BTWZ1

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I hope this game doesn't go on hiatus as it seems they are having financial concerns . I am waiting for it to be released on steam to buy it . Any other fans of the game consider supporting if you can
You don't need to ask me twice brotha.
 

ImariKurumi

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Man i did not expect this one to turn out really well. When it first released i thought it's gonna be one of those VNs that's only about quality renders but everything else will be crap. So i put it on the back burner. Glad i got back to play this. It actually has a decent story and characters. Honestly it rivals Now & Then.
 

Hawka1O7

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Edit: Updated for S1 v0.2.9.4


I've made a Walkthrough/Gallery unlock mod for this game

Features:
  • Highlighted/addes hints to dialogue options
  • Added a "Unlock all" button to gallery
  • Fixed a few typos

Download: MEGA PIXELDRAIN
Hey Scrappy, thanks for getting this out but based on previous comments on the thread, your mod is causing an error during the Ellie even in the free roam section. Here's the error message, anything you can do to help?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/Scenes/Episode Three/!Roam one.rpy", line 62, in script
call screen ep3_map_screen_first
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/Scenes/Episode Three/!Roam one.rpy", line 65, in execute
screen ep3_map_screen_first():
File "game/Scenes/Episode Three/!Roam one.rpy", line 65, in execute
screen ep3_map_screen_first():
File "game/Scenes/Episode Three/!Roam one.rpy", line 79, in execute
fixed:
File "game/Scenes/Episode Three/!Roam one.rpy", line 101, in execute
if ep3_roam_dated_ellie == True and flirting_with_ellie == True:
File "game/Scenes/Episode Three/!Roam one.rpy", line 101, in <module>
if ep3_roam_dated_ellie == True and flirting_with_ellie == True:
NameError: name 'flirting_with_ellie' is not defined
Also found another error when kissing Valentina in the second free roam section.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/Scenes/Episode Three/Roam two - Valentina.rpy", line 46, in script
jump ep3_valentina_roam_laundry_after_kiss
ScriptError: could not find label 'ep3_valentina_roam_laundry_after_kiss'.
 
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Grebbesh

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Hey Scrappy, thanks for getting this out but based on previous comments on the thread, your mod is causing an error during the Ellie even in the free roam section. Here's the error message, anything you can do to help?



Also found another error when kissing Valentina in the second free roam section.
Getting the same errors, for what it's worth.
 

Ebonheart (FR)

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Hey Scrappy, thanks for getting this out but based on previous comments on the thread, your mod is causing an error during the Ellie even in the free roam section. Here's the error message, anything you can do to help?



Also found another error when kissing Valentina in the second free roam section.

I had the same bug with Ellie while using Scrappy’s mod, but the fix he released solved it. Later, I found another bug, even with the fixed version. It happens during the last free roam part of the game. The map won’t open to visit the girls, and the game either crashes back to the main menu or skips straight to the final part of the update, so you miss the interactions on the map.
 

micmitja

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I had the same bug with Ellie while using Scrappy’s mod, but the fix he released solved it. Later, I found another bug, even with the fixed version. It happens during the last free roam part of the game. The map won’t open to visit the girls, and the game either crashes back to the main menu or skips straight to the final part of the update, so you miss the interactions on the map.
so he fixed only flirting with Ellie, 2nd that is most broken havent yet. i guess fix nr 2 incoming someday
you can fix access to map
https://f95zone.to/threads/survivor-strain-s1-v0-2-9-4-mr-baker.143723/post-17018963
tho valentina remains broken (he linked early washroom scene to it instead of bathroom) only way i bypassed that was with unmodded version and after switched back.
 

