NoodleJacuzzi

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Game Developer
May 20, 2019
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I got sucked into playing palworld and an entire week vanished...

Thankfully I finished writing Mary-Lou, so v5 isn't too far away!

2025-7-3-003.png 2025-7-3-004.png 2025-7-3-005.png

I look forwards to any feedback you all will have on her. Hopefully as the game grows some of those people who write essays about character plotlines will appear in the thread so I can get that sweet sweet long-form feedback. I'm not saying I need someone to make a 7 hour Syrup Town video essay, but... I hope Master of Puppets comes over from hentai university someday.

Anyways she currently has people testing her but as I work on overhauling the pocketmanz cards I am facing a bit of a conundrum. I had an idea to make common cards combine into rare ones, and that combined with wanting to make male & female variants of cards, as well as feral/non feral ones, and ones with different bodyshapes... Etc. I generated several hundred cards, went a bit crazy...

I'm currently doing a poll on how I should handle it:

2025-7-3-007.jpg

Of course direct feedback would be very helpful too. Should I do something specific with rarity? With bodytypes? I haven't coded it in yet, but there are male/female/feral/dickgirl tags in the code for future content filtering.

What would also be helpful is you can also hop onto the PTR yourself, use the even the funko pops cheat code and look at all the cards I generated. Finding errors and noting your favorites will help if the poll says I should cut cards down.


Mobile:

Keep in mind this is a testing server, don't make it your main way to play please. Features are regularly broken/changed and save files can be borked.

All that's left after that's figured out is v5's meat content! Since I'm doing stuff with cards and helena, maybe some foxes as well?

Oh! And I almost forgot, I made a tiermaker for the game's cast:


Feel free to rank them by design or by how their stories have gone so far, or in silly ways like this:

tierBath.png tierDom.png tierHeat.png tierHumans.png

I'm sure you don't need context on any of these, you're all very smart cookies.

Confused how to Download and play; on PC DL all PNG and all WEBP unzip WEBP, then unzip PNGs and drop the content inside Syrup Town folder created when you unzipped the WEBP.

Great content, all still images Ai Cg, would love to see pubic hair, animations, audio and more images. Great work so far Dev !
Technically the entire cast has pubic hair.

I've given animations and audio a few tries now, but most services don't allow for NSFW, or the locally-runnable models are still too low quality. Or I just suck at trying to use them. If I can't get the AI to finish a basic sentence properly, getting one to moan sounds like a herculean task.

Glad you had fun!

WEBP and PNG are just different image formats, you only need one, not both. Difference is WEBP is slightly lower quality images, but take less hard drive space.
PNG = Higher Res Images but Higher Game Size
WEBP = Lower Res Images but Smaller Game Size
I haven't noticed much of a quality difference actually, but windows and a bunch of programs are a bit of a nonce about opening .webp files. Is the quality drop noticeable on your guys' end? Maybe my eyes/monitor are just bunk.
 

MisterPinkie

Newbie
Dec 12, 2021
44
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Y'know, while you're reworking the collectibles, is it possible to have just a blank portrait instead of the predetermined E*v*e/Learned cards, and have a system to pick a favorite one that gets displayed instead? It'd be nice to have a bit more customization for your house, plus it would avoid needing a meat/veggie version since the player could just pick a version they like. Even if you limit the pocketmanz choices to like, the full-body rares so they fit the frame better, some choice is more fun than no choice! Though, it might also be a lot of effort for not much reward...
 
May 5, 2023
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I'm currently doing a poll on how I should handle it:
Q1: Everything or Sets. As an omnivore I violently oppose option 3. Leaning towards sets personally (not necessarily divided by sex) just to make it easier to navigate large collections.
Q2: Variety. Though combining might be a bit ambitious since it would require a system for players to collect multiple copies of the same card.
Finding errors and noting your favorites will help if the poll says I should cut cards down.
Issues:
* The fact it resets you to page 1 any time you close a zoom in is incredibly annoying and makes it a pain to review cards on later pages.
* Last page either doesn't have a previous page button, or it does but you can't scroll down to it because it only has 1 row of cards.
* It's currently attempting to read the magazine covers as cards.

Preferences: Furries, Ferals, Animal genitals (Both in general, and because furries look weird with human dicks, and ferals look even more wrong with them.)
Also nice to see some busty-feral representation, shit's rare. Though actual crotch teats/udders would also be nice to see if the model can do them.

Weird art: Is the last C*l*sd*r image a dickgirl with a weird sheath or a female with a really fucked up pussy? I assume the latter since there isn't a single other piece of art in this game with a dick not at full mast. They also have 5 legs either way.
I haven't noticed much of a quality difference actually, but windows and a bunch of programs are a bit of a nonce about opening .webp files. Is the quality drop noticeable on your guys' end? Maybe my eyes/monitor are just bunk.
I haven't done a side by side, but it's inherent to the formats. Png is lossless compression, it will never lower the image's quality no matter the compression level, but has a bigger minimum size as a result. Webp is a hybrid format, it starts off lossless, bit will start degrading the image as you increase the compression.
Depending what setting you're using on the webp the image quality may actually be identical between the two.
 

icollectsouls

Active Member
Jul 15, 2018
671
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Anyways she currently has people testing her but as I work on overhauling the pocketmanz cards I am facing a bit of a conundrum. I had an idea to make common cards combine into rare ones, and that combined with wanting to make male & female variants of cards, as well as feral/non feral ones, and ones with different bodyshapes... Etc. I generated several hundred cards, went a bit crazy...

I'm currently doing a poll on how I should handle it:
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Of course direct feedback would be very helpful too. Should I do something specific with rarity? With bodytypes? I haven't coded it in yet, but there are male/female/feral/dickgirl tags in the code for future content filtering.
I'd prefer sets, I don't really know if I care too much about combinable necessarily but having a decent variety for each mon would be nice. Tags would be nice because I would prefer not to see dicks unless there's also breasts on the same subject.

I think this highlights another issue with the "vegetarian" and "carnivore" distinctions though, because it makes it seem like a "gynephilic" and "androphilic" distinction but instead is (unfortunately-clumsily) purely based on genitalia. Vegetarian mode, based on the characters who can appear in it + with the genitals they have, ends up being a mode for people who are into (cisgender, for lack of a better word) women but are also fine with a completely flat non-binary person as long as they have a pussy (Cayenne)? Carnivore ends up being a mode for cock-obsessed bisexuals because characters with feminine figures and identities still appear, they just have dicks, which isn't something that any of the homosexual men that I know are into. They'd sooner get with a guy that has a pussy than a girl with a dick.
 

