I don't think IRL BJ will happen before sex. Asuna has always been okay with condomed sex but never BJs. Even if it is apology for killing Inoda in FOG, I don't think she will be okay with IRL sex yet. So I really don't know what she will do for Inoda Monday morning. But Fujino has surprised me many times before so if she does give Inoda BJ or sex Monday then I won't complain!
Those thumbnails were made way before the story had much substance so it should not be used to guess what will happen in the future. Although I am sure the next time we get battle sex, Asuna will be a lot more willing to pleasure Inoda, maybe even purposely putting Kirito in a bind or asleep so they can more fun time!
Fujino is leagues better than most game developers period. He actually set a new standard for RPGM games for me. The only thing he is not great at is story. There are quite a number of NTR games out there that have a much better NTR story experience. But he does make a much better gameplay experience. Most great NTR games out with a great story but it is all reading. He can balance a mostly interesting story with fun gameplay that makes me never bored. The only other game I can think of on his level are Scars of Summer and Boy Hero Ken.In your guys opinion what does fujino do better and/or worse then other ntr games?
I noticed you were looking for examples, so I decided to at least reference some moments in the game that could favor the BJ argument/topic. Personally I have no clue what to really expect as I think returning to IRL makes no sense at the moment. Because I doubt people want to see scenes they saw from Part 1, which would be like hand job, foot job, boob job, and rubbing each others genitals together. So if we're not going to redo some of those old scenes, then it stands to reason to make an assumption that we're heading towards BJ or IRL sex. This is part of why you've probably seen me bummed out that we might be heading towards IRL sex a little too soon (though I suppose it depends on how the story progresses in the next update).Yea that is fair. Honestly there is no solid reason for one way or the other. My only reason for sex before BJ is it follows the pattern Fujino used in Part 1 and Part 2 FOG. At least you used examples from the game to explain your reason. Although I would argue if you use the amount of time (in minutes) instead of the number of times (the count) then Asuna has got a lot more sex than BJ with Inoda in FOG.
I can see something silly breaking her no BJ rule IRL like "I really want some of my favorite Special Coffee. I can smell some coming from Inoda's dick! Hey this isn't a BJ it is me paying for my drink." At this point I doubt anything will surprise me anymore with Fujino's storytelling.
PROSIn your guys opinion what does fujino do better and/or worse then other ntr games?
Just curious is your problem with the story is that the overarching narrative doesn't have enough depth or is it just the characters? You mentioned scars of summer so imagine ntr for you doesnt need a super long story for you to enjoy it if im right?Fujino is leagues better than most game developers period. He actually set a new standard for RPGM games for me. The only thing he is not great at is story. There are quite a number of NTR games out there that have a much better NTR story experience. But he does make a much better gameplay experience. Most great NTR games out with a great story but it is all reading. He can balance a mostly interesting story with fun gameplay that makes me never bored. The only other game I can think of on his level are Scars of Summer and Boy Hero Ken.
I agree with the technical issues, the hidden sex element im surprised a lot of people like since to me its better when you dont know who is getting fucked behind closed doors. And in terms of battle fuck scenes they dont seem to happen quite enough for my liking, it seems like fujino has a lot of underdeveloped systems when it comes to battle sex scenes.Hmmm I would compare Fujino to Engraved Pleasure/Curse of Kubel. The similarity between these games is not just RPGM but also uses sneak-peaks in-between situation, that "nyoink" with horizontal/vertical limited view of scenes. This really adds a strong spice towards NTR build up during boring battles. Fujino takes it further using animation loops and progress instead, which further emphasize the "hidden sex" situation. Engraved Pleasure's dev was working on that last I checked but not using KKS, rather using original design with something starts with "B" engine (months ago).
Story did not gave me a bad time besides lengthy conversation but without this, you won't at least get a normal standard story cuz then "uhhh what happened? that's quick corruption". Characters still have strong personalities so it helps alleviating the lengthy story.
Where Fujino falls short? Only 2 glaring issues I can point out and one of it is more of personal preference. First, optimization, by my observation he falls short simply because of experience and not enough resource to refer as to how blending RPGM engine with KKS scene. Sure it might be just add video file but the instances of video execution without crashing is tough. The 2nd issue of my preference is.... VAs/VOs. He uses too much from past games, not his fault really as this is more of funding capability. This contribute to 2 cons which are repeated uses and unsynchronized between voice and action. Repeated use is too glaring for me cuz I like the original source game (Buchikome High Kick).
