SuperPowered has the potential to be a good game, but fails to live up to it.
The game is overly grindy. Yes, nearly every review of this game says it, but the Night City Productions doesn't seem to be hearing this clear feedback that has been saying the same thing since the game was first launched.
Writing: Due to the grindy nature of the game, the actual writing is submerged in a million other points of repeated dialogue. There are many typos and grammar errors which have persisted for years. It's implausible to believe that Night City has never received any feedback on these. It seems more likely that he/they don't care. No stars for writing.
Plotting: There are several plots in SuperPowered. Unfortunately, due to the excessive grind, the steps that advance the plot are buried under thousands of repetitions of the same text. Many aspects of the plot are driven by RNG, so its entirely possible that you may never have access to the route you want, even if you have a walkthrough. And you really should have a walkthrough. There are far reaching consequences to your choices with no indication of how they'll affect you. You may not even realize how badly you've been railroaded until 40 turns later. 1/2 star for plotting.
Artistic Appeal: The characters are adequately modeled, although in many cases the poses intended to look aroused or alluring seem daft or addled instead. Still, there are some scenes that have some amount of raw sexuality to them (and many that succeed at creepy instead). 1/2 star for artistic appeal.
Game Design: The interface is functional but there's nothing special about it. Some of it seems to require extra clicks (you select a character by clicking her in the scene, but to select a new character, you can't just click her, you must unselect the first one, then select the new one), or is inconsistent (the phone is exactly the opposite, you select the character, send an interaction, and it then returns to character menu in phone so you must select again to send a second interaction). Related to the plot problems above, one choice early on can eliminate all other options later on (e.g. investigating Tamara) so that you're stuck on that track whether you want to back out of it or not. No stars for Game Design.
Summary:
Base: 1 (every game gets at least one star (it's at least terrible))
Writing: 0
Plotting: 1/2
Artistic Appeal: 1/2
Game Design: 0
Total Rating: 2