Rexizor

Member
Mar 4, 2021
207
92
Also, the images for the Carpenter, Shopkeeper, and Mayor's BFF trophies are missing for me on the online version. Instead, there's just that little broken file icon thing like the page failed to load them.

And speaking of, the left margin of the webpage is entirely missing when the sidebar is collapsed. Like, the dialogue box frames clip outside of the visible window. I'd love to play with it collapsed, because frankly it's a bit distracting, and some of the graphics are/feel squished (like the Jiggy title/descriptions, most notably), but having it clip like that bugs me more.

I don't mean to be super critical, but the UI in this seems rather rough, which I figure you already know, so I might as well just let you know how I think it could be improved.
 

Rexizor

Member
Mar 4, 2021
207
92
Oh, found another bug (literally, this time.)
Before I'd purchased the bug net, I had a fruit-picking encounter with one of the other villagers, and it gave me bugs instead of fruits. I think it was Blueberry, but I'm not entirely sure. I hope that narrows it down enough that you can find the issue.

Edit: Actually... I think the two harvest spots in the Woods Path area are swapped. I've consistently been getting fruit from the bug-net-icon one and bugs from the fruit icon one.
 
Last edited:

Rexizor

Member
Mar 4, 2021
207
92
And another couple bugs:
  • In her wall-hole scene, Angelica has a cock when you pick her not having one.
  • In Riley's Jiggy, there's what looks to be a line of some other pic at the bottom of the image? Only when assembling the puzzle, not the finished image.
  • Somehow, after completing all the Jiggies and obtaining the achievement, the Learned jiggy uncompleted itself. Might have something to do with the fact that it's just titled "Tarot", and you meant to add a "random tarot card" jiggy?

Feels weird just dumping all these bugs in comments here, LMK if there's a better way to tell you about them.
 
Last edited:

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
773
1,972
A few bits of fun experimenting with fpov stuff before I get back to work on v4's content:

018.png 016.png 017.png

It's unfortunate that PNGs can't save layers. I imagine I'll get a lot of use out of these overlays on the FeMC route. I also need to make one that allows me to do cutaways of the player character's reaction.

Trying to get multi-character shots to work is still quite difficult so I built this set of shots out of pieces and I'll add a background later:

20.png 021.png 022.png

I'll probably zoom in on the second shot after that so I get some variety in the image composition.

I'll also definitely need to come back to these ones to change the skintone of the player character, it'll be a little more intensive than the usual disembodied hand/penis I normally do. I had planned for one update I'd just sit down and find every shot with the disembodied tags, make image masks for them, and img2img them in bulk, but if I added this one I'd need to be careful to manually alter the image.

I'm glad to have been of help, and I'm feeling very smug about having some bunny ears added to the game in return for my gabbing. Heh.


....

But I'm aware that's perhaps not the feeling you're trying to capture with your game, so again, I'm not leaping to any assumptions about what the FeMC route is going to be like or anything- just sharing ideas and pervy hype.
As a switch who'd enjoy being able to have a pussy sometimes, I'm seconding Felkesste's suggestion, though I do have some ideas of my own. I'm not as eloquent, but I do have ideas for being on both ends of the dominance dynamic, as well as a more balanced one. (Plus I'd like to be able to play with all these cocks directly. All this butt stuff is fine, but I think it'd be fun once Riley breaks to have a scene with competitive frotting (say) or playing with Cayenne in their sleep.)
Much appreciated feedback from the both of you. I read through all of it and I'll keep these bookmarked and come back to them regularly as I continue to write and explore the FeMC route!

.... And this is just a me thing, but I really like the jiggies and would enjoy having more of them available. Hope you're doing well!
Absolutely I'd love to add more jiggies now that I've got the new style down. Though with infinite possibilities it can be hard to actually think of what to make, haha.

I did try to make sure the jiggies were more detailed after the style swap, and I'd like to do more multi-image jiggies like I tested with the pocketmanz. Maybe some kind of theme across characters, like cats? Pregnant girls? Doms? And maybe a few that use some currently unused character designs?

Thanks for the attempt and dang looks like I will be trying to avoid the heck out of her if possible then. I am not really into it even though I love the char design any thoughts on alt routes?
No unfortunately I have no plans for alternate routes. Writing for Anomaly Vault taught me I am very bad at writing when I feel things are getting repetitive, so each character bringing something unique to the table is very important. I don't feel like bottom helena brings anything to the table that Riley already doesn't.

