Version 0.024
Beautiful looking game with promising story. This project is VERY ambitious, and I'm somewhat concerned that it may not reach the finish line.
[Story]- There is very little story content at the moment. It is pretty much still at the introduction stage. Each girl has her own storyline separated from the main questline. The story has a very novel like quality, with each scene being quite descriptive. It is a little too verbose at times, as the text unnecessarily describes what is already shown in the picture(and the pictures do a great job on their own). Each story is quite engaging, and quite clear and leaves no room for confusion.
I found the characters to be quite unique. I usually don't favor any girl and like them based on looks. With this game, the (main) girls all have some personality, and the way you interact with them also differs. I find myself leaning towards certain characters while some were less appealing. However, some of the personalities are a bit over-the-top.
Class selection was a little disappointing. BM got a falcon. An old, powerful Falcon, but I was expecting something cute or fantastic, like a Rapidash or some #$%^(even Gracie got a wolf). Hybrid(Entity) looked straight up gay, I really did not enjoy the look. Probably could be better if his wings were more stylish/sleek. Weaponmaster got a sword. It's an AoE broadsword, which is kind of cool, but I was expecting a weapon with more flair. Sorcerer didn't have much in the looks department, but you get all elements, which is the best deal out of the 4 classes(cool factor wise). It is hinted that class selection will determine what girls you can have, and other story factors, which adds some replayability. That depends on how good the gameplay is, but at this point, I have a feeling that it will be good.
[Gameplay]- This game has a very well done free roam system. Each girl's next objective is clearly outlined as well as their schedule for the day, so you're never left to wonder how to accomplish your goals. With the unique duo world system, it also lets you switch your world as well as their world, which makes what otherwise would be a contorted and hard game mechanic very simple and easy. With this game, I didn't feel any pressure or need to get to the next goal, because the quest system allows you to leisurely explore or plan your week.
Throughout the day, you can find and hang out with another character or advance a storyline. Hanging out raises relationship level, which doesn't do anything at the moment, but you can get some nice scenes (with the main girls) when you do them. Each (main) girl's story unlocks new places and people, which in turn (will) add new storylines.
Navigation is very smooth. Although the background shows you the places it links to, you can not move to another area by clicking on it at the moment. All movement is done via a quick move overlay, and all available options appear on it. While it does seem like waste of the background, I have come to like it, as it may make the background confusing if there's too much to click on.
The combat system is very bare bones. There are currently 3 enemies and solo only. It is intended for party play, and looks like it will be a good turn based RPG in the future. There are some ending scenes, similar to Monster Quest. You can get these scenes by losing AND winning.
[Scenes]- This is done in DAZ, and both the characters AND background look realistic and AMAZIN. There's some flavor sound mixed in with the music, such as crowd sounds in a tavern. There's a variety of body shapes, but they all look FANTASTIC. The scenes are animated, and usually have 2 different angles, but some of the angles are a bit odd. Even the "sped up" animation is also kind of slow, but the scenes look beautiful. There's no wonky legs or body parts jutting out of other body parts. Overall, very smooth and realistic.
The text was clear and nice to look at. The menus were also spruced up and look beautiful.
[Bugs]- Everything worked so well that I did not notice any defects.