1 in a level 3 duel then having to beat his arse again when he evolved.

That being said, yes Evolution works best when it occurs in tandem with character development/growth rather than oh you're just stronger now. It can't always be the case (side characters especially) but say Alice/Michael getting level 3 should absolutely be important Character defining moments for them.
 

Mistwing

New Member
Sep 29, 2020
5
23
79
Cole's evolution is not a copout, it was heavily foreshadowed. It was mentioned multiple times that he was a peak level 3 and was ready for an evolution.
Maybe you think this dilutes how special evolving is, for Cole to reach level 4, but keep in mind that he clearly monsterfied to a degree (the claws on his hands and feet, and the gem on his chest), even more than Jake (when he evolves, one arm becomes longer than the other, and his teeth become very sharp). Despite all his preparation, he still wasn't ready for level 4.
Oh no it's definitely earned and foreshadowed. It's not an asspull or a deus ex machina or anything like that. I'm just saying that for me the impact was not where it was intended to land. It was not an oh shit moment, when I played it. It was a "Oh for fucks sake." I rolled my eyes. I did not clench my fists.

This is not me saying it's bad writing or universally badly recieved. Just that you won't always get the resonance with the audience you're looking for.

Edit: Though I should say I dispute Cole himself as a source for how powerful or how ready he was. That little shit would claim he was about to get stronger than Berhnardt soon, just you wait.
 

Raizeki

Newbie
Feb 18, 2018
73
13
138
can anyone help ? dowloaded the new updated and the game just don't open, i get this traceback text saying that there is a "infinite loop error"



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/screens.rpy", line 1463, in script
style skip_text:
File "game/screens.rpy", line 1463, in script
style skip_text:
Exception: Possible infinite loop.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Users\grego\Downloads\Superhuman-0.99-pc\Superhuman-0.99-pc\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "C:\Users\grego\Downloads\Superhuman-0.99-pc\Superhuman-0.99-pc\renpy\main.py", line 558, in main
renpy.game.context().run(node)
File "game/screens.rpy", line 1463, in script
style skip_text:
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
File "game/screens.rpy", line 1463, in script
style skip_text:
File "C:\Users\grego\Downloads\Superhuman-0.99-pc\Superhuman-0.99-pc\renpy\execution.py", line 61, in check_infinite_loop
raise Exception("Possible infinite loop.")
Exception: Possible infinite loop.

Windows-10-10.0.19041 AMD64
Ren'Py 8.0.3.22090809
Superhuman 0.99
Wed Oct 9 07:20:11 2024
 

shujuku

Member
Oct 11, 2023
248
770
179
can anyone help ? dowloaded the new updated and the game just don't open, i get this traceback text saying that there is a "infinite loop error"



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/screens.rpy", line 1463, in script
style skip_text:
File "game/screens.rpy", line 1463, in script
style skip_text:
Exception: Possible infinite loop.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Users\grego\Downloads\Superhuman-0.99-pc\Superhuman-0.99-pc\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "C:\Users\grego\Downloads\Superhuman-0.99-pc\Superhuman-0.99-pc\renpy\main.py", line 558, in main
renpy.game.context().run(node)
File "game/screens.rpy", line 1463, in script
style skip_text:
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py", line 441, in raise_
File "game/screens.rpy", line 1463, in script
style skip_text:
File "C:\Users\grego\Downloads\Superhuman-0.99-pc\Superhuman-0.99-pc\renpy\execution.py", line 61, in check_infinite_loop
raise Exception("Possible infinite loop.")
Exception: Possible infinite loop.

Windows-10-10.0.19041 AMD64
Ren'Py 8.0.3.22090809
Superhuman 0.99
Wed Oct 9 07:20:11 2024
Hey grego!
 

obibobi

Well-Known Member
May 10, 2017
1,091
2,990
488
The process is cheap. Achieving an evolution doesn't mean anything, because anyone can do it, even without the serum.
The timing of an evolution is important, but only to make for a hype fight, like with Klaus, Deryl, and Cole.
The story makes a big deal out of the MC's evolutions, it's a major plot element that drives a lot of stories, particularly Jakes in the early game. It's all hype, it's all emotional, that's what drives a story,
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The only thing making evolution cheap is these injections, level wouldn't be the big deal it is, if it was cheap.
 

Grimnir098

Member
Jan 27, 2021
258
906
216
The story makes a big deal out of the MC's evolutions, it's a major plot element that drives a lot of stories, particularly Jakes in the early game. It's all hype, it's all emotional, that's what drives a story,
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The only thing making evolution cheap is these injections, level wouldn't be the big deal it is, if it was cheap.
Are you even reading my post or what?
I never said an evolution wasn't a big deal.

And even with the serum, levels are still a big deal as you said, so I guess it isn't that cheap.
 
Dec 30, 2018
122
224
117
Anyone knows what is this song title / how to find it?

Song from latest update:


something like this:

I ain't got no plans... just a rusty voice and an empty gas can

driving me absolutely crazy not to be able to find it
 
Last edited:
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Windfaker

Member
Dec 11, 2017
390
696
256
So far pretty interesting, but man this game goes kinetic as fuck at the WORST possible moments quite consistently. I realize that this is purely to drive narrative but man is it starting to piss me off pretty severely, the main issue being in that it just removes player agency. Sure you can choose some minor things, but for the larger plotpoints you're just watching a trainwreck happen without any input on it.
I'll keep going until I hit the current update atleast.

EDIT: yeah I am going to just drop this I think.
I just absolutely despise that probably 95% of every narrative twist and progression is at the expense of the MC and anyone he holds dear without any input at all when there are a myriad of other ways to do so, it just leaves a bitter taste in my mouth and me feeling pissed off because there's no way to ever suspend disbelief when the MC is basically slated to ALWAYS lose in pivotal moments, and then get proportionally small victories in return before he's just back to getting jerked around like a mindless puppet. No matter how strong he'll get, I suspect this will simply just continue as it seems like it's what the dev is most into using out of all the narrative tools.
This game would have worked better as a kinetic novel moreover, most of it is just an illusion of choice, there aren't really any branches in the main story, just "hey this person will be slightly more mad at you" or just a dead end. It's a shame because it really seems like a fairly ambitious project from a writing standpoint.
Bro...Just play a games Baldur Gate 3? Phillars of eterinity? Pathfinder? Neverwinter?

Bro sit on faken porno site with his one free hand and complain a shit about not having a "real" power over plot or anything.

And no you had In fact a important choice, Its all about "perspective"

I had no problem with It If I want deep games I just play the kinda of games I mention before.

But If I want lay on the bed and chill I pick such as this.

I forgot when I last time download a game from this site expect the superhuman.

I gusse I grow up from porno games or my private life sustian all my needs.

But yeah dont play this game at all, you dont get a concept of such a games.
 
4.80 star(s) 462 Votes