Besides that the structure of a character is you have several scenes serving as their introduction, before you become best friends and can visit their house, do repeatables, encounter at random, and spend holidays with. For example almost all future content for Riley will be non-linear, but I can write all of it knowing the player has experienced his intro, knowing that in any anal scene this is not Riley's first time having sex.

As such, there's no way to avoid Helena topping you if you want her to appear on holidays. Similarly, there won't be any way to avoid Mary-Lou becoming pregnant, or to get involved with Nutmeg without also getting involved with Cinnamon, sorry.

How much extra time does it add splitting development between a furry and non-furry version? Is there really that much demand for a non-furry version?
1. How much extra time does it add splitting development between a furry and non-furry version?

It takes quite a bit of time, but it's nearly all frontloaded. In order to do the non-furry version I need to:
* Code in the ability to select between the furry and non-furry modes
* Find a visual non-furry style I like.
* Generate the entire cast in that style. (for taller characters I'll need to generate their upper bodies and then add legs afterwards)
* Generate expression sets for all of the characters.
* Crop out all the backgrounds (correcting errors like missing eyes or where the hair prevented the background removal)
* Write a script to grab the prompts of all the game's images (I keep them in .txts in the game folder)
* Write another script that will hunt down all of each character's keywords and replace them with the non-furry keywords (IE remove "tan fur", replace with "brown skin"). This script also needs to account for what body parts are visible.
* Regenerate all of the CGs from scratch

Though unless I make a significant change like adding new expressions I'll only ever need to do that final step again.

2. Is there really that much demand for a non-furry version?

Even if there were absolutely none, I'd still do it because:
* It gives me a reason to generate non-furry shots, which I can use the knowledge of in the future for my other games. I'm not a furry myself, I just wanted a lewd animal crossing to exist, and I'll almost certainly want to branch out in the future.
* I can use the shots I make for the non-furry version to train my LoRa models, making them better at generating humans.
* My primary existing audience is coming from Hentai University and Anomaly Vault. Giving them something they might like helps me reduce my self-imposed stress about not wanting to work on those titles for a while.
* Working on my games requires exercising my mechanical and creative skills, and sometimes my creative brain is running totally dry. The non-furry mode updates give me something I can release without needing to write something.

I found a bit of a bug, IDK if you're aware of it yet: On the browser version, if you save during the museum tour, loading that save will put you outside of the museum, with the tour not completed, but the tour button disabled for the rest of the day. Also, it will make attempting the tour the next day... reduce the number of areas you have to go to, assumedly based on how many you'd already done or something? I saved right before the museum sex scene, and when I reloaded, trying the tour the next day made it go straight to the end as soon as I clicked one department.


I assume this stems from some sort of general instability around saving mid-scene. I recall that being an issue in Hentai University, too, hence why that's my assumption.

If this is just a consequence of the browser version being janky and weird, let me know. The browser version is more convenient, but I'd prefer to be playing a more "stable" version if there's significant differences.
It's a bug I'm aware of and actively try to plan around. Scenes are a collection of encounters, often leading into each other, so intro1 leads to intro2. To avoid instability when saving mid-scene I try to only put code and variable changes on the final scene of a sequence (IE I would only change the time or add flags in intro2, not intro1.)

However in situations like the museum tour and when you're chatting with Sharly about multiple subjects, I need to add flags to remove repeat questions mid-scene.

As long as I'm careful it shouldn't cause any serious problems, just weird quirks like the one you found. The alternative would be to block saving and autosaving during encounters, but I think that'd be frustrating and not worth it to avoid small bits of weirdness.

Oh, and also, it kicks you out to the title screen whenever you load, which I'm sure you're already aware of.
Yes this is an engine requirement. Essentially, at startup the game needs to load every character's .js file. It does these by adding that file to the header and executing the code, saving the variables and functions inside.

However I could not for the life of me figure out how to make it only start checking for encounters after everything's fully loaded. Plus when developing Hentai University there would be occasions where characters would just fail to load on initial startup. The time it takes to load is less than a second, most of the time, so my solution was the title screen. By the time the player has physically clicked the continue button, that should be more than enough time for everything to load properly.

There are a number of other improvements to the HU engine under the hood in regards to character loading, but the title screen is the main bulwark against encounter loading issues.

Side note: I wish there was a way to turn on Vegetarian/Carnivore mode for the pokeymans/tarot Cards specifically. The cock-having characters currently in the game are fine by me, but a number of the (pokeymans specifically) cards with cocks are a bit much.
I plan on a full revamp of the cards in a future version, pretty much replacing everything. Exactly how I should go about that though is tough to figure out.

