Size is irrelevant, as long as you don't flood the CPU with infinite processes of loading a shitton of resources at once.It's too fucking big dawg. Thats why it is part 2. SolRui is 700mb. This game is 1.6GB and not even half finished.
View attachment 3397192 <------ There's the problem right there!
Yes, there are things you can do to fix it. But nobody is starting with RPG Maker because they know how to program. It's a good tool to start making games because you dont need to know shit about programming.
But again, if you are mad its laggy, thats a perfectly fine complaint to have, because it is in fact fuckin laggy.
The review im bitchin about doesnt even mention the lag, It complains about the stuff you find in damn near every rpg maker game. The UI, standard rpgm, the controls, well seems like normal rpgm controls to me, the save file location, well I bet its where every fuckin rpgm game stores its save file. lol
If you mean Unite then it failed miserably.But hey, RPGM is workin on a brand new engine, so maybe we will see everyone shift to that in a couple of years.
Yeah, I also got a feeling that the portrayal of Kirito in this update pretty much reflects Fujino's current state.Btw did anyone catch the joke Fujino made about himself in the recent update ?
When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
A little self-deprecating humor. It is fun and humbling to see a creator laughing at himself.Btw did anyone catch the joke Fujino made about himself in the recent update ?
When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
LMAO, I did NOT realize that until you said it, quickly went back to check, holy shit, that's golden XDBtw did anyone catch the joke Fujino made about himself in the recent update ?
When Kirito and Asuna watched the movie and Kirito complained it was too long, Asuna replied by saying something like the film director Fujino-san like to write a lot of dialogues lol
1. size is relevant, rpgmaker is single core engine, so the more data there is to move the heavier it becomes,Size is irrelevant, as long as you don't flood the CPU with infinite processes of loading a shitton of resources at once.
2nd, you can use videos instead of images. So, instead of a parallel process constantly switching between pictures you can just run a video once.
3rd, you can make a game in RPGM without programing and plugins, but it will look exactly like the test projects. All the fancy stuff in the game, autosaves, text effects, etc - are all plugins, i.e. code. It's impossible to create something like that in vanilla RPGM, you have to code.
4th, finding a save is a design issue. Why does autosave saves in slot 7? Just, why? Why not in the 1st slot? And yes, you won't see the save file until you'll scroll down - which is not that obvious at all for some people.
Yeah, I'm curious about his profession. While he consistently delivers great animations, the entire treehouse event stood out as top-notch, feeling like it has been directed by an expert.LMAO, I did NOT realize that until you said it, quickly went back to check, holy shit, that's golden XD
Fujino is truly a based dude and he's the only NTR content-creator I have ever felt like saying that about, he just keeps showing it more and more as time passes honestly![]()
RPGMaker MV is based on Chromium (yes, the game runs in a browser), so it uses multiple cores.1. size is relevant, rpgmaker is single core engine, so the more data there is to move the heavier it becomes
It is possible with plugins, this game uses not-fullscreen (partial) video (*.mpon files is *.webm with changed extension).2. no you can't use video, rpgmaker is made only for full screen video and fujino uses partial animations often, and video are heavier
If it is possible to use plugins and put video right now I am doing it, it is surprising that Fujino does not do it, it saves all the lag that sometimes happens I even read somewhere that it is possible to combineRPGMaker MV is based on Chromium (yes, the game runs in a browser), so it uses multiple cores.
Javascript is single-threaded, but it is not a problem unless you doing something unreasonable like emulating video from a bunch of images.
It is possible with plugins, this game uses not-fullscreen (partial) video (*.mpon files is *.webm with changed extension).
The video has a smaller size and is decoded on GPU, and it is much better than storing each frame as a PNG image and decoding in the CPU, additionally, often images should be also decrypted first because of RPGMaker encryption.
The problem with Fujino games is that he uses variable animation speeds (the time between frames is variable for each frame), this cannot be easily replaced with video.
Yes, that's the end of content so far.Does the 0.32 part2 end at day 6.11 in recollection room after the bird fight ? I can't hit the black orb at shrine to get out
It seems I remember wrong, maybe was an older rpgmaker engine that I used in the past, I searched for those plug in but didn't exist, same thing for the multi core, pretty sure loaded only 1 core, must have been older than MVRPGMaker MV is based on Chromium (yes, the game runs in a browser), so it uses multiple cores.
Javascript is single-threaded, but it is not a problem unless you doing something unreasonable like emulating video from a bunch of images.
It is possible with plugins, this game uses not-fullscreen (partial) video (*.mpon files is *.webm with changed extension).
The video has a smaller size and is decoded on GPU, and it is much better than storing each frame as a PNG image and decoding in the CPU, additionally, often images should be also decrypted first because of RPGMaker encryption.
The problem with Fujino games is that he uses variable animation speeds (the time between frames is variable for each frame), this cannot be easily replaced with video.
Same problem. I redownloaded the game and tried again but still same.hey guys, why my screen is black when i doing the quest catch the Owl? Anybody have the file save after this? View attachment 3397332