What a unique game! The premise of it is so good.
The game is still in development. Dev has mentioned somewhere that he is still balancing the game and does not expect all content to be achievable on a single play-though.anyway to increase total number of rounds ? cant finish all content like this....
thanks for the info =) i uds its still in dev but it doesnt make sense to cut things short nd limit userbility. of course there are work arounds for this but it would be great if theres as option, especially during developement stages to allow users to experience what you have developed. doesnt make sense to have new side stories but limit rounds till u cant see whats new.. especially on the randomized basis of this gameThe game is still in development. Dev has mentioned somewhere that he is still balancing the game and does not expect all content to be achievable on a single play-though.
There's also a game mechanic where if you treat MJ strictly, you get the "reserved" state, which makes every "6" die roll change into a "1". This means that on average MJ needs 10.3 moves to get around the board, rather than 7.7 moves in the "friendly" or "spoiled" states.
Over 60 rounds this gives 25% more opportunities to build up stats, and reach the trigger levels faster for the various activity related story progressions (bistro, gym, drama, dance, beauty, and sexshop). So this might give you enough extra to see all content.
Generally there are new releases every few months. The content of each release alternates between a "main story advances" release which adds more story content and another 10(?) rounds, and "side story" release which fill in more of the side characters' stories like Lea, Summer, etc.
Hey man, thanks for the feedback. The way you proposed was tested last year. It wasn't received well. What I 'm trying to do is establish a balance between content and number of rounds. I don't want a big number of rounds because there will be empty rounds, who increase stats without any actual result or progress of the story. If you want to see everything, you can't, without playing multiple times. But what you miss now, you' ll see it in the next update.thanks for the info =) i uds its still in dev but it doesnt make sense to cut things short nd limit userbility. of course there are work arounds for this but it would be great if theres as option, especially during developement stages to allow users to experience what you have developed. doesnt make sense to have new side stories but limit rounds till u cant see whats new.. especially on the randomized basis of this game
thanks for your reply =) ... well its understandable it wasnt receieved well previously given the lesser amount of content.. however with further progression and more content/ side stories, it would make more sense in future... of course im not pressing for it... just a slight suggestion ... anyway, loved the game and concept ... cant wait to see whats in storeHey man, thanks for the feedback. The way you proposed was tested last year. It wasn't received well. What I 'm trying to do is establish a balance between content and number of rounds. I don't want a big number of rounds because there will be empty rounds, who increase stats without any actual result or progress of the story. If you want to see everything, you can't, without playing multiple times. But what you miss now, you' ll see it in the next update.
The game play is viewed from the POV of MC, but MJ is the main character. There are several other side characters, a few of whom have sex scenes with MC, and some that have scenes with MJ.Is all game about MJ i reach until MJ will live with me and start to get bored from the repeatable loop .
On July 4th, 0.35 became public. 0.36 will follow, when 0.4's ready, I believe sometime before the end of August.On June 1 Version 0.36 came out. Can we expect it here anytime soon Basilicata?
Sorry. Working on it.Basilicata MEGA says it needs a decode key