No, almost everyone from the start. We're probably used to the suffering by now.
Well, using arrow keys for the fight makes it somehow manageable, but I really don't understand why choosing a system where you have to go behind your opponent, it's tiresome. For the isometric view, frankly I wonder if even one person asked for this. I mean, in the 90 it made sense because it allowed to have 3D graphics with a 2D engine, or even having greatly optimized 3D game like Little Big Adventure, but apart from having a "particular" graphics style what does it brings apart from non-intuitiveness ?
Ca anybody tell me how to increase the attractiveness meter for Divya for her second sex scenes? Flirted with her, brought 2 black candles and an amethyst. But the bar is only quarter full
I just made this for the girls, the system is the same once you found the right objects. You can do it another way, but this one cost less money.
cook/ginger nurse (like food): truffle(2xlvl1,3xlvl2, 3xlvl3)
cupcake(1xlvl3, 2xlvl4)
Divya (likes shiny rocks): amethyst (2xlvl1, 3xlvl2, 3xlvl3)
emerald (1xlvl3, 2xlvl4)
brunette dancer: black candle
skull ring
blonde dancer (likes cute things): teddy
white candle
brunette nurse: red wine (10$)
martini (100$)
As for the flirt, you need to progress with the story I think.