Some players may only want dicks, some want no dicks, some want only anthro, some are okay with feral but not really weird ones like Weedle, there's a lot to balance here.

I wish I could accomodate everyone but I am a solo dev, and every filter and exception I make needs to not just hide the cards in the collection, but also not count the cards when considering requirements/achievements, block the cards from appearing in the random jiggies, etc. And I also have to handle the cards players collected before they realized they wanted to filter some. Off the top of my head there are quite a few categories:

bara/muscular males
anthros with dicks
ferals with dicks
weird critters with dicks
bbw females
anthros with pussies
ferals with pussies
weird critters with pussies

And then tons of subcategories and questions within them (do magnemite and diglett go in the same category as weedle and metapod in the weird critters? Or should bugs have their own category? Should I make versions without a dick for every pocketman and have them be alternate art you can toggle between? Or should both versions be collectable? What about anthro/feral? Should charmander have tits? Should I do some human on anthro shots? What about pokephilia with a female human focus?)

Maaaan I don't have enough brainpower to think about this rn, I'll leave it to future noodle, he always knows what to do.

Also, the images for the Carpenter, Shopkeeper, and Mayor's BFF trophies are missing for me on the online version. Instead, there's just that little broken file icon thing like the page failed to load them.
Caught and will be fixed in v4. Thanks for letting me know though.

And speaking of, the left margin of the webpage is entirely missing when the sidebar is collapsed. Like, the dialogue box frames clip outside of the visible window. I'd love to play with it collapsed, because frankly it's a bit distracting, and some of the graphics are/feel squished (like the Jiggy title/descriptions, most notably), but having it clip like that bugs me more.


I don't mean to be super critical, but the UI in this seems rather rough, which I figure you already know, so I might as well just let you know how I think it could be improved.
I had a hard time replicating these, here's how the game looks on my end:

ui1.PNG ui2.PNG ui3.PNG

I tried it on chrome too but it looked fine to me except the side menu wouldn't scroll all the way off the screen:

ui4.PNG

I'm not sure what is going on but for reference I made the desktop ver for a 1080p display and the mobile version using my android phone. I only have those machines to test on and just adjusted things until they looked right to me, are you playing on another kind of device? Messing with my window dimensions I was able to get something that looks kind of like what you described by resizing to an almost square-ish aspect ratio:

ui5.PNG

If we are just on different machines unfortunately there's little I can do. The only thing harder than trying to get CSS working right is trying to make it work right on a display I don't have T.T

Oh, found another bug (literally, this time.)

Before I'd purchased the bug net, I had a fruit-picking encounter with one of the other villagers, and it gave me bugs instead of fruits. I think it was Blueberry, but I'm not entirely sure. I hope that narrows it down enough that you can find the issue.


Edit: Actually... I think the two harvest spots in the Woods Path area are swapped. I've consistently been getting fruit from the bug-net-icon one and bugs from the fruit icon one.
Good to know, I'll check it out. While it's not a big issue in the current version in the future when I have more complex collectables and requirements something like this could break things.

In her wall-hole scene, Angelica has a cock when you pick her not having one.
Something's up with neocities and caching data, it's outside of my field of knowledge but I reuploaded the files again, it should fix itself eventually.

In Riley's Jiggy, there's what looks to be a line of some other pic at the bottom of the image? Only when assembling the puzzle, not the finished image.
It looks like the image is looping, strange. Maybe it's to do with the image size I chose and how many pieces it's getting cut into.

Somehow, after completing all the Jiggies and obtaining the achievement, the Learned jiggy uncompleted itself. Might have something to do with the fact that it's just titled "Tarot", and you meant to add a "random tarot card" jiggy?
Maybe, though trying to replicate this one and test fixes will be a nightmare lmao. I'll put it off for future noodle to deal with UwU

Feels weird just dumping all these bugs in comments here, LMK if there's a better way to tell you about them.
I'd say make one post at a time with a list and update the list through edits, making a new post after whenever I've responded. I check every new post on here since my last one. Then I'd also be able to make a list of responses instead of cutting your posts apart like this.
 

TFFBladez

Active Member
Oct 10, 2020
851
304
A few bits of fun experimenting with fpov stuff before I get back to work on v4's content:

View attachment 4811392 View attachment 4811393 View attachment 4811394

It's unfortunate that PNGs can't save layers. I imagine I'll get a lot of use out of these overlays on the FeMC route. I also need to make one that allows me to do cutaways of the player character's reaction.