Ebonheart (FR)

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so he fixed only flirting with Ellie, 2nd that is most broken havent yet. i guess fix nr 2 incoming someday
you can fix access to map
https://f95zone.to/threads/survivor-strain-s1-v0-2-9-4-mr-baker.143723/post-17018963
tho valentina remains broken (he linked early washroom scene to it instead of bathroom) only way i bypassed that was with unmodded version and after switched back.
Thanks for the tip, but I’m good. I went with another solution that I use when decent mods aren’t available for AVN games, the URM-UCD combo. It’s been working well for me.
 
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micmitja

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Thanks for the tip, but I’m good. I went with another solution that I use when decent mods aren’t available for AVN games, the URM-UCD combo. It’s been working well for me.
yeah anything should be good with this one since is full on harem game or should say choose whom you want up to all (no improvements need it). only thing that matters then is gentelman and warlord points and if i knew that is broken would just go with [ZLZK].
beside as they say at end of game this isnt final version so you can consider it beta, they plan to do more polishing and 2 gallery scenes remains locked under "soon". so we will have to replay some part of game anyway before S2 comes.
 
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Ebonheart (FR)

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yeah anything should be good with this one since is full on harem game or should say choose whom you want up to all (no improvements need it). only thing that matters then is gentelman and warlord points and if i knew that is broken would just go with [ZLZK].
beside as they say at end of game this isnt final version so you can consider it beta, they plan to do more polishing and 2 gallery scenes remains locked under "soon". so we will have to replay some part of game anyway before S2 comes.

Yes, I saw in the update credits that the dev is planning to polish the game before releasing a final version after this beta. I guess that's why the game’s name was changed.


As for the locked scenes you mentioned, I'm not too sure. From what I remember, there are always some locked slots with each update. It might just be a way to signal that more scenes will be added in future updates.


I really enjoy the game, even if there are still a few flaws. For example, some early scenes still use the old camera system. From that perspective, a few of them could probably be remade or updated. Some also feel a bit short or not entirely satisfying in terms of camera work and animations. I also think that some of the relationships between the MC and certain girls develop a bit too quickly. It might benefit the story to let those connections build more gradually.


At times, the camera angles are pretty confusing and can take away from the experience. Also, a lot of characters show up briefly and then disappear for a long time. The story seems to move a bit too fast in terms of timeline and plot progression. That Brazilian woman seems to have a strange relationship with gravity, or maybe just with her chest. It's kind of odd, haha.


Finally, I felt like the situation around the MC in this latest update lacked suspense. There wasn’t really a strong sense of danger since everything got resolved pretty quickly. I would’ve liked to see more tension, maybe something involving mutations or more dramatic twists.

But that's just my take on the ending of the update. Overall, the experience is actually quite enjoyable.
 
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micmitja

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Yes, I saw in the update credits that the dev is planning to polish the game before releasing a final version after this beta. I guess that's why the game’s name was changed.
yeah or for steam reasons

1748092554271.png
As for the locked scenes you mentioned, I'm not too sure. From what I remember, there are always some locked slots with each update. It might just be a way to signal that more scenes will be added in future updates.
shrug2.gif
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well it is S1 and i think that will stay as package, and those will probably arrive with steam release.
I really enjoy the game, even if there are still a few flaws. For example, some early scenes still use the old camera system. From that perspective, a few of them could probably be remade or updated. Some also feel a bit short or not entirely satisfying in terms of camera work and animations. I also think that some of the relationships between the MC and certain girls develop a bit too quickly. It might benefit the story to let those connections build more gradually.


At times, the camera angles are pretty confusing and can take away from the experience. Also, a lot of characters show up briefly and then disappear for a long time. The story seems to move a bit too fast in terms of timeline and plot progression. That Brazilian woman seems to have a strange relationship with gravity, or maybe just with her chest. It's kind of odd, haha.


Finally, I felt like the situation around the MC in this latest update lacked suspense. There wasn’t really a strong sense of danger since everything got resolved pretty quickly. I would’ve liked to see more tension, maybe something involving mutations or more dramatic twists.

