Yeah, no as a creator myself making new content might be refreshing and good at the beginning but you'll eventually hit a roadblock of what to do next without reference of what you're going to do next.
It's a pain to think about, I mean personally it is to me.
And also the risk of your fans not liking the new content that you're making, therefore it's always better to make a remake of something established that some of your followers like and minimize the risk of losing them.
At the very least you'll know that they'll like this rework since it's an established content that they already played and wouldn't mind playing it another go.
Yea, no I agree that creators eventually reach a point where its hard to think about new content. Even tho the internet is full with useful degenerate ideas, one may not find one due to reasons. Im not saying that that devs shouldnt rework stuff at all. Reworks are great and its always a bliss to see scenes in a more polished way.
But most of the fans would still be content with the old stuff, because thats how thats same content they got hooked on anyway. I believe that fans would rather see a continuation and progress of the stories, especially for games like those with 1-4 monthly release schedules.
If you use reworks as a content breather for yourself, be my guest. You are the dev, so you can do whatever you like with your game. But focusing too much on reworks and polishing instead of progressing, you will get stuck very easily.
For example the game Mur<3Mur. I found out that the game has been out for like.. 4-5years? But its only at chapter 6. Why? Because the dev decided to rework all chapters. For sure, everything looks really beautiful now, but i would def prefer 12 less beautiful chapters over 6 super polished ones...