Trying to get multi-character shots to work is still quite difficult so I built this set of shots out of pieces and I'll add a background later:

View attachment 4811395 View attachment 4811396 View attachment 4811397

I'll probably zoom in on the second shot after that so I get some variety in the image composition.

I'll also definitely need to come back to these ones to change the skintone of the player character, it'll be a little more intensive than the usual disembodied hand/penis I normally do. I had planned for one update I'd just sit down and find every shot with the disembodied tags, make image masks for them, and img2img them in bulk, but if I added this one I'd need to be careful to manually alter the image.





Much appreciated feedback from the both of you. I read through all of it and I'll keep these bookmarked and come back to them regularly as I continue to write and explore the FeMC route!



Absolutely I'd love to add more jiggies now that I've got the new style down. Though with infinite possibilities it can be hard to actually think of what to make, haha.

I did try to make sure the jiggies were more detailed after the style swap, and I'd like to do more multi-image jiggies like I tested with the pocketmanz. Maybe some kind of theme across characters, like cats? Pregnant girls? Doms? And maybe a few that use some currently unused character designs?



No unfortunately I have no plans for alternate routes. Writing for Anomaly Vault taught me I am very bad at writing when I feel things are getting repetitive, so each character bringing something unique to the table is very important. I don't feel like bottom helena brings anything to the table that Riley already doesn't.

Besides that the structure of a character is you have several scenes serving as their introduction, before you become best friends and can visit their house, do repeatables, encounter at random, and spend holidays with. For example almost all future content for Riley will be non-linear, but I can write all of it knowing the player has experienced his intro, knowing that in any anal scene this is not Riley's first time having sex.

As such, there's no way to avoid Helena topping you if you want her to appear on holidays. Similarly, there won't be any way to avoid Mary-Lou becoming pregnant, or to get involved with Nutmeg without also getting involved with Cinnamon, sorry.



1. How much extra time does it add splitting development between a furry and non-furry version?

It takes quite a bit of time, but it's nearly all frontloaded. In order to do the non-furry version I need to:
* Code in the ability to select between the furry and non-furry modes
* Find a visual non-furry style I like.
* Generate the entire cast in that style. (for taller characters I'll need to generate their upper bodies and then add legs afterwards)
* Generate expression sets for all of the characters.
* Crop out all the backgrounds (correcting errors like missing eyes or where the hair prevented the background removal)
* Write a script to grab the prompts of all the game's images (I keep them in .txts in the game folder)
* Write another script that will hunt down all of each character's keywords and replace them with the non-furry keywords (IE remove "tan fur", replace with "brown skin"). This script also needs to account for what body parts are visible.
* Regenerate all of the CGs from scratch

Though unless I make a significant change like adding new expressions I'll only ever need to do that final step again.

2. Is there really that much demand for a non-furry version?

Even if there were absolutely none, I'd still do it because:
* It gives me a reason to generate non-furry shots, which I can use the knowledge of in the future for my other games. I'm not a furry myself, I just wanted a lewd animal crossing to exist, and I'll almost certainly want to branch out in the future.
* I can use the shots I make for the non-furry version to train my LoRa models, making them better at generating humans.
* My primary existing audience is coming from Hentai University and Anomaly Vault. Giving them something they might like helps me reduce my self-imposed stress about not wanting to work on those titles for a while.
* Working on my games requires exercising my mechanical and creative skills, and sometimes my creative brain is running totally dry. The non-furry mode updates give me something I can release without needing to write something.



It's a bug I'm aware of and actively try to plan around. Scenes are a collection of encounters, often leading into each other, so intro1 leads to intro2. To avoid instability when saving mid-scene I try to only put code and variable changes on the final scene of a sequence (IE I would only change the time or add flags in intro2, not intro1.)

However in situations like the museum tour and when you're chatting with Sharly about multiple subjects, I need to add flags to remove repeat questions mid-scene.

As long as I'm careful it shouldn't cause any serious problems, just weird quirks like the one you found. The alternative would be to block saving and autosaving during encounters, but I think that'd be frustrating and not worth it to avoid small bits of weirdness.



Yes this is an engine requirement. Essentially, at startup the game needs to load every character's .js file. It does these by adding that file to the header and executing the code, saving the variables and functions inside.

