SexGameSluts — Who Will You Fuck First? Play Now!
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kinglionheart

Forum Fanatic
Sep 12, 2019
4,294
9,537
678
It's nearly 10pm in Japan. I assume Fujino has been working at his job every day, at least 9-5 (but maybe more when you account for Japan's predatory work ethic). If it's ready, it'll drop in the next few hours. If not, then come back in another 24hrs and see if it's ready then.
I just checked the patch file and it is still not updated. He usually updates the patch file with the new CGs before releasing the update. Guess not today. :cry:
 

AlterInfernalAllius

Engaged Member
Aug 4, 2017
2,176
3,329
386
I mean, if we're technical about it, haven't all of Inoda's actual sex scenes with her have been that? First one was literal rape but she was clearly enjoying it, second one she couldn't resist anything he did despite saying she didn't want it and still enjoyed it despite the constant mental talks of how she was gonna kill him then logged off without doing anything to him anyway. I don't think Inoda would need to rape her when she's already shown to be all but addicted to his dick XP
 

Uaena

Newbie
Jun 5, 2021
51
325
176
上月赞助可查看之前的动态
If you supported last month please check here:


The choice at the beginning of the game will lead to two different ending routes. Since the previous update was released on the 8th of last month, this version may feel a bit shorter in terms of flow. However, the amount of text is still substantial, as I’ve put a lot of effort into developing the story. This update represents a fairly important branching point in the endings, and because of the route splits, the workload has also increased significantly—for example, choices such as whether or not to help Alice.

On the technical side, I’ve made some improvements: optimized the performance of the side dialogue feature, and added a simple auto-play function (press A while in control mode to enable it. Please note that it cannot be toggled on or off during dialogue. I tried many solutions but couldn’t fix this limitation).

I also experimented with new CG production methods for informal events and Kirito’s fantasy scenes. Think of these as bonus CGs—I hope you’ll enjoy them.

As for the story, some parts may be a bit controversial, but they are developments that have been foreshadowed for a long time. I hope you’ll understand. If you have any questions about the current content, feel free to leave a comment under the post. I’ll address non-spoiler questions collectively in future progress reports.

Regarding the new version number: under normal circumstances, this would have been labeled as version 1.0. However, that number might give the false impression that the game is already a completed product. To avoid misunderstanding, I’ve changed the numbering logic. The endings are still set to conclude before July within the game.

The upcoming content is more complex, and on top of that, I’ll be moving and changing jobs, so it may not be possible to finish everything in October. The update will be released as soon as possible in November.



1759324173838.png

開始遊戲時的選項會導致兩條不同的結局路線,因為上個月8號才更新,所以這個版本流程可能稍短,但文本量還是很多,這一次花了不少精力在劇情的的開上,算是比較重要的結局分歧節點吧,但也因為路線分歧工程量也上升了不少,比如是否去幫助愛麗絲之類的一些選擇。技術層เลดี ไอ也做了一些改進,優化了側邊小對話的運行效率,新加了一個簡單的自動播放功能(操控狀態下按 開啟,對話過程中暫時無法切換,嘗試了很多辦法但沒法解決,敬請諒解)。另外,還嘗試了學習新的ซีจี製作方法,用於非正式事件和桐人的幻想場景,就當作是彩蛋吧,希望大家也能喜歡。
劇情方เลดี้可能會有一些爭議,但也是鋪墊了很久的內容,希望大家能理解。如果對目前的內容有疑問,歡迎在帖子下留言。不涉及劇透的問題我會在進度報告時集中回復。

關於新的版本號,順在來的話本來應該是1.0版,但這個號碼會讓人有是完成品的錯覺。為了避免誤導,所以改變了編號邏輯。結局仍然還是在遊戲中7月結束之前。

接下來的內容比較複雜,我也要搬的換工作了,十月可能沒法做完更新,屆時會在11月儘早更新。
 

The Jailer

Member
Oct 23, 2017
224
651
317
SAO verβ1


The choice at the beginning of the game will lead to two different ending routes. Since the previous update was released on the 8th of last month, this version may feel a bit shorter in terms of flow. However, the amount of text is still substantial, as I’ve put a lot of effort into developing the story. This update represents a fairly important branching point in the endings, and because of the route splits, the workload has also increased significantly—for example, choices such as whether or not to help Alice.

