-CookieMonster666-

Message Maven
Nov 20, 2018
14,144
21,369
1,057
wasn't this abandoned before and just recontinued?
I've been seeing regular updates for awhile now. By "regular", I mean on a fairly standardized schedule with the dev of releasing after several months. I think it's something like every 5 or 6 months, though I haven't been keeping track. But no, while this may have gotten labeled as Abandoned at some point — I don't remember seeing that, but it's always possible — the dev has continued to work on this and release updates.
 

billydonc

Newbie
Feb 10, 2024
27
25
140
The acting seems not bad in terms of idea but the physique of the characters makes me think of 30-year-old actors playing the roles of students
 

Canto Forte

Post Pro
Jul 10, 2017
22,687
28,272
1,086
s d.gif
Exactly, welcome to 2026 and the media trends where the hype we have is about the hottest thing on TV right now: ”30-year-old actors playing the roles of students” - this game is relevant today.
The acting seems not bad in terms of idea but the physique of the characters makes me think of 30-year-old actors playing the roles of students
 

-CookieMonster666-

Message Maven
Nov 20, 2018
14,144
21,369
1,057
The acting seems not bad in terms of idea but the physique of the characters makes me think of 30-year-old actors playing the roles of students
I know you're speaking specifically of the characters' physiques, but as a general idea, having characters stand apart from each other and match who they're supposed to be can be a tricky thing. For example, one of the hardest things for any writer to do (including obviously devs who write their VNs) is to give each character a unique voice that matches who they're supposed to be. For instance, a 15-year-old with low self-esteem would obviously sound much different (in speech patterns, in topics they discuss, etc.) than a self-assured 35-year-old boss babe who's on exactly the career trajectory she's planned for herself for years.

Understanding how to convey the character as they actually are is a challenge since most people who write tend to use their own voice and not that of their characters. And then, to distinguish characters from one another, the writer has to repeat the process of getting into that individual's voice over and over again... for every single character. There are, ofc, some shortcuts; a random passerby only seen for the two lines they speak can generally use the writer's own voice without readers really noticing. But you can start to understand why this is a struggle for so many writers.

This would extend somewhat to modeling of characters as well. Certain body positions, facial expressions, etc., tend to be fairly unique to individuals. Even something like a smirk will differ in things like the angle of lips, how open the mouth is, whether it typically is done with the left or right side of the mouth, etc. You get the idea. All of these body adjustments, especially when taken together across an individual's entire body, become fairly complicated to make each character feel more unique.
 
  • Like
Reactions: Sir Anal

billydonc

Newbie
Feb 10, 2024
27
25
140
I know you're speaking specifically of the characters' physiques, but as a general idea, having characters stand apart from each other and match who they're supposed to be can be a tricky thing. For example, one of the hardest things for any writer to do (including obviously devs who write their VNs) is to give each character a unique voice that matches who they're supposed to be. For instance, a 15-year-old with low self-esteem would obviously sound much different (in speech patterns, in topics they discuss, etc.) than a self-assured 35-year-old boss babe who's on exactly the career trajectory she's planned for herself for years.

Understanding how to convey the character as they actually are is a challenge since most people who write tend to use their own voice and not that of their characters. And then, to distinguish characters from one another, the writer has to repeat the process of getting into that individual's voice over and over again... for every single character. There are, ofc, some shortcuts; a random passerby only seen for the two lines they speak can generally use the writer's own voice without readers really noticing. But you can start to understand why this is a struggle for so many writers.

This would extend somewhat to modeling of characters as well. Certain body positions, facial expressions, etc., tend to be fairly unique to individuals. Even something like a smirk will differ in things like the angle of lips, how open the mouth is, whether it typically is done with the left or right side of the mouth, etc. You get the idea. All of these body adjustments, especially when taken together across an individual's entire body, become fairly complicated to make each character feel more unique.
Indeed, and I confirm that we must support writing efforts, especially in games, since it is our raison d'être to test and provide feedback to developers. Good luck to him, by the way.
 
  • Like
Reactions: -CookieMonster666-
2.20 star(s) 22 Votes