But that's just my take on the ending of the update. Overall, the experience is actually quite enjoyable.
well i got feeling that whole season is more like prologue
specially when i look in to console,
View attachment Survivor Strain console.pdf
for which lots havent got in to play yet. got whole reputation system that we didnt even touch, tho how big they are planing to go we will see.
i just hope they solve their financial issues and keep the game going, this game is one of the diamonds out there. you can always fix or extend stuff, i guess we will see what will come out with steam version.
 
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Ebonheart (FR)

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One thing I haven’t mentioned yet is the reputation or alignment system, which actually works well for a story like this. That said, the warlord path has mostly felt like a matter of common sense and survival, both for the group and for the MC.

In many cases, trying to play the “good guy” didn’t seem practical or even logical, especially if you want to stay alive and protect those around you. Take the situation with Victor at the end, for example. After all his threats, his betrayal, and his attempt to kill the MC, who in their right mind would hesitate to take him out ?

What felt strange was that even though my MC was already leaning into the warlord path, he still begged Victor for mercy. That didn’t really match the way he had been acting up to that point and felt a bit inconsistent.

Overall, I think the deaths in the game have all been justified. Nothing has come across as random or excessive. While it is clear that the MC is gradually becoming desensitized, the game rarely offers choices that would realistically allow for a more compassionate path. The Manhunters are simply too dangerous, and Victor has shown himself to be just as much of a threat.

I also have a strong feeling that Victor might survive whether or not you shoot him. I would not be surprised if he returns later to make things worse for the MC.



The dystopian setting is well done, even though the story takes place over a very short period of time. While some characters are interesting, there are quite a few of them, and as a result, we don’t get enough time to truly know them or fully feel the impact of their loss.

Additionally, the alignment system could be improved by including more meaningful and challenging moral choices. At the same time, the main character could benefit from more depth and maturity, although he generally fulfills his role well.

Moreover, the game features a strong female cast and successfully builds tension and stakes. However, it’s still uncertain whether the story will fully develop and gain momentum. That said, I particularly like the small community forming amid a rapidly collapsing post-apocalyptic world. This setting creates a promising foundation for a violent and emotional tale, filled with twists and challenges for the hero and those close to him.

The interface is still a work in progress but shows promise and fits the game well. I hope the developer stays on track, makes meaningful improvements, and completes the project in the future. I wish them the best of luck.
 
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micmitja

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One thing I haven’t mentioned yet is the reputation or alignment system, which actually works well for a story like this. That said, the warlord path has mostly felt like a matter of common sense and survival, both for the group and for the MC.

In many cases, trying to play the “good guy” didn’t seem practical or even logical, especially if you want to stay alive and protect those around you. Take the situation with Victor at the end, for example. After all his threats, his betrayal, and his attempt to kill the MC, who in their right mind would hesitate to take him out ?

What felt strange was that even though my MC was already leaning into the warlord path, he still begged Victor for mercy. That didn’t really match the way he had been acting up to that point and felt a bit inconsistent.

Overall, I think the deaths in the game have all been justified. Nothing has come across as random or excessive. While it is clear that the MC is gradually becoming desensitized, the game rarely offers choices that would realistically allow for a more compassionate path. The Manhunters are simply too dangerous, and Victor has shown himself to be just as much of a threat.

I also have a strong feeling that Victor might survive whether or not you shoot him. I would not be surprised if he returns later to make things worse for the MC.


The dystopian setting is well done, even if the story unfolds over a very short time. Some characters are interesting, but there are many of them, and we don’t get enough time to really know them or feel their loss.

The alignment system could use more meaningful and tough moral choices. The main character could have more depth and maturity, though he generally does his job well.

The game has a strong female cast and builds some good tension and stakes. It’s still unclear if the story will develop fully, but I like the small community forming in a rapidly falling-apart post-apocalyptic world. This sets the stage for a violent, emotional story with plenty of twists and challenges for the hero and those close to him.

