- Jun 6, 2019
- 277
- 140
ntr games with multiple endings give you the pleasure of replaying
Absolutely! Multiple endings in NTR games greatly enhance replayability, offering diverse outcomes like revenge, redemption, or tragedy. It keeps the experience fresh and gives players a sense of control over the story. A game with well-crafted branching paths is always more engaging!
I think Kirito is kind of a bland character but I've never hated him. So I guess it's natural that the Kirito haters would enjoy this a lot more. Asuna being as dishonest as she is (basically from day one, as you said) feels like a derailing of her character too. She's with Kirito because they're both good guys...
And it really sucks if all the girls end up with Inoda. It definitely reduces my interest in the game. I wouldn't glorify that type of character if I were making an eroge. But the beauty of indie games is that we can make our own, right?
My dream SAO game would be something like School Days, but with Suguha and Asuna. Basically you play as Kirito and you're initially in a relationship with Asuna, but something happens to cause a rift between you. Meanwhile Suguha starts taking a more active interest in her onii-chan. So you get to decide whether to stay true to Asuna, dump her and go to Suguha, or arrange a cheating situation - and possibly screw it up and end up alone. Plus a golden true ending where you get both girls. I'm much more comfortable with this situation, where the player is the one who decides whether infidelity happens or not. I don't know if this counts as NTR though.
I totally get where you’re coming from. Kirito may be bland, but I’ve never hated him either. It’s frustrating that NTR Online seems to derail both his and Asuna’s characters—especially Asuna, who’s supposed to be loyal and deeply in love with Kirito. Her dishonesty from the start feels out of character, and having all the girls end up with Inoda really undermines the story’s potential.
Honestly, NTR Online would’ve worked better as a simple doujinshi. Spending hours on a game where everything is predictable and the ending is already known makes it feel tedious and devoid of suspense. On top of that, hearing that the only endings are either a clueless Kirito or one who embraces being cuckolded is just disappointing. Both options are unsatisfying and fail to add any meaningful depth.
Content similar to the NTR elements in School Days or Cross Days would have been a much better fit for this type of game. It’s worth noting that Shiny Days doesn’t seem to have much (if any) NTR, but the narrative depth and branching paths in those games set a great standard. Your idea for a School Days-style SAO game sounds fantastic! Giving the player control over whether to stay loyal to Asuna, pursue Suguha, or aim for a harem route would make for a much more engaging and personal experience. Adding the possibility of failure raises the stakes and makes the story far more impactful.
I’d much prefer a game where the player decides the outcome rather than one where everything feels predetermined and forced. Whether it counts as NTR or not, it’s definitely a concept worth exploring!
Hold my bear.
Star Wars's space battles are not realistic or believable.
They are entertaining.
There's a reason that NTR antagonists are often horrible, disgusting individuals.
It's contrast.
Let's say you have 2 stories:
1) A boyfriend that mistreats his gf. And an antagonist who's handsome, funny, and treats her very well.
Now in this story, it is 'believable' and 'realistic' for the GF to leave her BF and go to the other guy. In fact, the reader would probably even cheer for it. "You go, girl. Find your happiness."
2) A great family life with a loving boyfriend, that GF loves very very much (and that is established throughout the whole story, that their relationship is deep and real). And an antagonist - "the lowest of the low", the disgusting piece of shit - the only redeeming quality of whom is his sex skills.
Now's the question:
In which story sex scenes would be more impactful?
In the 1-st story boyfriend is bad - antagonist is good. And the GF - 'realistically' - goes to the antagonist.
This story is narratively impotent.
Every decision is realistic, understandable, predictable. So anyone would do it. Means we can't say shit about what the girl was feeling at any point of the story. Means it may as well not be there. That choice - to have sex with our 'great' antagonist instead of the 'piece of shit' boyfriend - does nothing.
It does not make the story more emotional.
It does not tell us anything about the character.
It does not improve the emotional charge of the sex scenes in any way.
Now the 2-nd story: where everything is against the antagonist - except his sex skills.
