Create and Fuck your AI Cum Slut -70% Summer Sale
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Ragnar

Super User
Respected User
Former Staff
Aug 5, 2016
5,355
15,140
Having myself worked in the headspace of “Oh, we gotta impress everybody with a remaster of our game assets, that’ll really show people we mean business!”, I do *get* it, but yeah… people don’t really care is what I’ve learned.

A big takeaway having worked the last 6 years in this industry, starting with Taffy Tales in fact, is that people just want the new and aren’t heavily invested in your personal progress as a developer. It’s not exciting to them in general, updates are exciting. More content to beat off to is exciting. Redux’s and remakes are the mind killer for porn games, very often.

Knowing now that my team’s new game will have placeholder assets ahead of time is good, so this way we’ve designed the game to be streamlined in a way where we can put out monthly patches QUIETLY while still producing and creating new content for actual updates. The people just don’t wanna wait for shit and it only makes sense.
Well, I'm sure you were trying to master your craft with your remakes but TT is a different story imo.
TT started like a rip-off of Summertime Saga. Updates didn't take a year and it became popular fast.
With popularity and money came the slow updates, like it happens with many wegs.

Then the project was almost killed by the patreon debacle but Subscribestar was like a SpaceX launch.
So now they're back to business as usual, slow updates, remakes, AI, Steam early access...
He's making plenty of money so there is no reason to make new content when people pay you for some AI backgrounds :WeSmart:
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,213
6,475
Well, I'm sure you were trying to master your craft with your remakes but TT is a different story imo.
TT started like a rip-off of Summertime Saga. Updates didn't take a year and it became popular fast.
With popularity and money came the slow updates, like it happens with many wegs.
Yeah, I've often wondered this, because as an individual dev and as a member of a team, I've never had access to so much money as the guys who often stall out and just coast off easy money. That's so weird, I'd get bored. It's almost like this porn game curse that befalls any person who starts making a livable wage. I'd love to be able to do this full time, that's the goal, I couldn't dare just sit back and let pointless money roll in. Some sorta Vow of Renouncing War ass cycle all these devs seem to go through though...

Screenshot 2024-11-20 at 6.00.25 AM.png
 

Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,684
1,915
Having myself worked in the headspace of “Oh, we gotta impress everybody with a remaster of our game assets, that’ll really show people we mean business!”, I do *get* it, but yeah… people don’t really care is what I’ve learned.

A big takeaway having worked the last 6 years in this industry, starting with Taffy Tales in fact, is that people just want the new and aren’t heavily invested in your personal progress as a developer. It’s not exciting to them in general, updates are exciting. More content to beat off to is exciting. Redux’s and remakes are the mind killer for porn games, very often.

Knowing now that my team’s new game will have placeholder assets ahead of time is good, so this way we’ve designed the game to be streamlined in a way where we can put out monthly patches QUIETLY while still producing and creating new content for actual updates. The people just don’t wanna wait for shit and it only makes sense.
Can you blame them from a consumer point of view? Or even from someone who supports them monetarily? I doubt Uber did a Poll for his backers to decide to use AI or make a rework....two times.

As you said, reworks and remasters are the bone killer so to speak for any long ongoing projects. Especially in late development. It's nice to see personal and quality growth of a developer but please for the love of god finish a project first before you show the world with a new game how much you approved.

Also the danger of going full time in making porn games is the fear of loosing income. "What will happen if I finish my game? Do I loose my income or does it shrink?"
Maybe thats why games are getting dragged out like chewing gum and never find an end.

What is your new game if you don't mind me asking?

Also I laughed at the statement of the latest review.
" Suggestion: No suggestions, the game is pretty straight forward and in its final stages, I believe"
I couldn't help myself sry man. The game is far, faaaarrrr from it's final stages.
 
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GrubaKielbasa

Newbie
Nov 13, 2024
24
76
Also the danger of going full time in making porn games is the fear of loosing income. "What will happen if I finish my game? Do I loose my income or does it shrink?"
Maybe thats why games are getting dragged out like chewing gum and never find an end.
You can always add more content to the game; that's what the Roundscape guy did. I have no idea what truly causes some devs to do this. You make a great point about consumers though. I believe it's the consumers who bear ultimate responsibility for the bad behavior of some devs. Consumers need to pull their cash when a dev firmly establishes a pattern of laziness; same logic applies to a lot of businesses and services.
 