The interface is still a work in progress but shows promise and fits the game well. I hope the developer stays on track, makes meaningful improvements, and completes the project in the future. I wish them the best of luck.
well as desensitization goes you can kill it or should say bring it down on 0. if you check the last map, you got repeatables and with those you can bring it down, so you dont get crazy or what ever that stat will bring even if you kill em all. one thing is for sure it got some to do with warlord path so i guess depend on high of it might be in future deciding factor on which path you are.
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as Victor goes it might have to do with future reputation system. keeping him alive he does basically owns you favor and also maybe his daughter. as mc said hes not doing it for him but her.
 
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Ebonheart (FR)

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well as desensitization goes you can kill it or should say bring it down on 0. if you check the last map, you got repeatables and with those you can bring it down, so you dont get crazy or what ever that stat will bring even if you kill em all.
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as Victor goes it might have to do with future reputation system. keeping him alive he does basically owns you favor and also maybe his daughter. as mc said hes not doing it for him but her.
I hadn’t considered that possibility before, but it doesn’t change the main point I made about the reputation system : we need more logical and impactful choices that really make us hesitate about how to act in certain situations.

I do remember what Victor said, and even if that is true, it doesn’t excuse his methods. I didn’t hesitate at all with my MC when deciding whether to spare him or not. Besides, he clearly stated that if spared, he would come after MC and his people, so there is little doubt about what he would do next.

So sparing him doesn’t really seem like a smart choice in that light. Besides, he could have shared the medicine from the start but instead chose to betray and try to kill the MC to cover his tracks. Because of that, no one could realistically want to spare him, even if he claims he’s doing it all for his daughter. Nothing justifies his behavior.

Acting differently would be way too risky for the MC and for the people around him. You just can’t afford to let someone like that go, someone who’s already done so much damage and is likely to do it again.
 
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micmitja

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I hadn’t considered that possibility before, but it doesn’t change the main point I made about the reputation system : we need more logical and impactful choices that really make us hesitate about how to act in certain situations.

I do remember what Victor said, and even if that is true, it doesn’t excuse his methods. I didn’t hesitate at all with my MC when deciding whether to spare him or not. Besides, he clearly stated that if spared, he would come after MC and his people, so there is little doubt about what he would do next.

So sparing him doesn’t really seem like a smart choice in that light. Besides, he could have shared the medicine from the start but instead chose to betray and try to kill the MC to cover his tracks. Because of that, no one could realistically want to spare him, even if he claims he’s doing it all for his daughter. Nothing justifies his behavior.
well variables are there and thats why i said before that whole S1 feels more like prologue than anything else.

as choices goes i am running 3 paths in this game, 1 my way what i feel like and one pure warlord/pure pacifist just to see the dif.
its true that killing him in that world is the logical safe bet, but then again could also mean war with whole faction and cutting that content off in future seasons, they did send whole group and if non comes back they would sure sent ppl asking what happened.
 
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Canto Forte

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We can put all this towards what is shown in today media: Damon lives full seasons of House of the Dragon being the backstabbing lying doublecrossing bitch to both Vaserys and Reynera - but Reynera never even puts a finger on him in spite, or on her former childhood friend who is now the acting queen and neither on her sons or daughters or nieces who show disdain.
Last of us 2 has two girls killing countless men, women and children to revenge on eachother and then, in the game at least, just have a brawl in the end and go their separate ways.
Story telling today is all about alternatives to end all conclusions - everybody likes sequels, remasters, the likes.
who in their right mind would hesitate to take him out ?

What felt strange was that even though my MC was already leaning into the warlord path, he still begged Victor for mercy. That didn’t really match the way he had been acting up to that point and felt a bit inconsistent.
I do remember what Victor said, and even if that is true, it doesn’t excuse his methods.
Many antagonizing characters are left in reserve nowadays as stories like to drip feed the moral high ground of being better while not becoming as bad as the other guy, in the mind of MC and the minds of the others.
If this is how everyone feels, this is the right choice for their lives.
 

