You are at the end of update. Wait for next update.View attachment 3011007
i am stuck help me guys
If you pop back outside after going in at the end of the update, that happens. Looks like the event from when you return home triggers a second time, and the move orders are hanging due to collision. Probably one of the unfixed bugs the dev tells you about with the talking chicken inside.View attachment 3011007
i am stuck help me guys
Im agree,After yesterday playing I concluded 3 disappointed points about this update.
1, Kirito suddenly become so much sensitive about asuna and inoda and want to explore more about cuckold. In part 1 he is still nonsensitive about these thing, sure he suspects about something and was affected by the priest but not in that high level, the sudden change make he looks like he changes his personality.
2, Enlargement of the map make the map seems empty. The remake of the map is much more beautiful I must admit but it also accentuates the space of each map since it looks like less npc in each map if you compare with the old tiny map.
3, Too much reality scene in last few updates. The SAO should be more related to the game, the content of battle in FOG had already stopped for quite a few updates.
1. Fujino has said that there will be some kind of netorase ending so he would have to build that stuff up somehow and having a nightmare about it is a good start. I think the big reason why Kirito is noticing now is because Asuna is angry at Inoda, before the rainy night it was all stuff like "i will help inoda since he broke his arm" so her attitude change towards Inoda would be alot more noticable for Kirito.After yesterday playing I concluded 3 disappointed points about this update.
1, Kirito suddenly become so much sensitive about asuna and inoda and want to explore more about cuckold. In part 1 he is still nonsensitive about these thing, sure he suspects about something and was affected by the priest but not in that high level, the sudden change make he looks like he changes his personality.
2, Enlargement of the map make the map seems empty. The remake of the map is much more beautiful I must admit but it also accentuates the space of each map since it looks like less npc in each map if you compare with the old tiny map.
3, Too much reality scene in last few updates. The SAO should be more related to the game, the content of battle in FOG had already stopped for quite a few updates.
Yes, and no.does the mc know he's getting ntrd?
Well the big reasons as to why it feels that way is probably because he had to introduce all the characters again and where they are now after the Tsunami but the main thing is that he had to set up a reason for Asuna to interract with Inoda again without just making her a slut. Like he had to wrap up the ending of part 1 and clean up the aftermath whiles setting up for a new plot.Also there were a ton of scenes that really did not add anything to the story. Showing off the new map, ok. But endless small talk in school, town, home without anything happening felt ... off. Usually his story telling is very tight and concise, so I was surprised at the change of tone
The map I am talking about is the wrong ratio not the number of maps he had made. The enlarged scale of the building and objects make the map seems bigger but the character model still remain the same size, it causes the map looks empty that there are lots of space to fill in. Comparing the character and building size in the game is just looking like an ant live in a human house, if you played part 1 you can see the size of character and building are more reasonable.1. Fujino has said that there will be some kind of netorase ending so he would have to build that stuff up somehow and having a nightmare about it is a good start. I think the big reason why Kirito is noticing now is because Asuna is angry at Inoda, before the rainy night it was all stuff like "i will help inoda since he broke his arm" so her attitude change towards Inoda would be alot more noticable for Kirito.
2. The maps aren't THAT much bigger than part 1.
The school now has two extra buildings, and a lower class room. We only ever explore the school either at the beginning of class or at the end of class so obviously we wouldn't see that many students outside of a couple that are doing club activities.
We got a shrine that they specifically say is a fair while away from the town.
We got a small park that has about 3 people which makes sense.
We got aparments that wouldn't really have people around.
We have asunas neighborhood that has like a maid and an old guy sitting on the bench infront of his house.
We have a police station and a small clothing store with a couple of people in it. (this is the smallest map out of all of them)
And the one thing where i can kinda agree is the city we visit with klein but that one has a bunch of cars driving around.
He added like 3 extra maps and suddenly it "feels empty"? i don't get that one, sorry.
3. The main reason probably is that Fujino is still working on implementing the combat to the game since you can't just drag and drop the plugins from the old game and call it a day and he kinda had to adress all the stuff post the rainy night so we spent a ton of time in the real world going over that and setting up how Asunas mom fits in to all of this.
Imo the update is a fantastic set up but that's also all it is and all it was meant to be.
Although I kinda agree that it feels sudden, when I think about it, it actually isn't.Rather I feel that the sudden suspicion by Kirito doesn't feel real. It is a bit gamey/ forced.
Ah i get it now, thanks for the clarification.The map I am talking about is the wrong ratio not the number of maps he had made. The enlarged scale of the building and objects make the map seems bigger but the character model still remain the same size, it causes the map looks empty that there are lots of space to fill in, comparing the character and building size in the game is just look like an ant live in a human house, if you played part 1 you can see the size of character and building are more reasonable.