Aug 13, 2017
384
871
You can always add more content to the game; that's what the Roundscape guy did. I have no idea what truly causes some devs to do this. You make a great point about consumers though. I believe it's the consumers who bear ultimate responsibility for the bad behavior of some devs. Consumers need to pull their cash when a dev firmly establishes a pattern of laziness; same logic applies to a lot of businesses and services.
Even then if you finish a game it's not over. That's just the loser mentality of those devs. If your game is done and you want income, make another game, I'm sure the people who supported you will support that game if you keep doing what you do. You can make alternate scenarios, anything, but they all fall into this trap of thinking "if I delay my game and just make super small updates every year then people will be forced to keep giving me money to see it through to the end". They rather keep their patrons around with sunk cost fallacy than bet on any potential of their own making. A loser epidemic has broken out and it infects the spirits of us all.
 

Vanheller

Newbie
Dec 30, 2021
81
1,383
The news has come out - please publish it)
Okay, because you said please (y)

Hi everyone!
Let’s dive into some updates and discuss our current challenges.

Right now, we’re planning to split all the accumulated content (before SubscriberStar) into three seasons.
The last half-finished update (the one we were working on before we were banned) is still on hold. In theory, we could continue the story right where it left off after the ban, just as we originally intended. For now, though, that’s a distant dream, and our focus is on shaping what we already have into a polished product.

As is common in this type of visual novel, we’ve encountered several familiar challenges and have been tackling them throughout development, with final polishing now underway. These include overly linear plot progression, an empty world, logical parallel character branches, coherent development, days with too few quests, and so on.

Of course, if we’d gone with a more cinematic gameplay style, where the player mostly watches a movie with occasional choices, none of these challenges would have come up. But, as usual, we chose a different path, and we hope you’re enjoying it so far.

Now, I’ve got a question for you: in your opinion, what do you think is the most reasonable price for the first season? Keep in mind that Steam takes a 30% cut.

As always,
Thank you all so much for your support, without you, none of this would be possible!
Love,
-The Taffy Tales Team

My note: What yall think should be the set price for the game?

1732148258723.png
 

Richh123

Newbie
May 15, 2023
91
89
Okay, because you said please (y)

Hi everyone!
Let’s dive into some updates and discuss our current challenges.

Right now, we’re planning to split all the accumulated content (before SubscriberStar) into three seasons.
The last half-finished update (the one we were working on before we were banned) is still on hold. In theory, we could continue the story right where it left off after the ban, just as we originally intended. For now, though, that’s a distant dream, and our focus is on shaping what we already have into a polished product.

As is common in this type of visual novel, we’ve encountered several familiar challenges and have been tackling them throughout development, with final polishing now underway. These include overly linear plot progression, an empty world, logical parallel character branches, coherent development, days with too few quests, and so on.

Of course, if we’d gone with a more cinematic gameplay style, where the player mostly watches a movie with occasional choices, none of these challenges would have come up. But, as usual, we chose a different path, and we hope you’re enjoying it so far.

Now, I’ve got a question for you: in your opinion, what do you think is the most reasonable price for the first season? Keep in mind that Steam takes a 30% cut.

As always,
Thank you all so much for your support, without you, none of this would be possible!
Love,
-The Taffy Tales Team

My note: What yall think should be the set price for the game?

View attachment 4254258
Blessings.
 

Redelin

Member
Sep 20, 2017
239
402
Now, I’ve got a question for you: in your opinion, what do you think is the most reasonable price for the first season? Keep in mind that Steam takes a 30% cut.

View attachment 4254258
.99 cents. With free updates. Jk, they could probably do something like Dreams of Desire, between 15-20 USD, that seems reasonable. Don’t know how that game went about updates tho, whether it was free or paid DLC :unsure:
 
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DogTrot

New Member
Aug 20, 2023
1
2
" My note: What yall think should be the set price for the game? "

IMO it should be very little for those who have 3+ 4+ years of developmental support through patreon/subscribe star (free for higher tiers). The game has been in a constant state of redevelopment "redux" ect. with very little updates although I do understand steam will have some variations from the vanilla version those subs have supported all of this work through those platforms. Even if just paying $1 a month for 4 years (x12 months) that's already $48 assuming they did not increase their subscription to get earlier access.

