4-kun

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Oct 14, 2018
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I'm confused about the "Sinon high favor, and Sinon low favor". It almost made it sound like I had an option to effect this outcome. But I don't know how I would know what to do to effect this.
Yeah, it’s a bit too early to make realistic conclusions, but my guess is that if you ignore Sinon’s choices, for example with the orcs, then you get low affection, but if you watch her scenes and help her, you get high affection. Maybe something like that. :unsure:

Or maybe Fujino just ran out of time and used one bigger scene to cover two characters without needing to make whole separate events. The same is true for the Alice event last update, where we got Klein’s version and basically the same scene, but with the other guy instead. That way, he technically keeps roughly the usual amount of scenes provided with each update, but with less effort, since two scenes are more or less the same.

Or it's just an random interaction that Fujino came up with :LOL:
 
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Sarolt

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Jul 14, 2022
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So, seems like people are out of ending theories. :LOL:

Ok, let’s talk gameplay mechanics. How do you like the new little branches Fujino put in the recent updates? The first one was Klein/Alice, the other was Suguha/Sinon, and the last one we could only see in the rec room. I guess the plan is to gain some hidden affection with certain characters. Not sure what Fujino has in mind, but maybe something like, if you help or sexually interact with a certain character more often than with others, you get a different scene. It might also affect the ending of some characters, which aligns with what the Admin mentioned at some point.
At this point its hard to determine if any decision taken in game will develop into individual branches. Fujino kept the game linear and so even if we are to get branches Fujino will have to decide how independent or codependent are those from main story/characters. If I remember correctly all previous games from Fujino did not make use of branches and we're kept linear.

Even if we get to have branches most likely they will be tied to the prurience level of Kirito with little decision from the player on how corrupt are the girls. What I can say is if the branches are to be used they will have to include at some point some decisions from the player while playing as Kirito or any of those girls in regards with their actions. Otherwise it will simply be a matter of just getting another CG without any significant backstory to it. In short Fujino will have to give up the linear story mode, at least for secondary characters, if he wants to implement branches into the game.

The Klein/Alice potential branch would be the easiest to manage from a story flow perspective. Both Klein and Alice have little to no interaction with Asuna and Inoda, and I suspect that Fujino will keep this way. I am thinking that in this branch Kirito will serve only to further Alice corruption and Klein descent into being a cuck. It makes little narative sense to have any other way while keeping the branch and Kirito involvoment with Alice and Klein relevant and interesting.

The Suguha/Sinon potential branch is more complicated to mannage. On one hand Fujino will have to decide if he will keep the branch common for Sugu and Sinon or make separate branches for each of them. And at this point Sinon role and plans are not completely known, and Sugu actions up to this stage do not poitlnt towards her having a clear course of action in mind and they are more just reactions to events. My thoughts for this coomon branch or separete branches to work are that the player will have to play as the girls and make decisions in regards to their agency and actions before any decision can be made while playing as Kirito. Kirito simply does not have the type of personality or drive to get and keep a relationship with them by himself.

I am not sure to what are you referring by "and the last one we could only see in the rec room". Can you describe it more ?

There is also a possible branch with Liz, but here we have even less details about it than others.

All in all in Fujino can keep things simple and just offer more CGs if Kirito chooses to go with the flow and this will not impact the overall story and linearity of it. Or have different outcomes in those branches and an impact on ending of the game story by allowing the player to make important/relevant decisions in those branches.
 
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4-kun

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At this point its hard to determine if any decision taken in game will develop into individual branches. Fujino kept the game linear and so even if we are to get branches Fujino will have to decide how independent or codependent are those from main story/characters. If I remember correctly all previous games from Fujino did not make use of branches and we're kept linear.

Even if we get to have branches most likely they will be tied to the prurience level of Kirito with little decision from the player on how corrupt are the girls. What I can say is if the branches are to be used they will have to include at some point some decisions from the player while playing as Kirito or any of those girls in regards with their actions. Otherwise it will simply be a matter of just getting another CG without any significant backstory to it. In short Fujino will have to give up the linear story mode, at least for secondary characters, if he wants to implement branches into the game.

The Klein/Alice potential branch would be the easiest to manage from a story flow perspective. Both Klein and Alice have little to no interaction with Asuna and Inoda, and I suspect that Fujino will keep this way. I am thinking that in this branch Kirito will serve only to further Alice corruption and Klein descent into being a cuck. It makes little narative sense to have any other way while keeping the branch and Kirito involvoment with Alice and Klein relevant and interesting.