NoodleJacuzzi

Active Member
Game Developer
May 20, 2019
802
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cow girls always remind me of this pic
It is always morally correct to touch the cow, and you should, in fact, do it now

1181899-1629191495-solo, anthro, arms outstretched, reaching towards viewer, close-up, upper b...png

Y'know, while you're reworking the collectibles, is it possible to have just a blank portrait instead of the predetermined E*v*e/Learned cards, and have a system to pick a favorite one that gets displayed instead? It'd be nice to have a bit more customization for your house, plus it would avoid needing a meat/veggie version since the player could just pick a version they like. Even if you limit the pocketmanz choices to like, the full-body rares so they fit the frame better, some choice is more fun than no choice! Though, it might also be a lot of effort for not much reward...
I think that old image uses a different aspect ratio, but I'll give it a shot. I had to manually edit the posters into Sharly and Sorbet's house so I can't just use the same code though.

That gives me the idea to make the collection screen for pocketmanz work the same way, like it's just one card per 'mon but it leads to a selection screen of unlockables. That would replace the need for pages and reduce the total number of cards onscreen. That also might be a lot of effort for not much reward too though.

Q1: Everything or Sets. As an omnivore I violently oppose option 3. Leaning towards sets personally (not necessarily divided by sex) just to make it easier to navigate large collections.
Q2: Variety. Though combining might be a bit ambitious since it would require a system for players to collect multiple copies of the same card.

Issues:
* The fact it resets you to page 1 any time you close a zoom in is incredibly annoying and makes it a pain to review cards on later pages.
* Last page either doesn't have a previous page button, or it does but you can't scroll down to it because it only has 1 row of cards.
* It's currently attempting to read the magazine covers as cards.

Preferences: Furries, Ferals, Animal genitals (Both in general, and because furries look weird with human dicks, and ferals look even more wrong with them.)
Also nice to see some busty-feral representation, shit's rare. Though actual crotch teats/udders would also be nice to see if the model can do them.

Weird art: Is the last C*l*sd*r image a dickgirl with a weird sheath or a female with a really fucked up pussy? I assume the latter since there isn't a single other piece of art in this game with a dick not at full mast. They also have 5 legs either way.

I haven't done a side by side, but it's inherent to the formats. Png is lossless compression, it will never lower the image's quality no matter the compression level, but has a bigger minimum size as a result. Webp is a hybrid format, it starts off lossless, bit will start degrading the image as you increase the compression.
Depending what setting you're using on the webp the image quality may actually be identical between the two.
Collection navigation is def important, I think I lean the same direction on Q1 and Q2 you do. The sets being separated by sex is moreso just so that similar art shots aren't as noticablely samey. Off the top of my head two K*tr*ss cards look basically identical aside from one have a dongus.

As for the issues with the paging system yeah it was a last minute addon since loading over two hundred and fifty images was straight up breaking on phones. I'm not sure if the model can do crotch-teats, I've never tried and don't know the keyword for them, I'll have to check what it might be.

Yeah that one celesdeer does have an extra leg, oops. It was meant to just be an extra large pussy to go with the booba.

I'd prefer sets, I don't really know if I care too much about combinable necessarily but having a decent variety for each mon would be nice. Tags would be nice because I would prefer not to see dicks unless there's also breasts on the same subject.

I think this highlights another issue with the "vegetarian" and "carnivore" distinctions though, because it makes it seem like a "gynephilic" and "androphilic" distinction but instead is (unfortunately-clumsily) purely based on genitalia. Vegetarian mode, based on the characters who can appear in it + with the genitals they have, ends up being a mode for people who are into (cisgender, for lack of a better word) women but are also fine with a completely flat non-binary person as long as they have a pussy (Cayenne)? Carnivore ends up being a mode for cock-obsessed bisexuals because characters with feminine figures and identities still appear, they just have dicks, which isn't something that any of the homosexual men that I know are into. They'd sooner get with a guy that has a pussy than a girl with a dick.
Gender is too complex for me, so I use carnivore and vegetarian as marketing terms because they get my point across and also don't invite as many arguments as, say, "straight mode" vs "gay mode", or "men only mode" vs "girls only mode". Penis vs pussy is a strict and easy binary I don't need to think about and is easy to communicate. Whereas when I was making the tags I was pretty stuck on a bunch of them whether to categorize them as male vs female:
celesdir-futameat-feral-rare-wide-001.png celesdir-meat-feral-common-wide-002.png daedream-meat-rare-tall-001.png dazzi-futameat-uncommon-wide-001.png flambelle-meat-common-wide-002.png gloopie-futameat-rare-wide-001.png katress-futameat-common-wide-002.png lyleen-futameat-uncommon-wide-001.png nyafia-meat-rare-wide-001.png petallia-futameat-common-wide-001.png splatterina-futameat-common-wide-001.png

I recommend trying to categorize them for yourself before reading the spoiler, it'd be interesting to see where we differ.
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I don't like masculine designs (hence why pretty much every character is feminine with wide hips and girly eyelashes) and the line between femboy and futa sans pussy is basically invisible, and even more difficult is how that line is positioned differently for lots of people. It's more me keeping my head down since arguments about gender just distract from discussing game design. Hence why nothing in game really draws attention to Cayenne's gender, they were initially male (and based on Tom Nook) but I didn't want to have to make a system to change their pronouns based on sex, but I also didn't want a third system character using she/her. Reading them as non-binary is literally correct but the intent when making them is that their gender is whatever you want it to be.

I can't actually think of any time the modes being lacking has come up, and I've been making games for years now. I'm not saying you're wrong that they are, and I'm sure many lurkers agree with you, hence why I'm adding the filters and modes and giving all this thought. Maybe up until now my core audience really has been exclusively normie men okay with flat-chested nonbinary woman and cock-obsessed bisexuals. That sounds... Pretty accurate actually now that I think about it
 
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BackRunner

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Jun 19, 2017
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I haven't noticed much of a quality difference actually, but windows and a bunch of programs are a bit of a nonce about opening .webp files. Is the quality drop noticeable on your guys' end? Maybe my eyes/monitor are just bunk.
I see. Well, to be honest, I don't see much difference too. However, the PNG version just gets delays longer than WEBP ones. And I have a very old laptop..... like a decade old laptop. I do have a PC but my laptop is the one I use at work.
 
