In an interview, NLT said that the road to something great consists of many small steps. Based on the experience of LE, TON was born.

TGO is a lot of work on character design, with a lot of emphasis on animation.
SotS brought isometric view, combat system, a practical game movie with animation, a sea of actors and voice acting.
Isn't this a challenge to myself? Isn't this an evolution?
The LE thread was created in August 2018. 7 years - 3 completed games and SotS in active development.
And these games make you go somewhere, find something, buy something, and by getting the item, you open a locked door somewhere else or a chest. We get scenes and content for doing it ourselves, opening the wrapper where the content is, and not getting it for free by holding down the "Ren Py skip" pedal.
NLT knew from the very beginning how such content should work in the game - as a reward for actions, for searching and for quests.