Review for 0.19
The setting and the theme of the game will appeal to anyone who's a fan of the high school zombie survival shows that have recently become popular, as well as people interested in some of the lesser-used monsters of erotica (zombies, bugs, mutated humanoids). However, as of right now, there's not much to the game and some things that worry me about the end vision of this game.
There are currently (I believe) 3 different locations in the game where you'll see classmates or teachers caught in erotic scenes with monsters. On one hand I think this is a cool touch, but it's such a missed opportunity that there's no interaction with, or even reaction to, these scenes. Hell, they could at least be used to foreshadow the abilities of a monster.
Aside from those features, the levels are currently shallow and repetitive. The first stretch of the game is an above-ground level made up of copied-and-pasted hallway graphics. They're populated with two monster types that each require five slow, grindy pokes from your stick to kill.
If you kill a monster, there's no reward. If you're caught, you'll scroll through the same (unskippable and slow-scrolling) dialogue followed by the same sex sequences. Once released, you'll just get up and have another chance to slowly poke them to death or run. You'll repeat this probably 30 times just to advance to the basement. This makes the game feel incredibly grindy.
As an additional thought, I think this game would greatly benefit from exposing the player to more of the story and worldbuilding via things like an introduction of the character, the addition of scenes with text and/or options, and more exciting backgrounds. It also desperately needs stronger pacing done through some combination of faster combat, less mobs, and/or shorter halls.
I'm hopeful to see this game grow, but right now it's barely a proof of concept and showing some worrying patterns.