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icollectsouls

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Jul 15, 2018
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Gender is too complex for me, so I use carnivore and vegetarian as marketing terms because they get my point across and also don't invite as many arguments as, say, "straight mode" vs "gay mode", or "men only mode" vs "girls only mode". Penis vs pussy is a strict and easy binary I don't need to think about and is easy to communicate. Whereas when I was making the tags I was pretty stuck on a bunch of them whether to categorize them as male vs female:
View attachment 5008461 View attachment 5008462 View attachment 5008463 View attachment 5008467 View attachment 5008469 View attachment 5008470 View attachment 5008472 View attachment 5008474 View attachment 5008475 View attachment 5008479 View attachment 5008480

I recommend trying to categorize them for yourself before reading the spoiler, it'd be interesting to see where we differ.
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So for me, I can't really think of any feral designs being "dickgirl" without either proper context for the characters/their identities (which I think is really important) or the presence of boobs and/or vagina somewhere on the design (less important but still a strong deciding factor). There's "feral" MLP art out there where they're portrayed as dickgirls without pussy or boobs, but because I have the context of the show (or the context of the art itself), my brain is able to say "those are girls with dicks. Feral horse girls with horse cocks, yes, but still girls." The first two goats(?) are basically indistinguishable in that regard except maybe the first one looks like it has boob? Otherwise there's nothing "signaling" to my brain about any possible gender and they just register as male ferals with slutty faces.
The only one I'd personally call a dickgirl without context is the plant one with the legs spread, because the design itself just seems a little more "naturally feminine" + the exposed nipple feels like it's there because, y'know, the whole thing about women's nipples being more ~taboo~ when exposed and whatnot.
I don't like masculine designs (hence why pretty much every character is feminine with wide hips and girly eyelashes) and the line between femboy and futa sans pussy is basically invisible, and even more difficult is how that line is positioned differently for lots of people.
It's funny because I personally feel like it's actually a very strong distinction, like an extra-thick solid black-and-yellow warning line between them, but maybe that's just my "exclusively into women but doesn't care if they have a vagina and/or penis" sexuality coming into play.
Much like the feral question earlier, this is where my personal importance about context and presence of boobs (if we're already talking "sans pussy") comes into play. Just from a visual standpoint, Angelica/Bluebell with a dick and Helena are nowhere near the same as Jasper and Riley. The boobs make a huge difference, and Angelica and Bluebell have a more distinctly-"feminine" style of dress.
If we look at all the upcoming characters via the note taker cheat, then despite her lack of breasts, Nutmeg is still a lot more feminine at first glance than Marlow (also despite having a much bigger cock than him, lmao) because she's wearing a dress. It's a simple thing, sure! But when all the male-identifying characters are wearing gender-neutral-to-arguably-masculine clothing, and all the female-identifying characters are wearing gender-neutral-to-arguably-feminine clothing, then it's also a stronger visual cue than one might realize at first. We also have the logbook's context that Nutmeg is referred to by feminine pronouns and (presumably) has a more "feminine" personality.
It's more me keeping my head down since arguments about gender just distract from discussing game design.
And now we've hit the point where "arguments about gender" and "discussing game design" have had a head-on collision, lol. I don't blame you for wanting to keep your head down about this though, especially with how toxic people on either side can get (but in my experience it's way more of the "girls with dicks aren't girls!!!" crowd that are way more toxic.)
I can't actually think of any time the modes being lacking has come up, and I've been making games for years now. I'm not saying you're wrong that they are, and I'm sure many lurkers agree with you, hence why I'm adding the filters and modes and giving all this thought.
Admittedly, I do think I am a bit of a "fringe case," because I don't really know if there's a lot of other users on here that necessarily share my specific attractions, but I appreciate the consideration nonetheless.
Maybe up until now my core audience really has been exclusively normie men okay with flat-chested nonbinary woman and cock-obsessed bisexuals. That sounds... Pretty accurate actually now that I think about it
This also sounds right because I don't know if there's any of your games that let you have a cis woman x cis woman sexual encounter?

(apologies for this reply getting out of hand but I ended up having a lot to say, apparently!)
 
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TeakOxls

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Apr 12, 2022
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I got sucked into playing palworld and an entire week vanished...
A week well-spent. Even aside from it being incorporated into your games, Palworld is just good. It got memed as 'Pokemon with guns', but is actually just a solid open-world survival game with monster-catching. And human-catching.

I look forwards to any feedback you all will have on her. Hopefully as the game grows some of those people who write essays about character plotlines will appear in the thread so I can get that sweet sweet long-form feedback. I'm not saying I need someone to make a 7 hour Syrup Town video essay, but...
Sorry, but this is probably the one character I'll wholly opt out of, along with the Veg ending. Got some trauma/hang-ups in regards to pregnancy, so this is a hard skip. On the upside, I did end up writing you an essay...

I'm currently doing a poll on how I should handle it:
Q1: Not the replacement. That's just sad days for the bisexuals.
Q2: Lots of cards just feels like the better call in every regard. Leaves you more flexibility to make whatever inspires you at a given moment, lets us get more content overall.

Of course direct feedback would be very helpful too. Should I do something specific with rarity? With bodytypes? I haven't coded it in yet, but there are male/female/feral/dickgirl tags in the code for future content filtering.
*cracks Knuckles* With that echidna out of the way, time to get down to business and out myself as a massive TCG nerd. Because you have a lot of options in this regard. I'm gonna go at this like you have no TCG/CCG experience, so apologies for the inevitable parts that explain things you already know. (Triple-spoilered for wall-of-text. Here's your essay.)

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Finding errors and noting your favorites will help if the poll says I should cut cards down.
LETTER TO FOLLOW.

Technically the entire cast has pubic hair.
Correct! And the best kind of correct! But also, one thing I've seen done for furry characters is just more/thicker/bushier fur to simulate a bush, if you do end up wanting to try and implement that.

That gives me the idea to make the collection screen for pocketmanz work the same way, like it's just one card per 'mon but it leads to a selection screen of unlockables. That would replace the need for pages and reduce the total number of cards onscreen. That also might be a lot of effort for not much reward too though.
Fair warning, depending on how many pals/mons(/Palmons? Are D*g*mon eventually going to end up in here?) you end up with, that might not eliminate the need for pages. Does sound like a good idea, though, and you could maybe put an indicator of some kind on the 'front page' of a manz once you have all of its cards/enough to trade-in.