However I could not for the life of me figure out how to make it only start checking for encounters after everything's fully loaded. Plus when developing Hentai University there would be occasions where characters would just fail to load on initial startup. The time it takes to load is less than a second, most of the time, so my solution was the title screen. By the time the player has physically clicked the continue button, that should be more than enough time for everything to load properly.

There are a number of other improvements to the HU engine under the hood in regards to character loading, but the title screen is the main bulwark against encounter loading issues.



I plan on a full revamp of the cards in a future version, pretty much replacing everything. Exactly how I should go about that though is tough to figure out.

Some players may only want dicks, some want no dicks, some want only anthro, some are okay with feral but not really weird ones like Weedle, there's a lot to balance here.

I wish I could accomodate everyone but I am a solo dev, and every filter and exception I make needs to not just hide the cards in the collection, but also not count the cards when considering requirements/achievements, block the cards from appearing in the random jiggies, etc. And I also have to handle the cards players collected before they realized they wanted to filter some. Off the top of my head there are quite a few categories:

bara/muscular males
anthros with dicks
ferals with dicks
weird critters with dicks
bbw females
anthros with pussies
ferals with pussies
weird critters with pussies

And then tons of subcategories and questions within them (do magnemite and diglett go in the same category as weedle and metapod in the weird critters? Or should bugs have their own category? Should I make versions without a dick for every pocketman and have them be alternate art you can toggle between? Or should both versions be collectable? What about anthro/feral? Should charmander have tits? Should I do some human on anthro shots? What about pokephilia with a female human focus?)

Maaaan I don't have enough brainpower to think about this rn, I'll leave it to future noodle, he always knows what to do.



Caught and will be fixed in v4. Thanks for letting me know though.



I had a hard time replicating these, here's how the game looks on my end:

View attachment 4811404 View attachment 4811405 View attachment 4811406

I tried it on chrome too but it looked fine to me except the side menu wouldn't scroll all the way off the screen:

View attachment 4811407

I'm not sure what is going on but for reference I made the desktop ver for a 1080p display and the mobile version using my android phone. I only have those machines to test on and just adjusted things until they looked right to me, are you playing on another kind of device? Messing with my window dimensions I was able to get something that looks kind of like what you described by resizing to an almost square-ish aspect ratio:

View attachment 4811408

If we are just on different machines unfortunately there's little I can do. The only thing harder than trying to get CSS working right is trying to make it work right on a display I don't have T.T



Good to know, I'll check it out. While it's not a big issue in the current version in the future when I have more complex collectables and requirements something like this could break things.



Something's up with neocities and caching data, it's outside of my field of knowledge but I reuploaded the files again, it should fix itself eventually.



It looks like the image is looping, strange. Maybe it's to do with the image size I chose and how many pieces it's getting cut into.



Maybe, though trying to replicate this one and test fixes will be a nightmare lmao. I'll put it off for future noodle to deal with UwU



I'd say make one post at a time with a list and update the list through edits, making a new post after whenever I've responded. I check every new post on here since my last one. Then I'd also be able to make a list of responses instead of cutting your posts apart like this.
It is different between the two because honestly very much prefer Helena's design and look but I get you. I will just have to ignore her full stop then.
 
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TeakOxls

Newbie
Apr 12, 2022
36
59
First and foremost, can't wait to gen an 'official' Monster Fucker Permit. "Why yes, officer, I do have a license for this Magzul."

Secondly, I can second the Learned jiggy bug, on the download version.* (It's doubly a pain, because I found The Learned to be one of the harder ones.) I can also add that I'm pretty sure Riley isn't the only Jiggy with the looping issue, but I do not have the brain to go back and check all of them.

Thirdly, I love the direction Helena is going, and look forward to her satisfying my switch itch. In that vein, I was probably always going to avoid FeMC route like the plague, because the stuff Felkesste is talking about is the exact opposite of my thing, and even undertones of that would have had me running. All this to say that people who don't want that and will still pick FeMC route are looking like a very narrow slice, so don't be afraid to experiment with that side of things. Especially because:

Writing for Anomaly Vault taught me I am very bad at writing when I feel things are getting repetitive, so each character bringing something unique to the table is very important.
Also, I hate to add to the bug pile, but I come bearing that most dastardly of nuisances. Minor text errors.
(Also two semi-real errors in Bluebell Scene3 and Cayenne Scene1. All of this from the neutral-but-meat-preferred version.)
Error - Angelica RadioScene1.png Error - Angelica RadioScene4or5.png Error - Bluebell Scene3.png Error - Cayenne Scene1.png Error - CayenneSorbet NightScene.png Error - Hole IntroScene.png Error - Hole IntroSceneAgain.png Error - Riley Scene3.png Error - Riley WallScene.png Error Riley WillBreakScene.png Error - Sorbet Scene2.png

*Update: The Learned 'Tarot' jiggy also resets on the Downloaded version any time that you continue from the title screen. Or at least it was doing that, up until I switched to Easy mode to speed up testing. Now it's staying solved.
 
