10.6 Progress Report
Oct 6, 2025
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Current Progress:
Scripts:15%
Events:10%
CG:0%
MAP: 50%
Bug Fix Log / 修复记录
1.Watching the maid flashback caused subsequent story errors.
2.Duplicate playback issue for surveillance flashbacks 714-03 and 716-01.
3.Early Kyoko flashbacks displayed a black screen.
4.Liz’s succubus flashback ended with a black screen.
5.Liz and Corrupted Kirito flashback only showed the event incorrectly.
5.Several PERK pop-ups after 716 workday were displaying incorrectly.
6.Alice car sex scene after 716 didn’t stop correctly.
7.Oral sex thumbnail in 717 didn’t close properly.
8.Casual chat between Asuna and Inoda in 718 fixed.
All of the above bugs have been fixed. Since they didn’t seem to affect the main storyline, this fix was not released as a patch.
I spent some time last week fixing bugs and preparing new maps for upcoming events. Some of the event details are still undecided and I’m still thinking them over. I also have interviews to deal with this week, and once that’s settled, I could start looking for a new apartment.
Ⅰ. About Story and Setting Details
Q1: Is Asuna’s skirt in this event made of leather or fabric?
A: It’s made of leather. I specifically designed that outfit for this CG. There will also be an office-style version in the future, which I personally think looks even sexier.
Q2: Asuna’s body looks fuller in this CG than before. Was the 3D model changed?
A: No. Her physical appearance in the main story will remain consistent with no major changes. Temporary variations may occur during certain in-game events, though.
Q3: Can Yui interfere with the real world through the phone?
A: No, this involves some light spoilers.
Q4: Was the onahole that Inoda gave Kirito new?
A: Yes, it was brand new. A used one would be a bit too much.
Q5: What happened to the condoms Kirito stocked up during the hotel quarantine?
A: Asuna insisted on leaving them behind since they were too dirty. But there might be other chances later.
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Ⅱ. Plot Logic, Details, and Foreshadowing
Q6: How was Inoda able to use his “Invisible” ability in the real world? Did he also receive a divine gift from the Administrator?
A: It’s related to Yui inside Asuna’s phone.
Q7: Why was Inoda’s apartment door broken?
A: Liz kicked it two weeks earlier after hospital event.
Q8: The little skit where Asuna and Inoda chat downstairs — was that a self-reference?
A: No. I just think it’s nice when someone who seems like a perfect “goddess” still has down-to-earth hobbies. Whether it’s games or silly skits — don’t over-idealize the word “goddess.”
Q9: Was the forum the thug mentioned from the SAO1? How did he recognize them so easily?
A: Yes, it was the same old forum. Both Hebishima and Inoda had posted contents there, before Kirito hacked and shut it down.
That thug deals with masked clients all the time, so he’s quite skilled at recognizing people.
Q10: Is “Operation Rewind” a new concept? Is it related to memory scanning or time-loop scripts?
A: No, it refers to recovering Mad Shark and bringing the organization back on track. It’s not directly related to memory scanning or time loops.
Q11: “Operation Chick” was mentioned for the first time — is it connected to Yui?
A: No, the target of that operation is Asuna.
Q12: I remember there used to be a perk related to outdoor H — is it gone now?
A: I considered adding a new perk for the outdoor scene, but since it didn’t differ much from the existing ones, I only updated Asuna’s impression of Inoda instead.
Q13: Personally, I’m not a fan of the new CG style.
A: Sorry about that — I’m just experimenting with new things. AI will only be used in minor, non-essential parts.
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Ⅲ. About Endings and Route Structure
Q14: Will there be dual or multiple endings this time?
A: I’m considering adding a corruption ending — where Asuna ends up with someone besides Inoda. It will be a BAD END that occurs before the true ending. The confrontation scene downstairs was just the setup for that.
Q15: Are endings determined by player choices, or by the green bar?
A: Without building up Prurience Points, certain key choices can’t be selected. Anxiety Value will also play an important role in a major upcoming event.
Q16: There are now two distinct routes — the regular route and the “Chadrito” route. Which one will you focus on moving forward? Will there be updates focusing solely on Inoda or Chadrito?
A: The Chadrito route — which I originally called the Supreme King Kirito route(yes, like Jaden Yuki) — is just as important as Inoda’s. I’ll try to balance both and work on them in parallel. To avoid unnecessary workload, I’ll also try to keep their key story points and timelines closely aligned.
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Ⅳ. Other Thoughts
The “teacher event” was entirely Kirito’s fantasy. The convenience store part near the station was more of an easter egg, so I didn’t include it in the replay gallery.
As for AI — I’m not completely against it. I like experimenting for fun, but I won’t switch the game’s main visual style to AI. It’ll only appear in non-critical scenes.
Some asked why Liz didn’t react to Kirito’s transformation — it’s not that she didn’t notice, she just didn’t care. At that point, her only goal was to make him accept her.
I didn’t spend too much effort on Kirito × Liz’s H-scene mainly because of limited time. If enough people want to see it, I’ll try to refine it later, as long as it doesn’t interfere with Asuna’s main storyline.
Lastly, since I’ve received a few messages asking about paid custom story commissions, I’d like to make my stance clear:
I always follow the characters’ internal logic and established personalities. I understand some people disagree with certain developments, but that’s just a matter of perspective — it’s not something I can “fix.”
So I will not accept any form of paid custom story requests. Some might think it’s just about price, but I’ve never taken money to change a story, and I never will. Of course, I’ll still happily adopt good suggestions that fit the narrative — that’s not contradictory.
Once again, thank you to everyone who supports the project through normal channels. I carefully read every sincere comment, and many creative ideas and feature suggestions from you have already been integrated into the game