Ebonheart (FR)

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well variables are there and thats why i said before that whole S1 feels more like prologue than anything else.

as choices goes i am running 3 paths in this game, 1 my way what i feel like and one pure warlord/pure pacifist just to see the dif.
its true that killing him in that world is the logical safe bet, but then again could also mean war with whole faction and cutting that content off in future seasons, they did send whole group and if non comes back they would sure sent ppl asking what happened.

I didn’t really think about variables or try to explore different paths. I just made the choices that felt most logical given the situation. At no point did I feel conflicted or torn about choosing the "warlord" options over the "good guy" ones. In fact, it's a bit disappointing how often the warlord path seems like the obvious or even the most reasonable choice. So far, there hasn’t been any real incentive to play the good guy, and none of the decisions made me stop and reconsider.

In this regard, it's mainly that last point I find a bit unfortunate, especially when the game is supposedly about making choices that are meant to challenge our morality and shape the character's destiny. Sure, on one hand, he does become desensitized, and that seems understandable. But on the other, in my playthrough, he made reasonable and logical decisions that don’t necessarily make him a bloodthirsty man or a warmonger either.

What I mean is that, from my point of view, no one killed by my MC was a purely gratuitous, hateful, or malicious act of violence. Every kill was driven by logic, common sense, and survival instinct.
 
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Anteron

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Another thing is Victor's daughter is highly unlikely to continue to survive in such an environment regardless. In reality anyone facing such things WOULD either become desensitized, go crazy or wind up dead.
 

Canto Forte

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Another thing is Victor's daughter is highly unlikely to continue to survive
The Last of us 1 and 2 games and remasters and both seasons feature small children surviving and thriving, like in the picture above.
1748107632082.png
This is the standard of post apocalypse story telling nowadays.
 

Anteron

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The Last of us 1 and 2 games and remasters and both seasons feature small children surviving and thriving, like in the picture above.

This is the standard of post apocalypse story telling nowadays.
Never watched/played that, but his daughter had some pretty serious health problems in this game if I remember right...
 

Ebonheart (FR)

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Another thing is Victor's daughter is highly unlikely to continue to survive in such an environment regardless. In reality anyone facing such things WOULD either become desensitized, go crazy or wind up dead.



Whether Victor is telling the truth about his daughter or not, my main point is that it doesn’t justify how he treated the MC and his group. As for his daughter’s chances of survival, even if she’s ill, it’s difficult to say. Everything in this world is still very new. The MC lost his friends just a few months before the story begins. They had all arrived together on vacation to explore South America when the zombie outbreak occurred.


We know that fortified cities controlled by military factions exist, and it’s likely there are various communities scattered around as well. Children were seen in the city of San Fernando, which means vulnerable people like kids, the elderly, or those with disabilities must be managing to survive, even if only in small numbers, in an apocalypse like this.


Naturally, the chances of survival for these individuals decrease during zombie attacks or clashes with other humans, especially when illness is involved, whether serious or minor. The situation becomes even more dire when medicine is in short supply, which appears to be the most precious resource in this world now.


As for Victor’s daughter surviving or not, that’s not really the issue. What truly matters is that Victor could have negotiated for the medicine he needed and left safely, maintaining good relations with those who helped him. Instead, he chose greed, taking all the medicine, trying to profit, and prioritizing his daughter’s survival at the cost of others. If he had only taken a small or reasonable amount and fled, it might have been forgivable. But betraying people who offered their help in such a selfish way is not only unjustifiable; it’s practically signing his own death warrant.

So, of course, I didn’t spare him in my run. But like I said before, I strongly suspect that whether spared or not, he will come back to face us again. It is almost certain. I assume the story intends for him to be an antagonist whose feud with the MC lasts through at least part of the plot. It is only natural to have clearly defined enemies tied to the protagonist who carry real significance and weight.
 
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