I sort of wish I could have kept the satyr as a man when you win at finding the fairy, but oh well.
They aren't necessarily random. There's choices that will give you stat changes (i.e. increasing corruption, power, skill, or character relationship) and there are certain thresholds for things like power and skill that you want to hit in order to win certain boss battles. Those are going to be the ones that kill you down the line because you didn't train a certain skill enough.how random are decisions in this game, i had games were even small unimportant decisions would later randomly change the story even when it didn't make sense
something like you help a girl that lost her glasses and 10 hours later in the story she therefor trusts you too much and dies because she for whatever reason now thinks you are always going to help her
and yes this specific scenario once happened in a game, i can't remember the name, i mostly remember it was very bad
the biggest long term decision factors are centered around: power/skill/corruption stats, whether you kill specific characters, what relationship you try to go for for a character (mostly self contained, hooking up with character A isn't going to cause them to die in character B's side story), and (most importantly) if demi is a boy or a girl. Going left or right I think might have long term effects, but I can't remember if it's anything outside of flavor (or maybe future stuff). Aside from that, choices have pretty immediate consequences (running vs. fighting, trusting instinct vs. trying to calculate, etc).how random are decisions in this game, i had games were even small unimportant decisions would later randomly change the story even when it didn't make sense
something like you help a girl that lost her glasses and 10 hours later in the story she therefor trusts you too much and dies because she for whatever reason now thinks you are always going to help her
and yes this specific scenario once happened in a game, i can't remember the name, i mostly remember it was very bad
It's a "lesser of two evils" situation. If the planet is unable to produce more superhumans, they'll get run over by the monsters through sheer numbers. So they're sacrificing the longevity of the species for greater power in this coming invasion. The program also raises the chances of a successful ascension and decreases chances of monsterification.The one thing i don't get with H.E.R.O is their eugenics program. Superhumans are sterile, so they want to create a transhuman civilization that can't reproduce but are long-lived? Only a select few will be supposedly immortal(we don't even know if it's possible) since getting to level 5 is no easy feat. They do know this kinda means extinction right? Unless they plan to breed with monsters which defeats the purpose of their organization and eugenics program.
I think when it comes to scene narration, mystery, skill development, and epic battles, nothing really comes close to Superhuman. At least, I’ve never seen anything that hits quite the same. Sure, other games can be well-written too, but they usually carry a completely different vibe, like Being a DIK, for example.I must confess that when I first saw Superhuman of WeirdWorld, I found the graphics of this visual novel so bad that I didn't want to try reading it. But when I downloaded it (many players recommended it), I started to get curious about the main character's abilities, the world building, and then stayed for the story at the beginning of Mafia Arc.
Still, the graphics for the first half were normal, the sex animations in the game were not sexy to me at all. After Mafia Arc, I just went with the flow, the story was engaging, the world building was great, and the main character's great journey from a train simulating a fry in a zoo to fighting a giant A monster. When I stopped caring about the art, it started to get better in the last 2/5 of the game. It toppled Eternum to become the best AVN I've ever played.
1. Can anyone point me to more hidden gems that are of the same level of writing as this. Of course I have played Artemis, LoF, BaD, Once a life time, Being A Rockstar, Bare Witness, Harem Hotel, The house in the rift, Ripples,... and some other popular games.
2. There is a song that plays when you talk to Amber (I think in the monster world, I don't remember exactly when), the melody is sad but still has a bit of hope. Can you give me the name so I can search for it, I have tried some songs in the song index catalog but can't find it.
P/s: I never play NTR route.
The goal (prior to full monster war) is for the number of humans to stay roughly the same, but for the proportion of those that would turn into a superhuman instead of a monster or dying to increase. This mean monster attacks become a lesser threat.The one thing i don't get with H.E.R.O is their eugenics program. Superhumans are sterile, so they want to create a transhuman civilization that can't reproduce but are long-lived? Only a select few will be supposedly immortal(we don't even know if it's possible) since getting to level 5 is no easy feat. They do know this kinda means extinction right? Unless they plan to breed with monsters which defeats the purpose of their organization and eugenics program.
