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SixDates

Member
Dec 9, 2018
407
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Oh, yeah.
Don't get me wrong, I am still getting tons of enjoyment from the game, I just hope that Fujino doesn't spoil his endings like that in the future.
Beyond the tension, making theories about the endings is a lot of fun when games are in development like this one, but we can't really do that anymore.

I think that he went and spoke about the endings because a lot of people were worried he was going to go a Netorase route after the church scenes from last part and the new system of this one, but there are probably better ways to address the issue.
 

4-kun

Engaged Member
Oct 14, 2018
2,100
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I don't exactly want to argue about the Administrator anymore, I had done that more than enough lately, but this allows me to speak about something.

It's not exactly Fujino's fault per se, since I did this to myself by looking into his answers in Patreon/Ciel, but that he spoiled the two endings the game would have really put a damper onto the tension for me.
Of course, I already knew that Kirito would never really catch the two of them before the climax of the story because the game would have been over at that point, but that's something that happens with every NTR game in existance. Fujino outright stating what he was planning just worsened that reality.

In the end it's my fault for looking for spoilers tho.



Man, I wished that was true for me, I have so many people I have to pretend to like/ befriend because they are my girlfriend's friend that sometimes I think about jumping out of the windows when I have to hear their stupid opinions.
Yeah, I get you, there is sadly no right way about it. It's a hard balancing act sometimes. Talk about it, then decide what you do.
 

4-kun

Engaged Member
Oct 14, 2018
2,100
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Oh, yeah.
Don't get me wrong, I am still getting tons of enjoyment from the game, I just hope that Fujino doesn't spoil his endings like that in the future.
Beyond the tension, making theories about the endings is a lot of fun when games are in development like this one, but we can't really do that anymore.

I think that he went and spoke about the endings because a lot of people were worried he was going to go a Netorase route after the church scenes from last part and the new system of this one, but there are probably better ways to address the issue.
If I remember correctly, there wasn't even a plan for a cuckold ending initially, but it seems a bunch of fans wanted it, so Fujino decided to add it, so yeah.
 

SixDates

Member
Dec 9, 2018
407
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If I remember correctly, there wasn't even a plan for a cuckold ending initially, but it seems a bunch of fans wanted it, so Fujino decided to add it, so yeah.
I do wonder how will Fujino decide to add the branching paths, because while I'm sure it will be short, I still not sure how short.

Will it be just the endings themselves with a final choice leading to seeing different final events? Or will the branching be longer, with cuck Kirito seeing different scenes than regular Kirito for an update or two?

It is a bit intriguing since Fujino has never done a branching game before, so we can't really guess what he will do.
 

4-kun

Engaged Member
Oct 14, 2018
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I do wonder how will Fujino decide to add the branching paths, because while I'm sure it will be short, I still not sure how short.

Will it be just the endings themselves with a final choice leading to seeing different final events? Or will the branching be longer, with cuck Kirito seeing different scenes than regular Kirito for an update or two?

It is a bit intriguing since Fujino has never done a branching game before, so we can't really guess what he will do.
There was a long discussion about it some time ago, and a short one recently too. In short, only endings.
 

SixDates

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Dec 9, 2018
407
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There was a long discussion about it some time ago, and a short one recently too. In short, only endings.
I did see the short one, since I was lurking at the time, but I don’t think anyone got an answer out of Fujino himself yet, right?

In the end I do agree with the general sentiment that endings only are more likely, that being said Fujino might try to put some variety to his lewd events with some choices. After all, that was the entire point of the Perversion/ Anxiety bars that he introduced in this second part. With some choices being locked to the cuck path.
(Although, having said that, he could always decide to drop them and I wouldn't be too surprised.)
 
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4-kun

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Oct 14, 2018
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I did see the short one, since I was lurking at the time, but I don’t think anyone got an answer out of Fujino himself yet, right?

In the end I do agree with the general sentiment that endings only are more likely, that being said Fujino might try to put some variety to his lewd events with some choices. After all, that was the entire point of the Perversion/ Anxiety bars that he introduced in this second part. With some choices being locked to the cuck path.
(Although, having said that, he could always decide to drop them and I wouldn't be too surprised.)
Well, I think the most convincing argument would be that doing separate events for different paths is risky and time-consuming, resulting in smaller individual parts of the game, which could upset parts of the audience that are not interested in one of the two endings. But there are also many other reasons, like spoilers from the perk list etc. It's just honestly also a real pain in the ass to do separate paths from coding perspective.
 
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kinglionheart

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Sep 12, 2019
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It is times like this I wished there was a Discord channel for Fujino. These kinds of long discussions belong there not on a forum.

Speaking as someone who is one main of culprits of the problem.
 
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gaka200

Active Member
Feb 14, 2023
729
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I'm not as interested in the endings, since they're all just some variation of NTR. Which might be why Fujino also might have briefly mentioned the generalized idea of the ending. If the end result is Kirito knowing, or not knowing, then it doesn't really change the overall goal or path that Fujino wants the story to go.

I don't remember if Fujino gave more details, but it seems vague enough that I don't have to worry about feeling bummed out knowing ahead of time.
 

4-kun

Engaged Member
Oct 14, 2018
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I would like to believe it is not difficult in coding that is the problem. Other games had branching paths and Fujino is a good developer so he can do it too.