The Suguha/Sinon potential branch is more complicated to mannage. On one hand Fujino will have to decide if he will keep the branch common for Sugu and Sinon or make separate branches for each of them. And at this point Sinon role and plans are not completely known, and Sugu actions up to this stage do not poitlnt towards her having a clear course of action in mind and they are more just reactions to events. My thoughts for this coomon branch or separete branches to work are that the player will have to play as the girls and make decisions in regards to their agency and actions before any decision can be made while playing as Kirito. Kirito simply does not have the type of personality or drive to get and keep a relationship with them by himself.

I am not sure to what are you referring by "and the last one we could only see in the rec room". Can you describe it more ?

There is also a possible branch with Liz, but here we have even less details about it than others.

All in all in Fujino can keep things simple and just offer more CGs if Kirito chooses to go with the flow and this will not impact the overall story and linearity of it. Or have different outcomes in those branches and an impact on ending of the game story by allowing the player to make important/relevant decisions in those branches.
Yeah, what I mean are branching choices that could change the outcome for some characters at the end of the game, not actual branching storylines. So basically, the overall story will stay the same, and only at the end of a side character’s story there might be a conclusion based on your previous choices. Naturally, it’ll depend on Kirito's ‘prurience level,’ as it needs to be high enough to even unlock those choices.

I mean the Suguha/Sinon scene. It’s a bit hard to describe, but I'll try.
Maybe like this: We don't know what the 'canon' outcome of that competition is because the save file was provided by Fujino. But if we were playing ourselves, the 'canon' outcome would basically depend on our previous choices; for example, if we turned down every choice that involved Sinon, she would naturally have low affection, so the 'canon' outcome would be Suguha winning the competition. This could mean that we missed the flag for an alternate ending for Sinon.

To be clear, I’m not saying it’s true, I just wanted to share my thoughts on this new mechanic and hear what people think about it. But, I mean, at this point, it’s just a technical theory.

As for Klein and Alice, I'm not so sure anymore. It seems to me that Fujino is trying to merge all the stories together so that, for one, every character has the possibility to impact the main plot, and second, they don’t feel disconnected. Before the previous update, Suguha was basically on her own without any real connection to Asuna or Inoda, but with just one scene, she literally became responsible for Asuna’s fall in FOG. There’s also a build-up for a potential Sinon connection to Asuna. So, Alice, who is tied to the council, might also be ‘connected’ with Inoda at some point in the story, which could involve either Kirito or Asuna.
 
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mos555

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May 22, 2021
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Yeah, what I mean are branching choices that could change the outcome for some characters at the end of the game, not actual branching storylines. So basically, the overall story will stay the same, and only at the end of a side character’s story there might be a conclusion based on your previous choices. Naturally, it’ll depend on Kirito's ‘prurience level,’ as it needs to be high enough to even unlock those choices.

I mean the Suguha/Sinon scene. It’s a bit hard to describe, but I'll try.
Maybe like this: We don't know what the 'canon' outcome of that competition is because the save file was provided by Fujino. But if we were playing ourselves, the 'canon' outcome would basically depend on our previous choices; for example, if we turned down every choice that involved Sinon, she would naturally have low affection, so the 'canon' outcome would be Suguha winning the competition. This could mean that we missed the flag for an alternate ending for Sinon.

To be clear, I’m not saying it’s true, I just wanted to share my thoughts on this new mechanic and hear what people think about it. But, I mean, at this point, it’s just a technical theory.
I agree! It is still difficult to judge the consequences of some decisions. It would be good if Fujino, in future updates, somehow warned about the consequences of past elections. For example, "if you chose to talk Sinon about hallucinations in version 0.60, then an event will occur in this update."
 
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AlterInfernalAllius

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Yeah, what I mean are branching choices that could change the outcome for some characters at the end of the game, not actual branching storylines. So basically, the overall story will stay the same, and only at the end of a side character’s story there might be a conclusion based on your previous choices. Naturally, it’ll depend on Kirito's ‘prurience level,’ as it needs to be high enough to even unlock those choices.