Last edited:

DocMadfox

New Member
Aug 31, 2017
2
0
Fingers crossed for an Intersex male mode for the two guys without it. It's a rarity and I love that Vegetarian mode makes Cayenne one.
 

Theovonpapen

Active Member
Sep 2, 2020
749
782
A few bits of fun experimenting with fpov stuff before I get back to work on v4's content:

View attachment 4811392 View attachment 4811393 View attachment 4811394

It's unfortunate that PNGs can't save layers. I imagine I'll get a lot of use out of these overlays on the FeMC route. I also need to make one that allows me to do cutaways of the player character's reaction.

Trying to get multi-character shots to work is still quite difficult so I built this set of shots out of pieces and I'll add a background later:

View attachment 4811395 View attachment 4811396 View attachment 4811397

I'll probably zoom in on the second shot after that so I get some variety in the image composition.
I see that the fox has become nothing more than a mind-broken slave to sex. Definitely like the change of details of the eyes when they get mind controlled by OC's cock.
 
May 5, 2023
143
167
This list is a good idea, though I've also gotten feedback that I should add a way to make all of the clothing non-exclusive with each other so that players could wear a jacket over their shirt, which would work best with the current layer system. I'd still need to have some kind of layer selection though, otherwise the accessories layer would be exclusive with each other and you couldn't wear a hat and glasses.
My intention was for the "accessory" layers to support multiple items, just didn't mention it since the ordering within them didn't really matter with the existing set. (Wearings two pairs of socks or four hats is the player's fault and no ordering options will fix it, and the rest don't overlap.)

Further refinement of the idea:
Code:
0 Base layer
1 Tits (May need to hide based on topwear?)
2 Skin layer & Expression (Freckles, tattoos, body writing, scars) (multiple allowed)
3 Accessories 1 (Socks, leggings, masks, glasses, pasties) (multiple allowed)
4 Genitals (Hides when pants are worn) (Split optional to allow different dick/ball combos)
    3.1 Balls
    3.2 Dick
5 Clothing (Order controlled based on tucked/untucked)
    5.1 Shoes
    5.2 Bottomwear (Split optional to allow skirts over pants)
        5.2.1 Pants/Underwear/Swimwear
        5.2.2 Skirt
    5.3 Topwear (Split optional for straps under shirts)
        5.3.1 Bra/Swimwear
        5.3.2 Shirt
    5.4 Accessories 2 (necklaces, breacelets, things you might wear over or under your shirt) (multiple allowed)
6 Outerwear (Jacket)
7 Hair
8 Accessories 3 (Hat) (Large masks may need to go here rather than Acess 1?)
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
773
1,972
Alright! I'm happy to show off the new look of the non-furry mode cast.

I trained a new model without any shortstack images and generated as cowboy shots, before then manually adding on the legs & feet of all images to ensure that none of the usual squishing would occur while still keeping the quality of the closer shots. Then I made sure to manually regenerate, overlay, and erase until the whole thing looked cohesive.

I'm quite chuffed with the look of them, I think they strike a balance between appealing more to the vanilla audience while also matching Syrup Town's style better.

001-meat-full.png 001-veggie-full.png 002-meat-full.png 002-veggie-full.png 003-meat-full.png 003-veggie-full.png 004-meat-full.png 004-veggie-full.png

005-full.png 006-full.png 007-full.png 008-full.png

009-full.png 010-full.png 011-full.png 012-full.png 013-full.png

The next steps are:
* I'll retrain a fleshy model with these so the AI is better at full body images without squashing down to shortstack proportions.
* Generate nude shots for each character (maybe extra outfits too?)
* Create inpaint masks for every one of the clothed and nude shots of each character.
* Figure out the final list of new expressions I want in game (like having a non-sad surprised image, a teasing/smug face, etc).
* Generate the full expression sets using the inpaint mask. I'll use a high denoising strength.
* Re-img2img everything repeatedly at lower denoising strengths to make the inpainted new expressions blend into the face more.
* Clean up each image to remove messy stray hairs, shadows below the feet, and areas where the background will be hard to remove.
* Use RemBG to cull all the backgrounds.
* Manually check each expression to make sure none of the background is left over, and that nothing important like the scleras were removed.
* Sort them all into the new fleshy folders.

