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mos555

Engaged Member
May 22, 2021
2,159
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Poor Kirito the guy can't get a break :ROFLMAO:

Maybe he dont start right way, but from a pragmatic perspective he is manking a good chunk of money, he does have 40k fans over Cien idk how many of those are paying let's put 10% idk how many more patreons paying five bucks a month and
he's probably making what 2 to 10k a month it's not a bad deal.
I don't want to say anything bad about the maestro, but to be honest - with presets of models, rooms, a ready-made world map, and most importantly, Fujino uses frame-by-frame animation, not processed video - the only really time-consuming action for him is writing text and scripts.

I used to developed RPGM games with my friends as a hobby, and in fact, if I have the skills, then the text and scripts and subsequent debugging do not take much time. In my opinion and experience, the latest update from Fujino (if there are presets of models and textures, I remind you) can be done in 3 days.(8-10 hours a day), and he did it for a month, except for his little unsuccessful project.

I don't want to anger or offend anyone, that's my opinion. But it is obvious that the author is stalling, at the moment the SAO is his only project that supports his well-being. And naturally, he will do it as long as it makes sense.
 

kinglionheart

Forum Fanatic
Sep 12, 2019
4,289
9,519
678
from what i remember its not that the fate games werent popular they were quite popular among the fanbase actually the reason he started these side projects was because he wanted to give something to his higher tier subscribers. the games that never caught on were the honkai games he kept trying to make until he eventualy gave up, also the dev has a record of scrapping certain ideas or not including certain things. like look at the chainsaw man gifs or his older nero game posts that had cut content(though those probably dont exist since im pretty sure his pixiv got purged)
SAO boosted his popularity without a doubt. Honestly his Fate games were nothing special. His supporters skyrocketed after releasing SAO. Especially true for outside of China. The battle animations were really unique for the time.
 
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mos555

Engaged Member
May 22, 2021
2,159
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SAO boosted his popularity without a doubt. Honestly his Fate games were nothing special. His supporters skyrocketed after releasing SAO. Especially true for outside of China. The battle animations were really unique for the time.
It also seems to me that SAO is more popular. I played the rest of his games, and although I'm certainly not a fan of Fate, but the games do not reach SAO, either in plot or execution.

By the way, I understand Fujino moved to Japan. I do not know how everything is with privacy on Patreon, but he is now in the same country as Kawahara, and he has already sued for his intellectual property more than once. Will the maestro be caught by the ass there?
 
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pirohiro

Member
Feb 15, 2020
305
508
169
Sword Art Online's initial success was because of the anime. It's continued dominance is because of porn. Everyone involved will look the other way in public while fapping in private.
 

Infeno2.0

Active Member
Apr 23, 2017
760
587
338
I don't want to say anything bad about the maestro, but to be honest - with presets of models, rooms, a ready-made world map, and most importantly, Fujino uses frame-by-frame animation, not processed video - the only really time-consuming action for him is writing text and scripts.

I used to developed RPGM games with my friends as a hobby, and in fact, if I have the skills, then the text and scripts and subsequent debugging do not take much time. In my opinion and experience, the latest update from Fujino (if there are presets of models and textures, I remind you) can be done in 3 days.(8-10 hours a day), and he did it for a month, except for his little unsuccessful project.

I don't want to anger or offend anyone, that's my opinion. But it is obvious that the author is stalling, at the moment the SAO is his only project that supports his well-being. And naturally, he will do it as long as it makes sense.
I think it because he does have a day job, like you said 30 hours can be 1 to 2 hours a day during the month after his work, you can tell by the time he upload the reports is always beetwen 8 and 10 pm.
But yeah i can see your point if he wanted this game should be finished by now.
 

SixDates

Member
Dec 9, 2018
440
1,239
266
can be done in 3 days
I don't want to make you go stray from whatever path in life you are pursuing currently, but since you are seemingly the most prolific h-content creator in history, you should probably change careers.

Make 10 different SAO games simultaneously every month since it would only take you a 3 days max to make the regular updates, and start
collecting all that dough.

sddefault (1).jpg


( it ended up surprisingly being a really cursed picture)

Or maybe you should think a bit more before throwing out random number with no real basis?
 
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Infeno2.0

Active Member
Apr 23, 2017
760
587
338
Sword Art Online's initial success was because of the anime. It's continued dominance is because of porn. Everyone involved will look the other way in public while fapping in private.
He choose wisely, and the funny thing is that we're talking about a anime at least 15 years old or more.
 

mos555

Engaged Member
May 22, 2021
2,159
3,141
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He choose wisely, and the funny thing is that we're talking about a anime at least 15 years old or more.
Well, there is also Zelda, there is also a lot of material and a romantic couple is not bad for NTR.
 

pirohiro

Member
Feb 15, 2020
305
508
169
If Fujino wants to do it, then the demand is there. Asuna porn is eternal. He can make a Part 15 about twice divorced single mom Asuna and it will still be well received.
 
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Misarmor

Large member
Game Developer
Feb 1, 2023
1,141
1,781
287
I don't want to say anything bad about the maestro, but to be honest - with presets of models, rooms, a ready-made world map, and most importantly, Fujino uses frame-by-frame animation, not processed video - the only really time-consuming action for him is writing text and scripts.

I used to developed RPGM games with my friends as a hobby, and in fact, if I have the skills, then the text and scripts and subsequent debugging do not take much time. In my opinion and experience, the latest update from Fujino (if there are presets of models and textures, I remind you) can be done in 3 days.(8-10 hours a day), and he did it for a month, except for his little unsuccessful project.

I don't want to anger or offend anyone, that's my opinion. But it is obvious that the author is stalling, at the moment the SAO is his only project that supports his well-being. And naturally, he will do it as long as it makes sense.
Wow, that's a retarded opinion if I've ever seen one
 

danadana

Well-Known Member
Aug 5, 2023
1,548
3,341
387
I don't want to say anything bad about the maestro, but to be honest - with presets of models, rooms, a ready-made world map, and most importantly, Fujino uses frame-by-frame animation, not processed video - the only really time-consuming action for him is writing text and scripts.

I used to developed RPGM games with my friends as a hobby, and in fact, if I have the skills, then the text and scripts and subsequent debugging do not take much time. In my opinion and experience, the latest update from Fujino (if there are presets of models and textures, I remind you) can be done in 3 days.(8-10 hours a day), and he did it for a month, except for his little unsuccessful project.

I don't want to anger or offend anyone, that's my opinion. But it is obvious that the author is stalling, at the moment the SAO is his only project that supports his well-being. And naturally, he will do it as long as it makes sense.
I want to be as respectful to you as you lack knowledge. Fujino is not a full-time developer, he has his job and does this in his free time , therefore he takes whatever it takes and still releases the updates when they are estimated and yes. There are delays and people understand it
 
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