I mean the Suguha/Sinon scene. It’s a bit hard to describe, but I'll try.
Maybe like this: We don't know what the 'canon' outcome of that competition is because the save file was provided by Fujino. But if we were playing ourselves, the 'canon' outcome would basically depend on our previous choices; for example, if we turned down every choice that involved Sinon, she would naturally have low affection, so the 'canon' outcome would be Suguha winning the competition. This could mean that we missed the flag for an alternate ending for Sinon.

To be clear, I’m not saying it’s true, I just wanted to share my thoughts on this new mechanic and hear what people think about it. But, I mean, at this point, it’s just a technical theory.

As for Klein and Alice, I'm not so sure anymore. It seems to me that Fujino is trying to merge all the stories together so that, for one, every character has the possibility to impact the main plot, and second, they don’t feel disconnected. Before the previous update, Suguha was basically on her own without any real connection to Asuna or Inoda, but with just one scene, she literally became responsible for Asuna’s fall in FOG. There’s also a build-up for a potential Sinon connection to Asuna. So, Alice, who is tied to the council, might also be ‘connected’ with Inoda at some point in the story, which could involve either Kirito or Asuna.
I mean, sorry to burst your bubble 4-kun, but not REALLY? Reminder, unlike the Klein/Alice outcome, which you could alter depending on your choices, the Sinon/Leafa scene could NOT be affected by your own choices a all, because it was ONLY VISIBLE IN THE REC. ROOM XD There is absolutely no way to see the scene during your actual gameplay, and if you unlock the scene in the rec. room you immediately straight up get to choose which outcome you wanted, therefore literally nothing you choose regarding Sinon in the game would affect that because the only real thing allowing you to see it is what you choose before watching it in the rec. room XP
 

4-kun

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Oct 14, 2018
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I agree! It is still difficult to judge the consequences of some decisions. It would be good if Fujino, in future updates, somehow warned about the consequences of past elections. For example, "if you chose to talk Sinon about hallucinations in version 0.60, then an event will occur in this update."
Idk if it makes sense to spoil such things right now. For the most part, we get a predetermined save file from Fujino without the possibility of actually playing the update with our own choices. But once Part 2 is finished, you could go and replay certain story parts to see different outcomes by using the 'Choose Chapter' menu. Well, if he’s going to keep that option. Otherwise, you’d need to replay the whole game. :LOL:
 
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4-kun

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I mean, sorry to burst your bubble 4-kun, but not REALLY? Reminder, unlike the Klein/Alice outcome, which you could alter depending on your choices, the Sinon/Leafa scene could NOT be affected by your own choices a all, because it was ONLY VISIBLE IN THE REC. ROOM XD There is absolutely no way to see the scene during your actual gameplay, and if you unlock the scene in the rec. room you immediately straight up get to choose which outcome you wanted, therefore literally nothing you choose regarding Sinon in the game would affect that because the only real thing allowing you to see it is what you choose before watching it in the rec. room XP
Et tu, Brute!? :eek:
I know; I just used it as an example to illustrate my theory. :cautious:
 
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mos555

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Idk if it makes sense to spoil such things right now. For the most part, we get a predetermined save file from Fujino without the possibility of actually playing the update with our own choices. But once Part 2 is finished, you could go and replay certain story parts to see different outcomes by using the 'Choose Chapter' menu. Well, if he’s going to keep that option. Otherwise, you’d need to replay the whole game. :LOL:
Well, for now, downloading the save that Fujino offers is the only choice for me. I wasn't going to replay the game until it was fully released. And even here, people often complain about new bugs in the old version. For example, someone wrote here that he teleports directly from the church to the hospital. This essentially makes the game impassable. So we can only wait. :cool:
 
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Reven23

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Jul 31, 2020
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What is the date at the start of the update? Does anyone have a save at the start of the update?
 

kinglionheart

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Sep 12, 2019
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Well, for now, downloading the save that Fujino offers is the only choice for me. I wasn't going to replay the game until it was fully released. And even here, people often complain about new bugs in the old version. For example, someone wrote here that he teleports directly from the church to the hospital. This essentially makes the game impassable. So we can only wait. :cool:
Playing a WIP game from the beginning is just a unintentional bug finding exercise. I won't do a full playthrough from the beginning until Saikey release their official game. Let them do the bug finding and fixing. I will just enjoy the mostly bugfree game someone else made. :cool:

What is the date at the start of the update? Does anyone have a save at the start of the update?
Save 1 included with the release starts at beginning of the update.
 