And that's just for the expressions. I'll still have more to do for all the game's images as well. But this noodle believes in himself!

I will say though, the non-furry version may have extra costumes disabled for a while. That's just the way the cookie crumbles, the hair on the non-furry cast is a lot harder for RemBG to remove the backgrounds from cleanly, so there could be a lot more manual work for each image.

First and foremost, can't wait to gen an 'official' Monster Fucker Permit. "Why yes, officer, I do have a license for this Magzul."


Secondly, I can second the Learned jiggy bug, on the download version.* (It's doubly a pain, because I found The Learned to be one of the harder ones.) I can also add that I'm pretty sure Riley isn't the only Jiggy with the looping issue, but I do not have the brain to go back and check all of them.


Thirdly, I love the direction Helena is going, and look forward to her satisfying my switch itch. In that vein, I was probably always going to avoid FeMC route like the plague, because the stuff Felkesste is talking about is the exact opposite of my thing, and even undertones of that would have had me running. All this to say that people who don't want that and will still pick FeMC route are looking like a very narrow slice, so don't be afraid to experiment with that side of things. Especially because:




Also, I hate to add to the bug pile, but I come bearing that most dastardly of nuisances. Minor text errors.

(Also two semi-real errors in Bluebell Scene3 and Cayenne Scene1. All of this from the neutral-but-meat-preferred version.)


*Update: The Learned 'Tarot' jiggy also resets on the Downloaded version any time that you continue from the title screen. Or at least it was doing that, up until I switched to Easy mode to speed up testing. Now it's staying solved.
That jiggy bug is confusing me more and more by the second. It isn't resetting on easy mode? Eh?! Could you perhaps send me your save as a .noodle file? Either posting it on here or dming me would be a big help.

And ty for letting me know about the text errors, I'll fix those right up! There's no need to feel bad about adding to the pile, it's much better they end up on my plate than left in the game.

Fingers crossed for an Intersex male mode for the two guys without it. It's a rarity and I love that Vegetarian mode makes Cayenne one.
What did you mean by this? Are you asking for versions of Riley and Jasper without dicks?

Sorry, but I don't plan on making every character's sex selectable, just Angelica, Bluebell, and Cayenne.

I see that the fox has become nothing more than a mind-broken slave to sex. Definitely like the change of details of the eyes when they get mind controlled by OC's cock.
I'm confused. I assume by fox you mean Riley, though he is a wolf (It's easy to get them mixed up though). But in the images I posted he's going nuts over a female human's pussy, not a cock, and he is humping her leg.

The descriptions of the two argent science jiggies appear to be mixed up.
Will fix, ty! I should replace those with something better at some point.

My intention was for the "accessory" layers to support multiple items, just didn't mention it since the ordering within them didn't really matter with the existing set. (Wearings two pairs of socks or four hats is the player's fault and no ordering options will fix it, and the rest don't overlap.)


Further refinement of the idea:
That list could be very useful for creating a default layer list, like when generating previews or putting on a new piece of clothing, I appreciate it! Clothes could be placed at first at the default level and can be moved up or down in the layer menu.

The layer menu is still required, as you have things like shoes on the layer above balls (thighboots would cover the testes). But then there's situations like regular boots & pants, where you'd want the boots on the layer above bottomwear. There really is no getting around the need for that layer reposition menu.

Interesting you have a tits layer, I hadn't considered that. The way the system works is I have a feminine and masculine doll, one of which has booba and the other is flat. That way I only need to design a feminine and masculine variation of each upperwear, while all bottomwear only cares about whether you have a dick. This does come with the side effect of the male protag being absolutely caked up.

Random fun fact, the only real angry feedback I've gotten on the game directly has been a few people upset over the male MC's thunder thighs, these are from mopoga:

feedback1.png
feedback2.png
feedback3.png

Someone directly dm'd me over discord about it too but I closed that dm a while back and didn't think to save a screenshot.
 
May 5, 2023
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The layer menu is still required, as you have things like shoes on the layer above balls (thighboots would cover the testes). But then there's situations like regular boots & pants, where you'd want the boots on the layer above bottomwear. There really is no getting around the need for that layer reposition menu.

