4.14 Progress Report
Current Progress:
Scripts:20%
Events:10%
CG:5%
Map:50%
Thank everyone for your continued support, and many of you give me a lot of great suggestions. After careful consideration, and since many people want me to add 1 or 2 scenes before AF in event of 7/12, I will spend some time to make that. Creating works that bring joy to everyone has always been my core motivation. I will continue to take each update seriously as always. And sorry for the limited production capacity, as an individual part-time creator, I could hardly spare more time to make the game. I want to ensure the quality without ignoring any event details, so it always takes a lot of time. In addition, the way of expression I used in the events is subtle, so it may cause some misunderstanding. I decide to make a Q&A from time to time. I will pick some frequently-asked or important questions from comments to answer without giving any spoilers in the next report.
e.g., Q&A
Q (No one asked this though): How is the world in this game different from the original anime work?
A: The "Fairy Dance" and "Phantom Bullet" stories did not happen. Since the SEED was not open-sourced by Kirito, there are no large numbers of VR games like in the original work. FOG is the best choice available to all players.
Q: Why is the CG action design so conservative this time?
A: Considering the particularity of Asuna and Inoda's first voluntary real-life sex, she may refuse some advanced sexual positions. As the plot develops, the interaction between the two will escalate. Please look forward to it.
目前的進步報告:
文本進度:20%
事件進度:10%
CG進度:5%
地圖進度:50%
一些說明:
首先感謝大家一直以來的支持,以及不少玩家提出的寶貴意見。因為不少人希望我加入一些7/12事件中正戲前的描寫,經過慎重考慮,我會追加一到兩個場景到這個事件里。
創作能被大家喜歡的作品,始終是我的核心動力。若有一天我的作品無法達到大家的期待,那一定是我才思枯竭之時。但我絕不會為維持贊助而勉強應付,如果沒有人喜歡的話,我也會自行退場。在那之前,我會一如既往地認真對待每次更新。當然,也請大家理解個人創作者極其有限的產能水平,以及我對自己的一些要求,儘量不忽視事件中的細節,小到道具的擺放一致,大到人物的行為和心理,我希望至少不會有太大的違和感。另外,關於敘事風格的說明:我更傾向"隱晦敘事"的表現手法,這可能會造成部分玩家對SAO劇情理解的偏差。為此我會偶爾在更新報告中增設問答環節,在避免劇透的前提下解答代表性疑問。大家可以在評論中提出問題,我會隨機選一些不涉及劇透的,或者爭議較大的問題,在下一次報告裡簡單解釋。
首期Q&A:
Q(這個沒人問,我自己想問一下,哈哈):氣息遮蔽的世界和原著有什麼不同?
A:妖精之舞和幽靈子彈的故事都沒有發生。由於SEED沒有被桐人開源,所以目前也不存在像原著那樣大量的VR遊戲。FOG是所有玩家可選中最出色的。
Q:為何上次CG動作設計較為保守?
A:一開始是考慮到亞絲娜與豬田首次(半)自願現實性行為的特殊性,一些過度的姿勢要求可能引發亞絲娜的拒絕配合。至於後面,二人的互動將不斷升級,是這樣的一個思路。
最後,再次感謝願意支持和鼓勵我的人。