Gaming history shows that devs who only make what fans demand crash and burn time and time again, while games that no one asked for become surprise hits or legendary franchises. Especially with NSFW games there's a large amount of failed and cancelled games as devs lost focus and direction after listening to their "fans" too much. Certainly there is constructive feedback too, but that's different from constantly adhering to "what the fans want". The problem is that every player has different needs and they all want them fulfilled - and for every wish the dev fulfills, they potentially lose a part of their own idea. The outcome then is almost always the same, some people hate it, some people love it, some buy it, others don't, so in the end all the wish-chasing isn't even that helpful financially.
At the end of the day I firmly believe that Fujino/devs should just create what they personally want. People with similar preferences will love it all the more, and that approach helps a dev work more efficiently rather than having to worry about wish-fulfillment for others.
Sorry, more generic dev ramble.

Most players/fans really shouldn't be listened to when a dev has a clear vision in mind. Devs should follow their plans and try to make the best game they can, based on their own standards.
Some of the most amazing pieces of art don't exist because other people wanted it but because someone had an idea and pulled through without bending over to other people's wishes.