One thing I haven’t mentioned yet is the reputation or alignment system, which actually works well for a story like this. That said, the warlord path has mostly felt like a matter of common sense and survival, both for the group and for the MC.
In many cases, trying to play the “good guy” didn’t seem practical or even logical, especially if you want to stay alive and protect those around you. Take the situation with Victor at the end, for example. After all his threats, his betrayal, and his attempt to kill the MC, who in their right mind would hesitate to take him out ?
What felt strange was that even though my MC was already leaning into the warlord path, he still begged Victor for mercy. That didn’t really match the way he had been acting up to that point and felt a bit inconsistent.
Overall, I think the deaths in the game have all been justified. Nothing has come across as random or excessive. While it is clear that the MC is gradually becoming desensitized, the game rarely offers choices that would realistically allow for a more compassionate path. The Manhunters are simply too dangerous, and Victor has shown himself to be just as much of a threat.
I also have a strong feeling that Victor might survive whether or not you shoot him. I would not be surprised if he returns later to make things worse for the MC.
The dystopian setting is well done, even though the story takes place over a very short period of time. While some characters are interesting, there are quite a few of them, and as a result, we don’t get enough time to truly know them or fully feel the impact of their loss.
Additionally, the alignment system could be improved by including more meaningful and challenging moral choices. At the same time, the main character could benefit from more depth and maturity, although he generally fulfills his role well.
Moreover, the game features a strong female cast and successfully builds tension and stakes. However, it’s still uncertain whether the story will fully develop and gain momentum. That said, I particularly like the small community forming amid a rapidly collapsing post-apocalyptic world. This setting creates a promising foundation for a violent and emotional tale, filled with twists and challenges for the hero and those close to him.
The interface is still a work in progress but shows promise and fits the game well. I hope the developer stays on track, makes meaningful improvements, and completes the project in the future. I wish them the best of luck.