All right. Most modern NTR games don't give you much choice in the endings. The author can create a game and boast "there are 4 endings in my game", and in the end the player will get -
defeat option 1 - a whore for the village mayor,
defeat option 2 - a whore for the son of the village mayor,
defeat option 3 - a whore for the whole village,
neutral option 4 - was a whore, but came to her senses, but a MC doesn't know anything.
"Good" endings (meaning not the endings in which the game takes place in half an hour and with one choice at the beginning - "don't show boobs to the mayor of the village")- revenge, payback, and separation in favor of the main character are rare diamonds in the tons of NTR industry shit. When you have 2 radically different options to play through, the replay value increases, for many people who have chosen one ending, for example, "the whore wins", it will almost always be interesting to look at the ending "punishment of the whore". Such games always remain in the memory.
But the main question you should ask yourself -
whether Fujino wants to do something like this at all?
Perhaps his choice is a completely clipped, hackneyed ending. Just to finish the game and forget about it like a bad dream. The aspect of variation is completely absent from Fujino's game, so there is a high probability that the endings of SAO will have minimal variety. And there's no need to talk about revenge.
Only if a rich sheikh throws a wad of dollars at him and demands to make "
Kirito great again".
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