Every time you show the couple's love for each other - the inevitable sex scene with the antagonist will have more weight.
Every time you show how disgusting and horrible the antagonist is - the following sex scene with him will have more emotion.
Every time you show how the strong-willed and kind girl submits to a horrible person - because the sex is that good - it is completely 'unrealistic' and should never happen - and precisely because of that we can feel the sex that the girl experiences so much better. We are not psykers, we can't feel emotions of the pixels on the screen. But our brain can infer it.
It is stronger than the love that we were shown.
It is stronger than the guilt that we were shown.
It is stronger than the disgust that we were shown.
It is stronger than the convictions and kindness that we were shown.
And the sex with that 'disgusting' antagonist is always inevitable - because... well, it's a sex game.
You need sex. Sex game.
Ok, what type of story are you even describing here? Is it about sex?
Cos I can't see anything sex-related.
Asuna teaming up with the rest of the 'harem' IS an entertaining thought - but how they will take 'revenge' on Inoda?
Cucking him? With who?
Leaving him in the dust? Where's sex in here?
How can they take revenge on him through sex?
And how Kirito moving on and not caring about Asuna's sex life supposed to make Asuna's sex scenes hotter?
If you specifically show the character on the screen not caring, the reader would not care too. Or at the very least it would be a detriment.
And you kinda need the opposite.
For a - you know - sex game.
//The same goes for the GF, by the way. If she 'falls' and doesn't care about her BF anymore - and there's still half of the game left - you CAN feel how the emotional charge of her sex scenes just falls off a cliff.
//Even though it seems like a 'logical' and 'realistic' progression for the plot and character.
//"You don't care, I don't care - no one cares."
You make some great points about the contrast and how it can enhance the emotional and erotic impact of NTR scenes. I think the story could be even more compelling with a deeper exploration of Asuna’s emotions, desires, and her eventual revenge.
Imagine this: Kirito catches Asuna cheating with Inoda and, instead of immediately breaking up with her, he decides to show her just how much she’s lost. Filled with rage and heartbreak, Kirito has rough, intense sex with her, showing her that he’s capable of giving her a kind of pleasure that she’s never experienced before. In that moment, Asuna feels something new, something stronger than anything she had with Inoda. She believes that maybe, just maybe, she can win back his forgiveness.
But after that intense encounter, Kirito coldly breaks up with her, telling her she doesn’t deserve him, and walks away, leaving her devastated. Asuna is filled with regret, realizing what she’s lost and how deeply she betrayed Kirito. Then, to make matters worse, she learns that Inoda had been manipulating her all along, playing her for a fool. This realization crushes her even further.
In an attempt to fill the void left by Kirito, Asuna sleeps with multiple men, trying to recreate the pleasure and connection she once had with him. But nothing compares to the rough, passionate sex Kirito gave her. No matter how many men she sleeps with, she can’t replicate that raw intensity, and it only makes her more frustrated. She becomes angry, and this anger turns into jealousy when she sees Kirito with other women. The realization that he’s moved on, while she’s left feeling empty and regretful, only intensifies her feelings of loss.
But Asuna isn’t one to simply wallow in her pain. She takes matters into her own hands and decides to get revenge on Inoda for manipulating her. She locks him in a chastity belt, hiding the key in a place where he can’t retrieve it, and tortures him emotionally by showing him erotic videos or engaging with others, knowing that he’s unable to act on his desires. For an even more extreme punishment, Asuna uses a strap-on to sodomize Inoda, humiliating him and making him suffer for what he did.
This combination of Asuna’s sexual frustration, her eventual revenge on Inoda, and the jealousy she feels watching Kirito move on would create a powerful, complex narrative. It adds emotional depth to the story, making the erotic moments feel more charged with both physical and emotional intensity. The mix of betrayal, regret, revenge, and unfulfilled desire would make the game much more engaging and unpredictable, as Asuna tries to come to terms with her actions while trying to reclaim the connection she had with Kirito.