And frankly, that feels bizarre as all these stories take place simultaneously. MC is a white knight for every woman in town, helping them against abusive exes/parents, healing their psychological trauma's, making them feel loved and very special (leading to wayyy too much dialogue, but the intentions are sweet), and then he goes home and does forbidden stuff with mom and sis - and grandma though she lives in another building. Except the other relationships don't happen, then. There should have been a multi-story approach where engaging with one (set of) characters locks you out of the others and to see that stuff you have to play from the beginning and make different choices. The current way of telling the stories simultaneously yet not is far too confusing.
Every story is simply separate from each other.
Basically, you can look at it as there being 10+ different VN's in one game-world.
Now, yes... I agree that it can feel a little bit strange when you go out with one character and then another and act like
the former character doesn't exist.
That's why I always recommend people playing one route at the time, or at least 1 level at the time.
I'll be the first one to agree that I could have implemented some things better, that there is room for improvement.
Things that I know I should improve when I start a new game in the future.
However, this is the road that we are on and we are going to see it through to the final destination, and I will finish every single story as best as possible... as I planned from the beginning.
So, you can see it as something bad being able to experience every single route at the same time.
Or, you can see it as something good that there are so many story-lines for you to enjoy.

Take it one story at the time if it feels awkward to you and try to enjoy it like that.
But, I'm proud of every single image, animation and word we implemented.