For anyone else I would say $10-15 per chapter (he mentioned 3 parts so far). This would make the complete (or up to date) version $30-$45 and perhaps the final version costing $50-60. The individual chapter sales will only be good as long as that's the most up to date version. Once a new chapter comes out they need to be sold together or the previous chapter at a reduced price (this is called a product life cycle).

In a nut shell it's actually very complicated because you have to consider old and new customers, product life cycles, sales like black Friday or steam summer sale, advantages to new player acquisition at lower price points, updates and all of these will have higher and lower considerations throughout time.
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,566
7,179
.99 cents. With free updates. Jk, they could probably do something like Dreams of Desire, between 15-20 USD, that seems reasonable. Don’t know how that game went about updates tho, whether it was free or paid DLC :unsure:
why the "jk"? with a 13-37K per month average earning on patreon, which suggests he got paid around 240 thousand dollars for that last update that he took 10 months to do (based on the mean value)...
God I hate that I'm effectively on the side of the Milk Trolls now, but Uber has been milking this one hard, and now he's spent the last 7 months "getting steam ready", aka another 161 thousand US dollars so he can squeeze even more money out of this project,.. Meh!! He's already been paid more than he's worth.

BTW, I used to be a defender of his... look at me now lol, I detest Milk Trolls whining about the way other people chose to spend their money and I tend to support Devs attempts to get a fair days pay out of their projects, but Uber is just taking the piss.
 

Trudiax

New Member
Jun 16, 2024
5
1
Having myself worked in the headspace of “Oh, we gotta impress everybody with a remaster of our game assets, that’ll really show people we mean business!”, I do *get* it, but yeah… people don’t really care is what I’ve learned.

A big takeaway having worked the last 6 years in this industry, starting with Taffy Tales in fact, is that people just want the new and aren’t heavily invested in your personal progress as a developer. It’s not exciting to them in general, updates are exciting. More content to beat off to is exciting. Redux’s and remakes are the mind killer for porn games, very often.

Knowing now that my team’s new game will have placeholder assets ahead of time is good, so this way we’ve designed the game to be streamlined in a way where we can put out monthly patches QUIETLY while still producing and creating new content for actual updates. The people just don’t wanna wait for shit and it only makes sense.
Need anymore devs on hand?
 

Redelin

Member
Sep 20, 2017
239
402
why the "jk"? with a 13-37K per month average earning on patreon, which suggests he got paid around 240 thousand dollars for that last update that he took 10 months to do (based on the mean value)...
God I hate that I'm effectively on the side of the Milk Trolls now, but Uber has been milking this one hard, and now he's spent the last 7 months "getting steam ready", aka another 161 thousand US dollars so he can squeeze even more money out of this project,.. Meh!! He's already been paid more than he's worth.

BTW, I used to be a defender of his... look at me now lol, I detest Milk Trolls whining about the way other people chose to spend their money and I tend to support Devs attempts to get a fair days pay out of their projects, but Uber is just taking the piss.
Ok. Whatever grievances you have with Uber and the time it’s taking for the latest release, in no world could you realistically expect them to release it for .99 cents. It doesn’t really matter how much substar makes, Steam is meant to act as a new revenue stream for their team. They’ll most likely match the rest of the market and one of the most popular h-games on Steam, Dreams of Desire, started out in the price range I mentioned.
 

Stranger7601

New Member
Nov 2, 2023
5
8
Those people who have consistently sponsored this project deserve to get a key for free access. As for potential buyers who have never heard of TaffyTales, I think $15, +-$5 should be enough.
 
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775211

Newbie
Apr 13, 2019
16
36
The recent announcements they made are just like what my colleague (who got piped) said during the daily stand up; he tried to elaborate as much as he could to extend the length of his speech, yet not delivering any actual work or cr. Uberpie is not only increasing the gap between the updates but also skipping regular announcements, and I wonder whether he will just disappear later like innoxia did.
 

Readerf2b

Well-Known Member
Nov 21, 2020
1,086
1,770
So, its been what, a year since last update? A year that they supposedly spent on preparing for steam release, while still having at first patreon, then SS from people who were hoping to get an update? IDK why people are still in subscriptions, since its obviously will be cheaper to just by his game if it ever appears in full on steam.

And all thouse "seasons" are suspiciously scammy also. Like dudes will do shit "upgrades" for season 1 for another year, while people had been waiting (some even paying) to get sister content.
 
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