... no. most trash 3d is NOT daz3d. it is honey select set to minimum graphics settings. sometimes koikatsu.
daz3d is usually actually pretty decent and rather rare. although bad daz3d exists as well of course.
But what of it?
You are trying to defend trash A by pointing out that trash B exists.
This creates the strawman that anyone who hates trash A loves trash B. which is simply not true.
They are not mentioning trash B because it is off topic. As this game uses trash A (AI)
There are plenty of trash 3DCG games out there whom I loathe for their bad 3DCG. and plenty of excellent 3DCG I enjoy.
Honey Select has a more anime/Asian style for its characters, while most visual novels made with Daz3D have a different look. You can tell by the backgrounds and the characters that Daz3D is much more prominent in Western indie projects. If a 3D visual novel is made in the West, it's almost always done in Daz3D. I honestly didn't expect us to argue over something so obvious.
Regarding AI-generated content, I've explained my stance many times: there’s the type of AI content that's purely prompt-generated (which is almost always trash for a variety of reasons, not just because of technical flaws), and then there's AI being used as a tool to refine artwork, like 3D modeling, photobashing, or filters. This second approach is the future of the industry, despite the outcry from old-school artists who refuse to adapt or learn, along with the confused masses who are upset over the flood of low-quality, AI-generated junk that's filled the internet.
Wow, no actual content, but a new shill arriwed. And with 10 years of secret experiance, no less. Awesome!
Too bad, there is no content since, what was it, february? But we all should respect AI, for some reason, even if dev is dumb and lazy enough to release unedited pictures with spare butt parts.
I call this - outstanding progress!
Question is - what will be done before february 2025? Will it be Zero-content-anniversary?
Yes, we get it - you’re trying to be sarcastic, but you lack the intelligence or time to actually dive into the subject without superficial judgments. It’s much easier to sit back and ask rhetorical questions with an air of (false) wisdom, isn’t it?
For the really slow ones out there: the increase in quality is obvious. Arguments about laziness and “dumbing down” are laughable and easily dismissed. Go ahead, tell me more about the “scammer,” or how upset you are over NTR, or anything else along those lines. I’ve already explained why NPCs rely on such generic arguments and can’t answer any moderately technical questions - whether it’s about art, AI, or the industry. Oh right, it’s the hive mind of NPCs. You’re all so predictable and funny. Moving on.
Yes OpenPose is completely useless for anything beyond the most basic, but lineart and depth are both great, and you're supposed to combine them not just use 1 or the other. Lineart specifically is intended for exactly this purpose. For an artist who can sketch a quick scene with composition, the AI is great at filling in the rest. I would also say you can extract lineart from real life porn screencaps, that also saves a ton of work.
Conversely I think IPAdapters are not useful for this purpose.
I agree it adds new challenges in redrawing and other issues, not quite a panacea, but those new challenges are much much less work than having to actually draw the whole picture yourself. I'm still going with a very high number on the time saved. You do need to be quite adept at using AI though, and have your own 4090 which I know not everyone has.
You didn’t disappoint - I can tell you’re one of the few here who actually understands what you’re talking about and doesn’t just throw around slogans. Respect. I mostly agree with you, but line art and depth can limit the form of an object, making it more technical/photorealistic/3D. It can take away from the artistic aspect. Yes, I know you can limit and use these techniques sparingly, but I guess it all comes down to taste and skill. And yeah, that’s mostly true for characters and actions, not so much for backgrounds, where these techniques are definitely more useful.
It’s hard to explain, but for me, I’ve realized that these two elements (line art and definition) tend to get in the way. But to each their own.
Wait you mean they changed from having almost different art style at different angles to 1 simple art style? Like how it had anime like, western like, ai like and mesh of all at different scenes. I bet the best visible was in 47b.
Even though you’re not exactly a fan of Uber’s style, you’re spot on. He was always experimenting, often unsuccessfully, and it’s tough to define a consistent style in his work, especially over the years. But I like where he’s ended up.
No, they went from having a unique hand drawn artstyle.
To using an AI trained on their own art.
It is the same style. But everything is off.
Muscle groups are all wrongs, proportions have subtle mistakes.
Occasional major errors like the infamous 3 anuses. or the typical extra finger and so on that AI always does
You're missing the point. Your conversation partner is right - his style has been very fluid and evolving. Try listening for a change. All the talk about muscles and fingers is getting old. He’s fixed most of that and is moving forward, while a few people here are still recycling the same tired arguments.
To be fair, when he was making those earlier attempts, he was working with much weaker models, like 1.5 and XL. Things are a lot stronger and easier now.
I try to understand this point quite hard, sometimes wondering if it's worth it or not, but maybe the problem really is just me prefering consistency. Now I'm not saying AI art is consistent but just because something is hand drawn doesn't give it a free pass.
No, you’re absolutely right - no sarcasm. Don’t pay any attention to him.
HS games tend to be way better than the Daz3D games no idea what you're on about
Yes, they're definitely better, but there’s still much less of that on the Western market compared to the Daz3D stuff (not to offend fans of Daz3D).