Off the top of my head two K*tr*ss cards look basically identical aside from one have a dongus.
Eh, probably fine. Some TCGs and CCGs will release cards with very small changes in the artwork, and people still try to collect 'em all. Some people will even frame all the variations as a set. Plus, if you do end up implementing a pack system, I know I'd rather receive two similar-but-marginally-different cards than two identical dupes.

I recommend trying to categorize them for yourself before reading the spoiler, it'd be interesting to see where we differ.
Differed only on Dazzi and Katriss. Both just gave me more 'twink/femboy' vibes than actual femmes.

Maybe up until now my core audience really has been exclusively normie men okay with flat-chested nonbinary woman and cock-obsessed bisexuals. That sounds... Pretty accurate actually now that I think about it
Nope! Mark down one 'ass-obsessed bisexual' here! I do tend to slightly prefer cocks, but that's just because it rules out the option for unprotected vaginal, since, well, see the comments in regards to Mary-Lou.
 

NoodleJacuzzi

Active Member
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May 20, 2019
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LONG FORM FEEDBACK LETSGOOOOO

Before that though one of my tier lists was inaccurate, Angelica has in fact been out of town. She went to Brazil once:

!brazil (1).png

You can even see her in the background of a documentary series:

!brazil (2).png

I apologize for the mistake please take this collection of morning / bathtime images of the cast as compensation:

bath (1).png bath (4).png

bath (5).png bath (12).png bath (2).png bath (3).png bath (7).png bath (8).png

bath (6).png bath (13).png bath (9).png bath (10).png bath (11).png

I may add these as future morning events. Super short snippets to make sure mornings are varied such that each day feels distinct and unique. I noticed that in Hentai University players would tunnel in on one character at a time, which makes sense given how updates worked. Hopefully morning snippets do a good job reminding players the town is bigger than the character they're currently pursuing.

In addition to that, random low-chance nightmares too. Pov you're about to be assigned a mandatory 9-5:

nightmare1.png

Turns out Bluebell's tail was fake all along:

nightmare2.png

A totally smooth, earless, shaved Cayenne:

nightmare3.png

Riley's no longer interested in sex, how about some platonic handholding instead:

nightmare4.png

All of these have the player wake up in a cold sweat of course, thankful it's all just a dream.

I see. Well, to be honest, I don't see much difference too. However, the PNG version just gets delays longer than WEBP ones. And I have a very old laptop..... like a decade old laptop. I do have a PC but my laptop is the one I use at work.
I checked my programs and it looks like I have my .webp conversion program set to 90%. While I don't know what that means exactly, I do know that jpgs get lower in quality every time they are shared around.

Because I create fresh webp files with each update, that explains why the quality is very high. You should be totally fine continuing to play with webp images without worry. Hopefully the experience isn't too bad on a lower-power machine, I try to keep my games working on all the devices I can test, and the whole reason for the webp versions and update packs are for folks with low free space/download speed.

So for me, I can't really think of any feral designs being "dickgirl" without either proper context for the characters/their identities (which I think is really important) or the presence of boobs and/or vagina somewhere on the design (less important but still a strong deciding factor). There's "feral" MLP art out there where they're portrayed as dickgirls without pussy or boobs, but because I have the context of the show (or the context of the art itself), my brain is able to say "those are girls with dicks. Feral horse girls with horse cocks, yes, but still girls." The first two goats(?) are basically indistinguishable in that regard except maybe the first one looks like it has boob? Otherwise there's nothing "signaling" to my brain about any possible gender and they just register as male ferals with slutty faces.

The only one I'd personally call a dickgirl without context is the plant one with the legs spread, because the design itself just seems a little more "naturally feminine" + the exposed nipple feels like it's there because, y'know, the whole thing about women's nipples being more ~taboo~ when exposed and whatnot.

It's funny because I personally feel like it's actually a very strong distinction, like an extra-thick solid black-and-yellow warning line between them, but maybe that's just my "exclusively into women but doesn't care if they have a vagina and/or penis" sexuality coming into play.
Much like the feral question earlier, this is where my personal importance about context and presence of boobs (if we're already talking "sans pussy") comes into play. Just from a visual standpoint, Angelica/Bluebell with a dick and Helena are nowhere near the same as Jasper and Riley. The boobs make a huge difference, and Angelica and Bluebell have a more distinctly-"feminine" style of dress.

If we look at all the upcoming characters via the note taker cheat, then despite her lack of breasts, Nutmeg is still a lot more feminine at first glance than Marlow (also despite having a much bigger cock than him, lmao) because she's wearing a dress. It's a simple thing, sure! But when all the male-identifying characters are wearing gender-neutral-to-arguably-masculine clothing, and all the female-identifying characters are wearing gender-neutral-to-arguably-feminine clothing, then it's also a stronger visual cue than one might realize at first. We also have the logbook's context that Nutmeg is referred to by feminine pronouns and (presumably) has a more "feminine" personality.
That's an extremely interesting point you bring up there and I think it explains why everyone I speak to about Cayenne pegs them as a different gender. (So far I've read posts/gotten messages refering to them as non-binary, cuntboy, femboy, flat-chested girl, and one who said trans-masc).

The goal was that, hopefully, the player would go in making up their own context, and I'd avoid countering that narrative. So in general most vegetarians just consider Cayenne as one of the girls.

There's also a cut character based on Bob, he would have been a purple cat boy who wore a pink dress. He was actually replaced by Helena. And what's extra funny is I sometimes get feedback that Nutmeg feels too boyish.

And now we've hit the point where "arguments about gender" and "discussing game design" have had a head-on collision, lol. I don't blame you for wanting to keep your head down about this though, especially with how toxic people on either side can get (but in my experience it's way more of the "girls with dicks aren't girls!!!" crowd that are way more toxic.)

Admittedly, I do think I am a bit of a "fringe case," because I don't really know if there's a lot of other users on here that necessarily share my specific attractions, but I appreciate the consideration nonetheless.
I'm glad we're on the same page! I'm not saying both sides are the same of course, but if there are two pools and one has a piranha in it, and the other pool is like 50% piranha by mass, while one is in theory more dangerous I'm not willing to brave either (Mainly because I just don't like swimming).

This also sounds right because I don't know if there's any of your games that let you have a cis woman x cis woman sexual encounter?
Yes I've never really delved into creating lesbian content. Which is why I was quite surprised to see enthusiasm for the eventual FeMC route.

(apologies for this reply getting out of hand but I ended up having a lot to say, apparently!)
I appreciate people having lots to say. I've watched at least 13 different long-form game design analysis essays that break the 6 hour mark. I re-watch a 7-hour omega ruby analysis for fun, so I can assure you I very much enjoy reading breakdowns of my own content.