Interesting you have a tits layer, I hadn't considered that. The way the system works is I have a feminine and masculine doll, one of which has booba and the other is flat. That way I only need to design a feminine and masculine variation of each upperwear, while all bottomwear only cares about whether you have a dick. This does come with the side effect of the male protag being absolutely caked up.
The boots-pants, shirt tucked/untucked, etc is why I had all of those in Group 5 and mentioned the 5.x groups would be reordered as needed. But the thigh thigh boots indeed don't have a good solution. Damn edge cases, ruining my well organized system.

The boob layer was added because I realized the pasties, and any future skin/access1 layer items on the chest wouldn't work with the big tits if those stayed a "shirt".
 

TeakOxls

Newbie
Apr 12, 2022
36
59
That jiggy bug is confusing me more and more by the second. It isn't resetting on easy mode? Eh?! Could you perhaps send me your save as a .noodle file? Either posting it on here or dming me would be a big help.
Sure, I'll send it over. Not sure how much help it'll be, since the problem is no longer occurring after the attempt on Easy Mode, but it can't hurt! (Maybe Rexizor can also send over their 'unfixed' file for comparison?)
 
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NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
773
1,972
Sure, I'll send it over. Not sure how much help it'll be, since the problem is no longer occurring after the attempt on Easy Mode, but it can't hurt! (Maybe Rexizor can also send over their 'unfixed' file for comparison?)
No need, I found it thanks to your save data. I just needed a save where someone had done all the jiggies manually.

One thing that happened with Hentai University was that save data was becoming too long for some devices to copy. To solve this, I created a superflag system, where the game notes if you have a large collection of flags the player will always have together, and then groups them into a single flag denoting full completion.

The issues was either a missing comma in the superflag requirements, or my code wasn't handling leading spaces well. After fixing both the issue stopped happening and I'll include the fix in v4. Thanks!
 

TeakOxls

Newbie
Apr 12, 2022
36
59
Ah, great! Glad to have helped nail that one down, because I vaguely remember it being one of the issues with my V2/V2.5 save file, as well. (There were also a bunch of issues regarding trophies and gender issues with collectibles, but my shiny new V3.1 save has none of those problems.)
 
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Rexizor

Member
Mar 4, 2021
207
92
I had a hard time replicating these, here's how the game looks on my end:

View attachment 4811404 View attachment 4811405 View attachment 4811406

I tried it on chrome too but it looked fine to me except the side menu wouldn't scroll all the way off the screen:

View attachment 4811407

I'm not sure what is going on but for reference I made the desktop ver for a 1080p display and the mobile version using my android phone. I only have those machines to test on and just adjusted things until they looked right to me, are you playing on another kind of device? Messing with my window dimensions I was able to get something that looks kind of like what you described by resizing to an almost square-ish aspect ratio:

View attachment 4811408

If we are just on different machines unfortunately there's little I can do. The only thing harder than trying to get CSS working right is trying to make it work right on a display I don't have T.T
Hmm... that is weird. I'm using Opera GX, if that changes anything, but I doubt it. And I doubt it'd be worth the effort to check. I'm running it on a normal laptop computer, normal display resolution and dimensions, as far as I'm aware. Here's what it looks like for me:
1748196194078.png
You see how the left edge of the graphics are cut off a bit, and the right side has the scroll bar way too far to the left?
Also, the word-cutoff thing is only an issue for me when I'm not in collapsed mode (with the exception of Mary-Lou's Jiggy specifically, since its name is just that long). The Jiggy titles are just too long to fit in their tiles.

Oh, and BTW, is there supposed to be something in the middle picture frame of the collection room? I'm fully-completed, as far as I'm aware, and that frame is still empty on my end.
 
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Firebrand07

Newbie
Apr 13, 2018
44
46
I must say I love this kinda stuff. I don't mind AI at all. In fact, I think you, dev, are doing EXACTLY what I hoped for with it, which is using it as a tool to enable people that got a story in their mind or just really hot situations but lack the resources (either financial or skills) to hire proper artists to put a erotic or porn story/idea in front of others' eyes as closely as they could to what they imagined it.
Also - as a shortstack (+harem +sandbox) lover myself - I really like your designs and hope to see more from you in the future.
I need to ask, I checked your github link but it just gives me "Site not found". I wonder if maybe it was broken or you moved your index elsewhere.

In the meantime, just know that I really like what you're doing and I am excited to see more from you.
 
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