On the technical side, I’ve made some improvements: optimized the performance of the side dialogue feature, and added a simple auto-play function (press A while in control mode to enable it. Please note that it cannot be toggled on or off during dialogue. I tried many solutions but couldn’t fix this limitation).

I also experimented with new CG production methods for informal events and Kirito’s fantasy scenes. Think of these as bonus CGs—I hope you’ll enjoy them.

As for the story, some parts may be a bit controversial, but they are developments that have been foreshadowed for a long time. I hope you’ll understand. If you have any questions about the current content, feel free to leave a comment under the post. I’ll address non-spoiler questions collectively in future progress reports.

Regarding the new version number: under normal circumstances, this would have been labeled as version 1.0. However, that number might give the false impression that the game is already a completed product. To avoid misunderstanding, I’ve changed the numbering logic. The endings are still set to conclude before July within the game.

The upcoming content is more complex, and on top of that, I’ll be moving and changing jobs, so it may not be possible to finish everything in October. The update will be released as soon as possible in November.

1759324187190.png
 

Aniky Light

Engaged Member
Aug 7, 2019
3,728
3,382
397
上月赞助可查看之前的动态
If you supported last month please check here:


The choice at the beginning of the game will lead to two different ending routes. Since the previous update was released on the 8th of last month, this version may feel a bit shorter in terms of flow. However, the amount of text is still substantial, as I’ve put a lot of effort into developing the story. This update represents a fairly important branching point in the endings, and because of the route splits, the workload has also increased significantly—for example, choices such as whether or not to help Alice.

On the technical side, I’ve made some improvements: optimized the performance of the side dialogue feature, and added a simple auto-play function (press A while in control mode to enable it. Please note that it cannot be toggled on or off during dialogue. I tried many solutions but couldn’t fix this limitation).

I also experimented with new CG production methods for informal events and Kirito’s fantasy scenes. Think of these as bonus CGs—I hope you’ll enjoy them.

As for the story, some parts may be a bit controversial, but they are developments that have been foreshadowed for a long time. I hope you’ll understand. If you have any questions about the current content, feel free to leave a comment under the post. I’ll address non-spoiler questions collectively in future progress reports.

Regarding the new version number: under normal circumstances, this would have been labeled as version 1.0. However, that number might give the false impression that the game is already a completed product. To avoid misunderstanding, I’ve changed the numbering logic. The endings are still set to conclude before July within the game.

The upcoming content is more complex, and on top of that, I’ll be moving and changing jobs, so it may not be possible to finish everything in October. The update will be released as soon as possible in November.



View attachment 5301056

開始遊戲時的選項會導致兩條不同的結局路線,因為上個月8號才更新,所以這個版本流程可能稍短,但文本量還是很多,這一次花了不少精力在劇情的的開上,算是比較重要的結局分歧節點吧,但也因為路線分歧工程量也上升了不少,比如是否去幫助愛麗絲之類的一些選擇。技術層เลดี ไอ也做了一些改進,優化了側邊小對話的運行效率,新加了一個簡單的自動播放功能(操控狀態下按 開啟,對話過程中暫時無法切換,嘗試了很多辦法但沒法解決,敬請諒解)。另外,還嘗試了學習新的ซีจี製作方法,用於非正式事件和桐人的幻想場景,就當作是彩蛋吧,希望大家也能喜歡。
劇情方เลดี้可能會有一些爭議,但也是鋪墊了很久的內容,希望大家能理解。如果對目前的內容有疑問,歡迎在帖子下留言。不涉及劇透的問題我會在進度報告時集中回復。

關於新的版本號,順在來的話本來應該是1.0版,但這個號碼會讓人有是完成品的錯覺。為了避免誤導,所以改變了編號邏輯。結局仍然還是在遊戲中7月結束之前。

接下來的內容比較複雜,我也要搬的換工作了,十月可能沒法做完更新,屆時會在11月儘早更新。
I see Inoda's belly xD
 
3.80 star(s) 177 Votes