The reason for the length of the ending is how long Fujino wants to milk the game. Once we get to the ending there is nothing left except hot sex scenes each ending can offer. We all have ideas on what we want to see in each ending but those scenes can be released outside the game like the bonus scenes from Part 1.

He has been working on this games for years now. He could just be finish the necessary parts of the game and then go work on something else. Then release bonus scenes for the game as he wants.
Yeah, it kinda depends on what you do. If you're essentially just changing dialogue and scenes but keeping the core path identical, then yeah, it's pretty much just copy and paste. However, if you introduce significant branching paths, it can effectively create two distinct games within one installment, which can be problematic for a solo developer to deliver big enough monthly updates.
 

SixDates

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Dec 9, 2018
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It's not just the monthly content releases that would be an issue, Fujino may be good at many things, but releasing stable updates without game breaking bugs is not one of them.
The game is already held up by prayer most of the time with a singular path that is somewhat linear, I can’t imagine what would happen if Fujino started doing branching paths with separate content each update.
 
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albakr0ss

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Sep 2, 2020
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I think the main issue with branching paths it’s just that you end up splitting the audience into those who like 1 and 2. Then eventually you realize you can’t ever develop parts 1 and 2 together so you end up doing part 1 first till the end. Then only making a smaller part 2 with a linear timeline because nothing you make in 2 is going to be “that” significantly different from part1. So in a certain way it kind of halves the audience and I don’t know for a simple porn game can’t see why it’d make sense to do it.
 
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SixDates

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Dec 9, 2018
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I think that the most logical and efficient way to make a branching game with the tools Fujino has, would be to make a single path of sexual events viewed with different perspectives.

What do I mean by that?

The not-cuckold Kirito goes through his daily life as he does now, only catching glimpses and tid bits of the sexual depravity that goes around him, and in the cuckold route Fujino uses the same scenes, but we get to see them through Kirito spying on Inoda and his thoughts about it.
Essentially, instead of going to the recollection room to see the sex scenes through inoda's and Asuna's PoV, we also get them in a voyeuristic style with Kirito jerking his little D.

I know that everyone would prefer that got more events in each path/ending, but I just don't think Fujino can manage with his currently japanese salaryman lifestyle.
 
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4-kun

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Oct 14, 2018
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I think that the most logical and efficient way to make a branching game with the tools Fujino has, would be to make a single path of sexual events viewed with different perspectives.

What do I mean by that?

The not-cuckold Kirito goes through his daily life as he does now, only catching glimpses and tid bits of the sexual depravity that goes around him, and in the cuckold route Fujino uses the same scenes, but we get to see them through Kirito spying on Inoda and his thoughts about it.
Essentially, instead of going to the recollection room to see the sex scenes through inoda's and Asuna's PoV, we also get them in a voyeuristic style with Kirito jerking his little D.

I know that everyone would prefer that got more events in each path/ending, but I just don't think Fujino can manage with his currently japanese salaryman lifestyle.
I mean, it is possible, but there is still the issue with monthly updates. He would be forced to create separate saves for each update, dealing with two branches. This would mean doubling the time spent testing each of them for every update. So, realistically, most of us are probably fine with just having different endings, so it's just not worth the effort.
 

NiktoAzure

Member
Jul 18, 2020
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I think it's a weak choice simply because the MC doesn't chase any of the girls and it's not really romantic at all. I'd rather see MC get NTR'd who "deserve" it for all the will they won't they relationship shit authors like to pull. Second place is destroying a "good" relationship like with asuna/kirito.
Well...in general, yes. It’s just that they want Nagatoro and Komi, who are also a little unsuitable.

I think the best option is this.
Mushoku Tensei - Rudus loves Sylph, and even had sex. And there is also a harem, so in general you can create a straight NTR and destruction attitude.
Frieren: Beyond Journey's End - Strak and Fern, why Fieren and Himmel. When there is Star and Fern, Fern loves Stark, and Stark is stupid, but also loves. In general, you can also make an NTR moment)))

There are also beautiful girls in both. ))
Nagatoro is also a good option, but Kagura is also a great option.
 

saitamaTM

Active Member
May 4, 2020
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Well...in general, yes. It’s just that they want Nagatoro and Komi, who are also a little unsuitable.

I think the best option is this.
Mushoku Tensei - Rudus loves Sylph, and even had sex. And there is also a harem, so in general you can create a straight NTR and destruction attitude.
Frieren: Beyond Journey's End - Strak and Fern, why Fieren and Himmel. When there is Star and Fern, Fern loves Stark, and Stark is stupid, but also loves. In general, you can also make an NTR moment)))

There are also beautiful girls in both. ))
Nagatoro is also a good option, but Kagura is also a great option.
mushoku tensei is good for ntr game, nagatoro is weird for me
 

SixDates

Member
Dec 9, 2018
407
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I mean, it is possible, but there is still the issue with monthly updates. He would be forced to create separate saves for each update, dealing with two branches. This would mean doubling the time spent testing each of them for every update. So, realistically, most of us are probably fine with just having different endings, so it's just not worth the effort.
The thing is, beyond cost-efficency of what would please the fans more with the least unnecessary effort, we have to take into consideration what is it that Fujino wants to do.
Branching paths might be way too difficult for him to do right now, and perhaps it might be a bad idea objectively, but Fujino might want to give it a try.
SAO is completly different to his other games, with him seemingly wanting to challenge himself with a more complex game.

All that yapping to say, "Who knows what Fujino will do, I'm fine either way honestly."
 
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