Its kind of funny how you mention how ntr games thrive off the story because part 1 seems to say otherwise and I imagine a lot of fans loved part 1 more then they did part 2 since part 2 is more linear story like you said. Fujino kind of does this already but I would've loved if he made more scenes were both the player and the mc dont know who is getting corrupted behind closed doors.PROS
-At least in Part 1 and previous games; Fujino does a good job at showing scenes for hidden sex, which allows some voyeurism to go on alongside the story that's being told. Being able to see bits and pieces of the corruption going on from the main character's point of view is part of the "thrilling" experience that makes things exciting/enticing. One of the really cool examples of this is being able to buy the black market adult videos in FOG. It's a pretty cool/unique way for the main character to see their GF getting banged, but still not realizing who it is.
-For this SAO parody specifically, Fujino has a relatively decent pace for the series of events that are relatively believable. NTRs in essence kind of thrive off of the story. This doesn't mean it needs to be a visual novel that has walls of text to read through. It just needs reasonable and understandable story beats that lead to a "somewhat" believable sense of corruption for the NTR heroine.
-At the current moment, because they update regularly every month, this makes them a very consistent content/game creator. So a lot people will end up singing praises for someone that's very considerate of people's time and money through CI-EN and Patreon.
-For this SAO parody, Fujino has come up with a really cool idea that I usually haven't seen, which are the battle CG scenes. It's a shame that the battles aren't actually interesting and more focused on pressing "Attack" to watch the scenes on the side. The execution could be better, but the strength of this idea is that part of Fujino's strength is really just summed up to making the player feel involved in watching the corruption happen on the side. You'll notice if you play a visual novel with two perspectives, the main character usually just doesn't see anything or partake in an activity where something is obviously happening on the side. Then when you play the other person's perspective, you usually just see sex scenes but not both actions at the same time. The battle scenes is basically experiencing both perspectives, and it makes it thrilling narratively. There's an event in the game when Kirito fights a chicken, and other players. From Kirito's perspective he's being super heroic and badass, but being able to see that he's getting NTR'd live while this is all happening is just exciting.
-I don't know what it is with how Fujino edits the Koikatsu scenes/models, but I do find them really hot compared to how others use them. I know he's using other people's assets by paying them and etc, but it just feels different with the way Fujino is c
CONS
-Fujino is a one-person-army and this effects development negatively in terms of content, speed, and potential quality. The quality is decent, so when I say potential, it's possible that things could be better if certain elements were around or available such as more time inbetween updates, or more developers.
-Fujino is also inexperienced as a developer and it's possible they might not be able to figure out how to optimize their games, or game making in general with their monthly updates. This problem exists with having a Part 1 and Part 2 game. Part 1 has a linear story, but also entertaining side quests; this makes it feel more like an actual game. Part 2 on the other hand is pure linear story telling and barely any side content. This problem can stem from less development time, and Fujino unable to optimize things to be able to return to earlier parts of the game and add said side content. So one of the things you'll end up expecting per update is that the story will only go forward, so what you see is what you get. The "game" experience will not expand upon itself and it'll start to feel less like a game, and more like a lame Visual Novel.
-Though I said their story is decent, that's in essence a part of its problem. It's nothing crazy so this can be potentially boring for some people. If you're not interested in the basic story, then you'll probably not be happy.
When I say story, it doesn't only mean a wall of text. Some of the story beats can be told through the scenes like you said. Like imagine if Scene 1 is just a hand job, but then Scene 2 is full blown sex scene. The progression of events is in essence part of the "story". And the progression of scenes that were happening in Part 1 were very enjoyable in its more indirect narrative.Its kind of funny how you mention how ntr games thrive off the story because part 1 seems to say otherwise and I imagine a lot of fans loved part 1 more then they did part 2 since part 2 is more linear story like you said. Fujino kind of does this already but I would've loved if he made more scenes were both the player and the mc dont know who is getting corrupted behind closed doors.
I forget the exact solution. But pretty much don't explore. Just reload an earlier save, or start from the beginning and when you get to around this point, make sure you just do the objective and head home.i need help, im stuck on day 20, the objective is to get into fog but i have no prompt on the bed to do so...
exactly the same as sora15241524
his post is a couple 4th above mine, he is asking the same as myself but in spanish
No recuerdo la solución exacta, pero no explores. Simplemente recarga una partida anterior o empieza desde el principio y, cuando llegues a este punto, asegúrate de cumplir el objetivo y volver a casa.
[/CITA]
I tried it but it keeps giving me the same error
grasias estaba probando esas obciones y estoy comenzando todo grasias bro tu siencontre la solucion, tenes que empezar un juego nuevo y elegir la segunda opcion 2 veces, asi arrancas desde el dia 20
The game is alright, scenes are a lot better than your average KKS game and the corruption is well paced and believable enough. Also it doesn't sizzle out too fast like many slowburn games where you get to the first sex scene and you feel done, I'm still invested in the development here and want to see what happens next just hope Asuna doesn't break too fast.In your guys opinion what does fujino do better and/or worse then other ntr games?