Tbh I'm actually not into the porn I make, maybe my brain is fried from staring at too many buttholes? But even when I started making Human Alteration App I knew I was in the porn game pipeline for the game part more than the porn part.

A week well-spent. Even aside from it being incorporated into your games, Palworld is just good. It got memed as 'Pokemon with guns', but is actually just a solid open-world survival game with monster-catching. And human-catching.
It's very good, I can't wait to start fresh again on a future release. I do miss throwing my pals out at range though, I hope either the legal situation clears up or someone mods it back in.

Sorry, but this is probably the one character I'll wholly opt out of, along with the Veg ending. Got some trauma/hang-ups in regards to pregnancy, so this is a hard skip. On the upside, I did end up writing you an essay...
That's fine. While she has 3 sizeable events where she's not pregnant, it's a dominant element of her character and even when her belly's flat every conversation is related to pregnancy somehow.

Q1: Not the replacement. That's just sad days for the bisexuals.
Q2: Lots of cards just feels like the better call in every regard. Leaves you more flexibility to make whatever inspires you at a given moment, lets us get more content overall.



*cracks Knuckles* With that echidna out of the way, time to get down to business and out myself as a massive TCG nerd. Because you have a lot of options in this regard. I'm gonna go at this like you have no TCG/CCG experience, so apologies for the inevitable parts that explain things you already know. (Triple-spoilered for wall-of-text. Here's your essay.)

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This is an excellent breakdown. While I know a lot of this through general osmosis of being a tcg nerd, it's very helpful to have all this in a single database. It didn't even occur to me until reading that I could use the lineart controlnet program to create ghost rares, even though I own several. I wonder if there's a way to use javascript translate the white channel to transparency so I don't need to worry about cropping out all the white?

I have explored using foiling patterns and gradient effects, though the results with the pocketmanz cards is barely noticable. I actually have many of them tagged at 3 different rarity levels but because I only have two frames (plus sparkles) they don't feel distinct enough. I should go find more transparent foil pattern pngs to experiment with.

I like how your example of lewd cards is 90% nearly nude girls, a shot of machamp's booty, and an inexplicable robot.

Your example with frostallion is pretty much exactly how I'd do the card combining. I'd like to do some kind of card-combining UI thing, there's lots of cool design space there, though the syrup town code is starting to get very spaghetti and v5 has already taken waaaay too long.


Correct! And the best kind of correct! But also, one thing I've seen done for furry characters is just more/thicker/bushier fur to simulate a bush, if you do end up wanting to try and implement that.



Fair warning, depending on how many pals/mons(/Palmons? Are D*g*mon eventually going to end up in here?) you end up with, that might not eliminate the need for pages. Does sound like a good idea, though, and you could maybe put an indicator of some kind on the 'front page' of a manz once you have all of its cards/enough to trade-in.
Digimon is tricky. There's no cohesive theme to them, a bunch are so feral that even I can't get behind them (Birddramon... Agumon's big ol eyes...) and a bunch are just straight up human.

The plan is if I do digimon it'll be not as a card thing but as something to do with computers, some short bit of renamon/veemon smut. Though if people request more digimons I can give them a shot.

It's also a very wide but niche series so there aren't enough checkpoint recognized digimons / lora models to make a sizeable collection. Sure the model can do gatomon, but it'd probably just be confused if I asked for bancholilymon.

Eh, probably fine. Some TCGs and CCGs will release cards with very small changes in the artwork, and people still try to collect 'em all. Some people will even frame all the variations as a set. Plus, if you do end up implementing a pack system, I know I'd rather receive two similar-but-marginally-different cards than two identical dupes.



Differed only on Dazzi and Katriss. Both just gave me more 'twink/femboy' vibes than actual femmes.



Nope! Mark down one 'ass-obsessed bisexual' here! I do tend to slightly prefer cocks, but that's just because it rules out the option for unprotected vaginal, since, well, see the comments in regards to Mary-Lou.
Ass-obsessed bisexuals are quite welcome here as well!

Oh hey look, a letter: J

And also, an answer to the request for error hunting:
Yeah the whipped-together page system currently in use is totally borked. It was very last minute haha.

Good to have a list of favorites! I find that pals are a lot more flexible in general than pokeymanz. I could even maybe do all of the pals, though people would need to make a lot more lora models for the remaining ones.

Having a complete paldex would be pretty cool. As far as I know there's no pals out there quite as un-sexy as, say, starmie, pinsir, or exeggcute. But I do also think I've already done all the popular designs.
 
Dec 16, 2021
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Yes I've never really delved into creating lesbian content. Which is why I was quite surprised to see enthusiasm for the eventual FeMC route.
There aren't a lot of harem-esque games like this that cater to people who want FeMC on Femme action, especially not one that caters to both the "carnivorous" and "vegetarian" persuasions. It's definitely one of the features I'm most looking forward to seeing down the line.
 
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TeakOxls

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Apr 12, 2022
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Before that though one of my tier lists was inaccurate, Angelica has in fact been out of town. She went to Brazil once:
I can only assume that, prior to the Great Syrup Town Firewall going up, she decided to visit on the request of a great number of polite humans requesting that she cooome to Brazil.

That's an extremely interesting point you bring up there and I think it explains why everyone I speak to about Cayenne pegs them as a different gender. (So far I've read posts/gotten messages refering to them as non-binary, cuntboy, femboy, flat-chested girl, and one who said trans-masc).
Yeah, I was definitely reading Cayenne as enby, but that may just be because of the sheer number of enbies I know. If I had to pick another option, I could see veg-Cayenne as trans-masc, or meat-Cayenne as a cis dude. (Also, yeah, whether they play with the optional NPCs as being meat or veg is probably going to bias a lot of peoples' answers.)

I'm glad we're on the same page! I'm not saying both sides are the same of course, but if there are two pools and one has a piranha in it, and the other pool is like 50% piranha by mass, while one is in theory more dangerous I'm not willing to brave either (Mainly because I just don't like swimming).
This is just a very, very good metaphor. I'm gonna steal it at some point.

I re-watch a 7-hour omega ruby analysis for fun, so I can assure you I very much enjoy reading breakdowns of my own content.
Maaaan, I need to get around to finishing AlphaSapphire, so that I can start watching ORAS content like that.