I'll be honest with you, I had the same impression, it felt really dragged out and kind of all over the place. It’s that feeling of being stuck in the same spot for too long, and you just want to move on. On top of that, I think the fact that the protagonist didn’t seem to show any real progress made it all feel even heavier.guys is it just me or the "stuck in monster world" arc is boring asf
It's a "lesser of two evils" situation. If the planet is unable to produce more superhumans, they'll get run over by the monsters through sheer numbers. So they're sacrificing the longevity of the species for greater power in this coming invasion. The program also raises the chances of a successful ascension and decreases chances of monsterification.
Problem is the eugenics program was created before the knowledge of a monster invasion, the gods etc. They didn't even know the monster tide currently happening was actually a thing, even with precognition and clairvoyance, they were in the dark about it as evident by their surprise during the initial stages of the invasion. So in essence, they literally intended for the extinction of humankind since the early founding, the program sterilizes humans without superhuman compatibility. It feels like a huge oversight in the narrative. What the hell kinda scientists and world leaders think genocide & extinction of their species is the best future? Likely the author will fix that by making sterility curable or something.The goal (prior to full monster war) is for the number of humans to stay roughly the same, but for the proportion of those that would turn into a superhuman instead of a monster or dying to increase. This mean monster attacks become a lesser threat.
In the long term, the goal would be that you would end up with a population that would always turn into a superhuman
Admittedly i felt that it was a boring arc too. Monster world arc where you explore a foreign world screams an Adventure Tale. But we hardly get anything worthy of an adventure. The narrative was too muted, the adventure & exploration lacks stimulus and quite lite. I like the lore dumps, it's the only good thing in that arc. But it's not enough to carry the arc alone. The character & relationship development is present but it's pretty mediocre.guys is it just me or the "stuck in monster world" arc is boring asf
Same, I've feeling Superhuman has a lot of similarities with Worm, not a bad thing since that is also quite a good read, even beyond the similarities, there is also that 'vibe', don't know how to describe it, but is like that grim/edgy yet cool feel that was present a lot on late 2000s and early 2010s fictionThis is also basically the plot of Worm (webserial). There are quite a few similarities that I see, including the powers themselves belonging to distinct categories, evolutions (second triggers in Worm), a shadowy secret organisation that has the ability to create artificial power serums/pills (H.E.R.O. vs Cauldron), a potential desperate alliance to fight off the world-ending threat, MC being a weirdo/loser virgin at the start of the story, etc.
I'd be absolutely shocked if WeirdWorld didn't use Worm as direct inspiration.
The problem was that the earth was more hyped than the monster world, at least in the entire arc I kept wanting to go back and see what was going on earth.Personally, I don't think the Monster World arc was boring—just a bit too long, to be honest. Or maybe it's more accurate to say that some parts dragged on longer than they needed to. Is that what they call pacing issues?
Also, WW was totally cockblocking us with the return to Earth, constantly teasing something big happening there. So, when certain sections felt too drawn out, my mind kept wandering back to Earth. But then, whenever something interesting started happening again, I immediately forgot all about it, lmao.
I feel like the whole thing will be far more palatable when playing it as a complete product without months of wait between, especially if it's the last time the friend group gets to all be together, relax, party, etc.Personally, I don't think the Monster World arc was boring—just a bit too long, to be honest. Or maybe it's more accurate to say that some parts dragged on longer than they needed to. Is that what they call pacing issues?
IMO, Hero Party Must Fall is another "hidden gem" in that its another game like Superhuman that people skip over a lot because it looks super tropey with the tanned blonde NTRman, the minigames are wack and often not even implimented, etc.1. Can anyone point me to more hidden gems that are of the same level of writing as this. Of course I have played Artemis, LoF, BaD, Once a life time, Being A Rockstar, Bare Witness, Harem Hotel, The house in the rift, Ripples,... and some other popular games.
ok thanks, can you tell me if in theory you can romance all the girls, or do i need to decide for 1the biggest long term decision factors are centered around: power/skill/corruption stats, whether you kill specific characters, what relationship you try to go for for a character (mostly self contained, hooking up with character A isn't going to cause them to die in character B's side story), and (most importantly) if demi is a boy or a girl. Going left or right I think might have long term effects, but I can't remember if it's anything outside of flavor (or maybe future stuff). Aside from that, choices have pretty immediate consequences (running vs. fighting, trusting instinct vs. trying to calculate, etc).
Go get them all Tigerok thanks, can you tell me if in theory you can romance all the girls, or do i need to decide for 1
well now i'm motivated XDGo get them all Tiger
normal way in game plswant the file way or normal way?