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joy.stick

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Jul 16, 2021
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Playing a WIP game from the beginning is just a unintentional bug finding exercise. I won't do a full playthrough from the beginning until Saikey release their official game. Let them do the bug finding and fixing. I will just enjoy the mostly bugfree game someone else made. :cool:


Save 1 included with the release starts at beginning of the update.
For part 1 is the Saikey version better (?)
 

AlterInfernalAllius

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Aug 4, 2017
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For part 1 is the Saikey version better (?)
I would say it depends on your likes/tastes? For example, Part 1 is actually fully playable from beginning to end in Fujino's version without game-breaking bugs unless you're very unlucky. I know because I did a full replay when version 1.0 was released. Saikey's version fixes all minor bugs too and technically has better english translation, but also removes any and all direct references to SAO which is about the only real reason this game got popular in the first place really, and also any "Japanese mannerisms" that remained (Some people like me actually like those over a full localization either for being used to it or for weeb reasons, lol).

Part 2 just keeps retroactively breaking because Fujino has already gone beyond the limits of RPG Maker, which is funnily enough why he ended Part 1 in the first place to prevent, and so the game retroactively keeps breaking every time he updates it, and he just doesn't have the free time to go back and fix every new bug that pops up when he adds a new section to the game. Depending on if he bothers or not to actually at least go back and fix any that stops the game from being completed, his own version at the end of things may not even really be playable and then it would 100% only leave Saikey's as the only real alternative, but he may at least bother making the game completable again on his own one if he has any real respect left for the people in his paying sites getting the game there from their monthly subscriptions, he just can't at this point because he already puts all his free time into fixing the bugs that make the latest update he releases unplayable, he just doesn't have the time to go back right now XP
 
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mos555

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May 22, 2021
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"RPGM limit on available maps" the limit for maps is 999 visible and he only got 363maps ?.?
He could make a max size maps of 256x256 and put each room in with enough space between them for the other room not to show on screen with warp to connect them like this:
View attachment 4205426
There are a few stuff i keep off screen in the Map mod like that
View attachment 4205435

I wonder if there is something lost in translation...
In Chinese, he wrote that events from future updates may affect past updates if the same card is used. As it turned out in update 0.60. Players from the church in the old update are teleported to the hospital. All because the same church card is used several times. I think so.

" 現在更新的許多事件都是共用過去的MAP文件,導致更新有可能會影響過去的內容 "
(many of the events that are updated now share past MAP files, which may affect the content of the past.)

He wrote in Chinese that he had problems with the card number, not with the limit.

"現在更新的許多事件都是共用過去的MAP文件"
(many of the events that are updated now share past MAP files)
Sorry, Chinese translators always translate a bit strangely.
But for some reason he wrote in English about the 999 card limit, and that he had to use the same cards because of this.

"Recent updates cause a lot of bugs in past contents, Because the number of Maps is limited to 999 in RPGMV Engine, I started to make events share the same map file several versions ago. I have to fix them one by one, which takes me more time than before "

I don't understand RPGM at all, but I understand, thanks to your screenshots, that Fujino still has a lot of space to act until the card limit comes?
 
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The day 6/14 song with Kirito and Asuna talking at the bonfire is a fucking piano rendition of Dilemma LMAO. (The "No matter what I do" song)
 

SixDates

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Dec 9, 2018
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You do realize you're setting yourself up to be ntr'd right?
If an incestual heroine is ntr'ed, but there is no blood-related cuck to hear her moan, did she get NTR'ed at all?

Obviously, besides the fact that the qoute of mine you are using is as sarcastic as it gets, what I meant by that is that if I use my Suguha sense (totally a real thing) before playing an update, and I use my inner-incestual-eye to predict Suguha getting netorared once again—

—I can simply not play the game anymore, thus the Suguha in my mind can not possibly be NTRed.


sample_f38271a9b07145a207d4e88d273c73a8.jpg
 

kinglionheart

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Sep 12, 2019
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The day 6/14 song with Kirito and Asuna talking at the bonfire is a fucking piano rendition of Dilemma LMAO. (The "No matter what I do" song)
Fujino uses a lot of copyrighted songs in his game. Too bad they will all have to be removed in the official English release.

You do realize you're setting yourself up to be ntr'd right?
He was talking about Suguha. Since she already escaped her NTR scenario it is unlikely she will get into another way. I say his hopes are safer than most.
 
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