The Screen of the damnned
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- Jan 21, 2022
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You got the main points right about Yuugi, but missed the details.
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So, Setsuna just became a hermit then?
You got the main points right about Yuugi, but missed the details.
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The brush is for the "cleaning robot"... yep. Interact with the Romba in the inn a bunch of times. I only found this out in later stages of the playthrough.What are Buoy and Brush used for ? i couldn't find the armor and weapon that use these 2 as materials
Yes, she only sells 4 weapons:I' ve got Iku to lvl 60. Does she sell more than 4 weapons or that is all ? Am i missing something ?
Guess i'm stopping here since the grinding is hell and nothing new i can obtain.Yes, she only sells 4 weapons:
Fake Sword.
Frying Pan
Magical Girl Stick
Whale Knife.
The other weapons are Miko's sword, the Roomba and the ones that Ichirou gives her:
Nail Bat.
Tuna Knife.
Chainsaw.
Flamethrower.
Engine Cutter.
Master Key.
Concrete Breaker.
By the way, most of those names in Japanese are in hiragana and with some typos because Miko doesn't really understand what they are.
After clearing the post game dungeon, you can upgrade the intrinsic effects of your weapons once, that's the only way to improve the ranged attack counter rate of the Nail Bat.Huh. Is there anything that affects the activation rate on the nail bat's projectile return?
I could swear that in the JP version from DLsite the Nail Bat had like a 90% activation rate, but in the EN version I'm lucky to see it happen even once during a fight.
have you tried using lossless scaling?Is there anything like a higher resolution mod in the works? I know the game started development way back when but jesus, the old super low res standards of RPGM VX ACE hit like a truck these days.
Yeah, it worked. The scaling gets a little wobbly going up to a 1440p 27" display but it's definitely an improvement over the original. Still crazy to me that the game's been in development so long that the dev missed 2 releases of RPGM.have you tried using lossless scaling?
yeah lmao XDYeah, it worked. The scaling gets a little wobbly going up to a 1440p 27" display but it's definitely an improvement over the original. Still crazy to me that the game's been in development so long that the dev missed 2 releases of RPGM.