Tbh I'm actually not into the porn I make, maybe my brain is fried from staring at too many buttholes? But even when I started making Human Alteration App I knew I was in the porn game pipeline for the game part more than the porn part.
Huh, good to know for the future. Is that why Bitch Medicenter kind of got put on the back-burner? Just wasn't as meaty and interesting of a game to make?

While I know a lot of this through general osmosis of being a tcg nerd, it's very helpful to have all this in a single database. It didn't even occur to me until reading that I could use the lineart controlnet program to create ghost rares, even though I own several.
Eyyy, nice. glad it wasn't all redundant or useless information! And if you're struggling to make bespoke foils of the cards work, you could always make a slightly opaque rainbow image to just layer over them. Or another option I had forgotten that doesn't interfere with the art at all would be Hearthstone's cards.

I like how your example of lewd cards is 90% nearly nude girls, a shot of machamp's booty, and an inexplicable robot.
Have you seen the OZ-06MS Leo? Mmmph~
(Also, it was between Machamp and Kukui's abs for the P*kem*n TCG rep in that batch.)

Digimon is tricky. There's no cohesive theme to them, a bunch are so feral that even I can't get behind them (Birddramon... Agumon's big ol eyes...) and a bunch are just straight up human.
I mean... that's probably fine? In the same vein as how there's no Hoothoot or Noctowl cards, you can probably just cherry-pick, skipping Birddramon and the other ones you're not interested in/don't have the data for, yeah? Particularly given that the Baby and Child/Rookie stages are very child-coded. Was mostly just planting the seed in case you ever felt like throwing . Or any other mons from other franchises that catch your fancy, now that things are not restricted to only Pok*m*ns.
 

Haoss

Member
Jul 28, 2020
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Riley's no longer interested in sex, how about some platonic handholding instead:

View attachment 5015564
That's incredibly adorable, the least nightmarish nightmare ever XD (though I do get the joke). Even though I am bi, I usually favor girls more. But if I were to commit to a marriage route, Riley leads my candidates list and it's not even close, lol.

Been a while since I checked the thread, I usually get too anxious waiting for updates and tend to just wait until it's complete. I'm currently also waiting for FwB2 for that same reason. That being said, I wanna take some time to see what's new since I last played (2.5 I guess?) and read the update posts.
 

Rexizor

Member
Mar 4, 2021
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I want to leave my opinion on the card thing, but these back-and-forths with super long messages are too long for my tired brain to digest to know what's been discussed already, and what's actually being asked...

So I'm just gonna try off what I know:
I am a massive TCG collector, and notably less massive of a TCG player. I'd totally be down for the idea of packs and combining cards to make rarer variants, be they fullarts of some sort, or just shinier. My only concern is that you'll have to balance the amount of cards with the amount of actual gameplay present in the game. I don't want to finish all the content, and then have to fish and catch bugs repetitively for money to buy packs. But, I also don't want it to be so restricted I'm done with it way before everything else (although this is much more preferable than the former). I know I could use a cheatcode, but I also don't want to have to do that. If there's some sort of minigame with bug-catching, fishing, and/or something else to get money/cards via a minigame, I'd be more willing to do that, and there'd be a lot more wiggle room to get that "number of cards to other content" ratio in a good place.

In terms of the art and card variety (aka, the actual question being asked), my vote for Q1 is on option 2 if I had to choose, but I think a combination between 1 and 2 would be best. Something along the lines of "stacks" of cards would make the most sense to me, with a main inv screen with a "stack" for each 'mon, and you can click into that to look at all the cards from that character, probably sorted based on tags (anthro vs feral, meat vs veggie) and then rarity. Or perhaps a filterable inventory system, but that might be way too much work. Whatever you do, though, I vote absolutely no on #3. That would restrict you a lot, and would cut out people who like futa but not pure meat, assuming you only separate between meat/no meat. And assuming you do go with lots of cards and non-art-related rarities, you'll need some sort of separation regardless, so just #1 isn't going to work well.

I think a good way for allowing the player to collect or not collect whatever cards they like, given how gray the femininity/futa-nimity of ferals are, would be to start with a option to pick between humanoid-anthro male, female, and futa, since the lines are clearer there, and an option between meaty/non-meaty ferals, so you don't need to class some as futa arbitrarily. For me at least, that would be enough. I'm fine with the typical feminine anthro males you usually have, and I'd probably turn off the male ferals, since that's a bit much for me. So, separating the meat/no-meat by feral vs anthro would solve all my problems.

But, a small problem may still stand with the anthros. Like, one example I saw was Flambelle and Gloopie. Flambelle was classed as meat while Gloopie is futa, despite both being anthros with cocks and no explicit female characteristics (boobs or puss). Same sort of thing goes for, for example, the Katress and Nyafia you showed as example. Now, I don't know exactly what range of femininity you plan to have in your anthro cards, but if they're all going to be pretty femininely proportioned, a definitive rule of "If it has boobs/pussy, it's futa, if not, it's male", would be fine. If there are going to be more masculine males, then I would suggest a "femboy" category, or something like that (maybe call it "impossible meat" or "tofu" if you wanted to stay on theme), for meat-havers that could be classed as futa if not for the lack of explicit characteristics, and put any definitively masculine anthros in the purely male category. Although, this could entirely be moot if all the males are feminine like your usual fare.

This is assuming there aren't any ferals that can be definitively classed as futa specifically (like ones that have boobs), rather than "a mon that happens to have a feminine design but has a dick so could just be classed as Meat". Mostly just because I assume the model you're using doesn't really generate ferals with boobs or dick+pussy. if so, you might need a specific category just for them.

And I had one more wack idea, a nuclear option, if you will: Card-by-card disabling. You see a card you don't like, and you disable it. You get a new random card of comparable rarity (or something like that), and that card is permanently disabled, and is no longer needed for completion stats. Just a suggestion, I don't think it'd be necessary.

In regards to card amount, I say more is better. I think combining dupes into rarer cards is a good idea, but I'm a bit confused about how you're handling it. I see two ways of doing it: any Normal cards of a mon fuse into random Rare cards of the mon, which could include full arts and possible foils. In that case, keep a "dupes" tally for each mon, I see no gameplay benefit to forcing you to specifically use copies of the same card when combining. Second way would be: Each individual card would have rarer version(s) that you can fuse identical copies up into. In that case, each card gets a tally. Either way, I don't see any issue with cross-set compatibility (in case of the male-female split). So... yeah. Cards good! More cards better! And I like shiny things! I'm quite tired at the moment.

Let me know if I forgot anything, I wouldn't be surprised.
 

