It's still a question of who's the troll here...
I'm not talking about copyrights, but about the fact that Fujino didn't come up with anything of his own. The game is based on an someone else's title with someone else's characters with a bunch of ideas that are taken from other games - the communication screen from
Armored Suit Solgante, statuses and perks from
The Curse of Kubel, camera peeping, phone communication from
Nebel Geisterjager, which was released a year before SAO part 1, battlefuck, for which Fujino is so praised, been in dozens of RPG NTR games long before SAO NTR, but I'll be honest, Fujino did better, especially in 3D.
This is my opinion, but I believe that all the content of SAO part 1 is taken from the Masaru arc,
Scars of Summer(whoever played, it will understand - Masaru, a fat pimply guy who is bullied at school. He made Ryoka feel sorry for him and asked her to pretend to be his girlfriend, and then a hand job, and finally sex on a rainy night, though not at his house, but at a construction site. Does it remind you of anything?).
So what did Fujino "create" that makes him a "talented creator"?(in my understanding, a creator is someone who really creates something, and not just compiles other people's creativity and other people's ideas). What did Fujino create of his own, besides the story that he tried to adapt to the realities of SAO? But, as you can see, it doesn't work out very well. . Fujino had to turn canonical SAO characters into cliched characters from hundreds of NTR games to make his story work.
And please don't talk about beautiful 3D scenes. This is Koikatsu, and there are presets for characters, poses, and locations.(and the locations from SAO are there too, I watched). Fujino takes a character card, selects a location, selects poses and presses, exposes camera and presses the take frame-by-frame animation button. If Fujino worked in VAM (Virt-A-Mate), I would reconsider my view, because even with presets, it is much more difficult to work in VAM. I'm not saying anything about working at RPGM, as it can be called the technical part of the job, not the creative part.
I'm not scolding or hating Fujino in any way, I'm just suggesting that we face the truth. I don't see the point in licking the ass of someone who isn't particularly worthy of it.
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