Rutonat
Well-Known Member
- Sep 28, 2020
- 1,839
- 3,999
Just gonna put one thing out there for you :0.93 -> Game stops right before engaging with Cole
0.94 -> Game stops right before invading Hex's Dimension
0.95 -> Game stops when MC gains important new information on SIN, on the eve of the infiltration.
0.96 -> Game stops when MC gains new insights, on the eve of the infiltration.
0.97 -> Game stops after MC got destroyed in a fight.
0.975 -> Game stops after showing us how miserable Amber is.
0.98 -> Game stops after showing us that the twins are dead.
0.94, 0.95 and 0.96 primed the reader and the start of the update delivered on the promise.
0.97 and 0.975 attempted to create some huge emotional response, but when the next update dropped, it was completely forgotten, because now MC can beat the shit out of the Twins while managing Shen, or because Amber isn't in actual danger and the game doesn't even bother showing us her actual condition.
If memory serves, WeirdWorld said their numbering format for the game's versions isn't all that reliable. Which isn't anything new, really. Plenty of devs have a hard time keeping an exact scale for that, it's not something that is especially difficult for amateur devs.
So, just because we're currently on version 0.982 doesn't mean we're that close to the ending at all.
i've actually seen the "speed" of version number change quite a bit since I started following this game. As in, it slowed down drastically.
WeirdWorld most likely realized they were uping the digits too fast for how much work was left, hence why the updates now seem so hefty despite the numbers barely going up.