Lodyre

New Member
Jul 23, 2020
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Is my game bugged? I'm at 10/12 scenes for Sorbet and i cant get the last 2, i've gone everywhere, talked to everyone, went through all morning events and still cant figure out what to do...
 

NoodleJacuzzi

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Game Developer
May 20, 2019
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v5.png

v5 is out:

Syrup Town v5 Version Download (webp version):

Upgrade Pack from v4 to v5 (webp version):

.apk Version for Android Devices:

Syrup Town v5 Version Download (png version):

Upgrade Pack from v4 to v5 (png version):

Content:
* New Character: **Mary-Lou** the Cow Girl
* 3 New scenes for **Riley**
* 2 New Scenes for Helena, and you can now visit her house
* 22 New morning microscenes across the whole cast (don't appear in gallery!)
* Added 5 new jiggies. 1 was added to the pocketmanz card collection rewards, 4 were added as random obtainables.

Other changes:
* New character models and expressions for Cayenne and Riley
* New preferences menu added in the settings, currently allows you to toggle vegetarian/carnivore modes, and separates carnivore mode so people who don't like femboys can still have dickgirls
* Added selectors for the system character genders to the new preferences menu
* Music and sound now use volume sliders instead of buttons

Fixes:
* Changed the app logo to ST instead of the old SV
* Fixed Helena's logbook checking the wrong character

Known issues:
* Toggling feral content in the preferences currently does nothing, since it's meant to work with the new cards I haven't implemented yet.
* Some content (like the foxes) is still reliant on carnivore/vegetarian mode, instead of the more specfic fetish toggles in the preferences menu. I'll need to rewrite the scenes which use those checks for v6.

This update ended up being way more veggie-heavy than expected due to Mary-Lou. Because adding the pregnancy-focused character without any pregnancy content would have been very silly, I completed not only her intro but all the way to being invited to her house. Since some peeps can't access subscribestar I'll copy the info here:

Upcoming content:
* Bluebell needs a new model the most of the remaining old model cast, so she'll probably be one of the main characters of v6.
* The new cards and card system need more work, so I reverted back to the old Pocketmanz cards. All the new palcards are in the game files in the neocards folder in the images.
* I want to have future Helena scenes take place on a second tour of the town, but that's a fair bit of work to actually fill out what you'll do when touring around with her. So she's got a few scenes waiting for me to implement them.
* I worked up a prototype of the digging minigame from pokemon gen 4 and have been brainstorming exactly what to have you find in them:

002.png 001.png

* Aranom from the discord was playing with Wan2.1, an image-to-video model some Syrup Town scenes a shot. They posted their workflow so if I can get it working myself maybe animating the game is in the cards? Especially since Wan2.2 just released, here's two of the shots they posted:



* I made it for myself to avoid all the lag on mobile when trying to use Stable Diffusion over a network, so I made my own UI to bypass needing to use Gradio. I plan to re-tool it later as a prompt writer as well, allowing for shortcuts and saving character tag lists. The two main advantages are:
- You can just write "midna" instead of "midna, legend of zelda, shortstack, wide hips, thick thighs, helmet, one eye obscured, orange hair, ponytail, yellow sclera, red eyes, black body, white body, multicolor body, neon trim, fangs"
- If you add a tag that culls aspects, like "facing away", it will remove things not visible from behind, like the sclera, eye, and face tags.
Here's how the UI currently looks as I'm using it:

003.jpg

* Each time I want to add Cayenne content, I have to come up with something for them to build. One of those is a TV (short for tellyvision) with microscenes of shows airing in syrup town. One of these is where two of the new jiggies is from:

evilteamc.png sentaiv.png

Feel free to suggest any other stuff to make these micro-scenes from.

And all this in addition to all the other things on my to-do list I've posted with other updates, hoo boy! Lots to do, lots to do! I don't have a lot of experience writing pregnancy, so please feel free to give suggestions for Mary-Lou scenes.

Riley's new content is a pretty good example of how characters will get new content, a short sidequest full of nonlinear scenes. And finally, I wanted to put the new morning scenes into the gallery but given they're very short, only appear randomly, and I may make the hot morning ones only appear in the summer and do seasonal stuff, I kept them out of it. If you'd prefer I do something different with them, lemme know!

There aren't a lot of harem-esque games like this that cater to people who want FeMC on Femme action, especially not one that caters to both the "carnivorous" and "vegetarian" persuasions. It's definitely one of the features I'm most looking forward to seeing down the line.
I hope you'll enjoy it. Making the new paperdoll character models is taking way longer than expected, small errors really stand out and making everything line up means that the fleshy version may have to be delayed until everyone has a new model.

If I could only work out a good system for handling the femc pussy route, I could start on that without too much issue. I could take the easy route and just make a second characters folder, that'd prevent players from getting to content that isn't finished yet. Hrm...

The direction I ultimately took for Helena's new scene took a really long time to decide on, as the MC is essentially trying to train Helena to become more dominant, though currently Helena's still so much of a quickshot she's essentially just a sub-top. I think the pussy route would probably have a lot of that same vibe, at least at first while the townsfolk adjust to the heat.

Huh, good to know for the future. Is that why Bitch Medicenter kind of got put on the back-burner? Just wasn't as meaty and interesting of a game to make?
It was more that the code was jank and terrible due to inexperience and being self-taught. But also that Medicenter was mainly an exercise in making me lean more on my writing, since university is very image-driven. I'd like to make gameplay-driven games, but I also want to release as consistently as I can. Making mechanics is hard >.<

I mean... that's probably fine? In the same vein as how there's no Hoothoot or Noctowl cards, you can probably just cherry-pick, skipping Birddramon and the other ones you're not interested in/don't have the data for, yeah? Particularly given that the Baby and Child/Rookie stages are very child-coded. Was mostly just planting the seed in case you ever felt like throwing any in there. Or any other mons from other franchises that catch your fancy, now that things are not restricted to only Pok*m*ns.
No hoothoot or noctowl... That I've posted ;)

They look terrible and jank due to their body shape, but I think it's a fun challenge to try and lewd an entire dex.

The main issue with diggymanz really is that I only actually know series 1 and tamers, and most of those are low-SEEEEEX energy. At least for me, who doesn't really see greymon or angemon as attractive. Thus my list of SEEEEEX diggymans is probably just:
Gatomon
Angewomon
Lady Devimon
Lilymon
Renamon
That pink mega evo of gomamon that looked like a sea angel
... I'm already starting to run dry, I'm very out of the loop on diggymanz. I can try to do specific requests but despite a childhood playing digimon world dusk, the first 5 series, and digimon world 3, it seems I've retained basically nothing.

