Create and Fuck your AI Cum Slut –70% OFF
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kumarin

Engaged Member
Feb 19, 2022
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Do we have to use the Bleeding Edge Build? Or can we use the Stable Build? My AV flags the Bleeding Edge builds.
over game v1.0.1, game client cahnged to il2cpp type. use a latest il2cpp type one. BepInEx has no virus. (what it do is like a virus, because they do hooking work)
 

arkhamtheknight

Active Member
May 3, 2017
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Yesterday, I replaced the censored assets in the latest v1.05 with the uncensored assets from the older version — including Boss01's pixel animations and Syhata's character sprites. Additionally, I created uncensored preview images for the gallery CGs, which took me an entire day to complete. As a result, you can get a fully uncensored latest version (excluding videos) without using any plugins. Replacing the video clips still requires the BeplinEX plugin.
View attachment 5469370 View attachment 5469371 View attachment 5469374 View attachment 5469376
How to use? Place these three files into the Syahata's bad day_Data folder of the v1.05 version and replace the existing ones.
Important! Only compatible with v1.05 — using it with other versions may cause severe errors.

View attachment 5469384
Is it possible for someone to do this with the Android version please?
 
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GrogGuy

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Apr 3, 2022
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over game v1.0.1, game client cahnged to il2cpp type. use a latest il2cpp type one. BepInEx has no virus. (what it do is like a virus, because they do hooking work)
I've kind of been curious for a while. Are there any good tutorials you'd recommend for creating plugins? I bookmarked one myself but I figure a recommendation from someone who actually makes plugins would be best.
 

kumarin

Engaged Member
Feb 19, 2022
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I've kind of been curious for a while. Are there any good tutorials you'd recommend for creating plugins? I bookmarked one myself but I figure a recommendation from someone who actually makes plugins would be best.
I studied the documentation at . I also referenced , and read an article describing the actual plugin creation process.
Once you understand the basic framework of the BepInEx plugin source code and how to use Harmony, the rest should be just a matter of analyzing the game. I think can install the libraries use via nuget, but I'm not familiar with that. I'm just blindly including the DLL files in the references.
These days, AIs do the coding, so I think it's not a bad idea to start by leaving the overall framework to the AI and then build it manually.
 
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