1193993-3445647960-lying, on stomach, from side, sleep, head turn, cheek squish, sleeping, whi...png

I want to leave my opinion on the card thing, but these back-and-forths with super long messages are too long for my tired brain to digest to know what's been discussed already, and what's actually being asked...


So I'm just gonna try off what I know:

I am a massive TCG collector, and notably less massive of a TCG player. I'd totally be down for the idea of packs and combining cards to make rarer variants, be they fullarts of some sort, or just shinier. My only concern is that you'll have to balance the amount of cards with the amount of actual gameplay present in the game. I don't want to finish all the content, and then have to fish and catch bugs repetitively for money to buy packs. But, I also don't want it to be so restricted I'm done with it way before everything else (although this is much more preferable than the former). I know I could use a cheatcode, but I also don't want to have to do that. If there's some sort of minigame with bug-catching, fishing, and/or something else to get money/cards via a minigame, I'd be more willing to do that, and there'd be a lot more wiggle room to get that "number of cards to other content" ratio in a good place.


In terms of the art and card variety (aka, the actual question being asked), my vote for Q1 is on option 2 if I had to choose, but I think a combination between 1 and 2 would be best. Something along the lines of "stacks" of cards would make the most sense to me, with a main inv screen with a "stack" for each 'mon, and you can click into that to look at all the cards from that character, probably sorted based on tags (anthro vs feral, meat vs veggie) and then rarity. Or perhaps a filterable inventory system, but that might be way too much work. Whatever you do, though, I vote absolutely no on #3. That would restrict you a lot, and would cut out people who like futa but not pure meat, assuming you only separate between meat/no meat. And assuming you do go with lots of cards and non-art-related rarities, you'll need some sort of separation regardless, so just #1 isn't going to work well.


I think a good way for allowing the player to collect or not collect whatever cards they like, given how gray the femininity/futa-nimity of ferals are, would be to start with a option to pick between humanoid-anthro male, female, and futa, since the lines are clearer there, and an option between meaty/non-meaty ferals, so you don't need to class some as futa arbitrarily. For me at least, that would be enough. I'm fine with the typical feminine anthro males you usually have, and I'd probably turn off the male ferals, since that's a bit much for me. So, separating the meat/no-meat by feral vs anthro would solve all my problems.


But, a small problem may still stand with the anthros. Like, one example I saw was Flambelle and Gloopie. Flambelle was classed as meat while Gloopie is futa, despite both being anthros with cocks and no explicit female characteristics (boobs or puss). Same sort of thing goes for, for example, the Katress and Nyafia you showed as example. Now, I don't know exactly what range of femininity you plan to have in your anthro cards, but if they're all going to be pretty femininely proportioned, a definitive rule of "If it has boobs/pussy, it's futa, if not, it's male", would be fine. If there are going to be more masculine males, then I would suggest a "femboy" category, or something like that (maybe call it "impossible meat" or "tofu" if you wanted to stay on theme), for meat-havers that could be classed as futa if not for the lack of explicit characteristics, and put any definitively masculine anthros in the purely male category. Although, this could entirely be moot if all the males are feminine like your usual fare.


This is assuming there aren't any ferals that can be definitively classed as futa specifically (like ones that have boobs), rather than "a mon that happens to have a feminine design but has a dick so could just be classed as Meat". Mostly just because I assume the model you're using doesn't really generate ferals with boobs or dick+pussy. if so, you might need a specific category just for them.


And I had one more wack idea, a nuclear option, if you will: Card-by-card disabling. You see a card you don't like, and you disable it. You get a new random card of comparable rarity (or something like that), and that card is permanently disabled, and is no longer needed for completion stats. Just a suggestion, I don't think it'd be necessary.


In regards to card amount, I say more is better. I think combining dupes into rarer cards is a good idea, but I'm a bit confused about how you're handling it. I see two ways of doing it: any Normal cards of a mon fuse into random Rare cards of the mon, which could include full arts and possible foils. In that case, keep a "dupes" tally for each mon, I see no gameplay benefit to forcing you to specifically use copies of the same card when combining. Second way would be: Each individual card would have rarer version(s) that you can fuse identical copies up into. In that case, each card gets a tally. Either way, I don't see any issue with cross-set compatibility (in case of the male-female split). So... yeah. Cards good! More cards better! And I like shiny things! I'm quite tired at the moment.


Let me know if I forgot anything, I wouldn't be surprised.
You raise a lot of good points, and while I have to do PR stuff so I can't respond to each point individually, your post is what did encourage me to experiment and test out things like digging.

Buying packs from the shop in yu-gi-oh games is more fun because the playing the game to get those packs is also fun. Alternatively, I could make packs time-gated somehow like PTCGP, but I don't think that's a good fit for Syrup Town. I ended up reverting to the pocketmanz cards temporarily while I get the rest of the palcards working, it'd be nice if I could make obtaining them -and- opening them fun, as compared to grinding bugs and fish.

My main goal is to identify what the players are doing, and then fill that "doing" with rewards, like gathering events and porn as much as possible. I worried that people would say "I want all the cards!" and the grind for them immediately, so I'd like to add more gathering events for v6, as well as experimenting with minigames.


Yeah categorizing anthro vs feral and male vs futa is quite the brain-straining task. Veggie vs carnivore, that's easy. I kinda just vibe checked them, so longer eyelashes, breasts, anything female coded was used for futa, but at the end of the day some ended up feeling like coinflips. I should just come up with hard rules and forget worrying about the details.

I auto-generated the filenames based on the image's tags, and while I went back and checked the tags again afterwards I probably missed a lot of them, which only adds to the inconsistencies. Eevee is generated via the feral tag, sure, makes sense, but so is Pikachu, who is bipedal. That's where things get complicated.


You got it right that any normal cards of a mon fuse into random rare cards of the mon, with the rare cards being shiny foils or vertical portrait cards (I'll probably go for vertical being rare).

I'm quite tired too so hopefully I didn't miss anything either haha, locking in on v5 has me quite knackered. I like to think I made the right call prioritizing scenes over cards, at least for now.

Yep, but nothing happens. She says this but nothing changes.


And when i click on her in this state, it just goes to this screen, with the scenes i already have.
Off the top of my head I think you are missing the wallbutt scene (appears when talking to Cayenne after getting enough of their content), that's actually 2 scenes in 1. I actually added a system for multi-part scenes in this update.
 
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