- May 28, 2018
- 488
- 163
Are u talking about Erika and Margaret laboratory ? There is no option to research skills there@PARTH CHOPRA @hotmike
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Are u talking about Erika and Margaret laboratory ? There is no option to research skills there@PARTH CHOPRA @hotmike
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So far there arent any new skills to be trained, I am adding combat and advanced tasks for this next update, not everything in the journal is implemented yet (I just added it come on its WIP haha)Are u talking about Erika and Margaret laboratory ? There is no option to research skills there
I just noticed that i am having other problem too. The equipments i have upgraded like generator etc is not saving i.e. when i restart the game all upgrades just gone what to do??So far there arent any new skills to be trained, I am adding combat and advanced tasks for this next update, not everything in the journal is implemented yet (I just added it come on its WIP haha)
NOOOOOOO not combat in my VN. P.S.: LOVE THE GAMEI am adding combat
I assume you mean like Exhibition and Lust. I don't know how to research them and I don't even know how to get new scenes if there is any in this update. I pretty much bought everything in the Journal.What i mean by research is that there are some skills in journal which requires certain research point and supplies to research . i have all that needed to research it but i can't find how to research it
Yes thats what I am talking about .Although I am facing a new problem too . That is that all upgrade show u purchased if I restart the gameI assume you mean like Exhibition and Lust. I don't know how to research them and I don't even know how to get new scenes if there is any in this update. I pretty much bought everything in the Journal.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script/production/daily changes.rpy", line 15, in script
if supplies < _ins_log_supp_max:
File "game/script/production/daily changes.rpy", line 15, in <module>
if supplies < _ins_log_supp_max:
NameError: name '_ins_log_supp_max' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script/production/daily changes.rpy", line 15, in script
if supplies < _ins_log_supp_max:
File "E:\Helicon\Telechargement\XXX Games\TakeOver-0.6a-pc\renpy\ast.py", line 1656, in execute
if renpy.python.py_eval(condition):
File "E:\Helicon\Telechargement\XXX Games\TakeOver-0.6a-pc\renpy\python.py", line 1749, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Helicon\Telechargement\XXX Games\TakeOver-0.6a-pc\renpy\python.py", line 1743, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script/production/daily changes.rpy", line 15, in <module>
if supplies < _ins_log_supp_max:
NameError: name '_ins_log_supp_max' is not defined
Windows-7-6.1.7601-SP1
Ren'Py 6.99.12.4.2187
Take Over 0.6a
Here's my "squashed like bug" (compressed) version.
Lossy compression is used. (means some, image/audio/video quality may be reduced to make files smaller)
I have a 27" monitor and I don't notice any difference but you may, so, if you don't like it, tell someone who gives a shit...
Take Over [v0.6a] [Studio Dystopia] - Original Size: (1.08GB)
Squashed Download Win (223MB):You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
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Vera trust is 100 but her corruption is 20 and I completely corrupted Luka in 0.5 so I think I am stuck on the corrupt Vera path. That was the first thing I checked, Vera stats.Once Vera trusts you (+85 trust) you will have a short even where she stops asking you for serums and tells you to meet her at the coffee shop in a friday (i dont remember if you still need 5 serums, I think you do), then you just do that and thats the ally path.
No animations and I hope they don't. Not only do they take a lot longer and slow development down they look terrible unless that person is an animator which most devs here aren't.Does the game have animations yet? If not, are they planned for the future?
I've played the game a while ago but it got a little boring since there was not that much content and also just images, no animations. Would give it another go if there are animations now.
Well, I hope that they either do the animations good themselves or outsource to someone knowledgeable . You can check Teacher's Pet animations for example.No animations and I hope they don't. Not only do they take a lot longer and slow development down they look terrible unless that person is an animator which most devs here aren't.
Doesn't matter what happens in other games, different devs. These aren't making anywhere near enough money to outsource for animations and it doesn't look like they are animators themselves.Well, I hope that they either do the animations good themselves or outsource to someone knowledgeable . You can check Teacher's Pet animations for example.
The problem is that most of these games have a big "learning curve" for the dev. The dev for "Acting Lessons" has a lot of experience in the IT world so his learning curve is much shorter and mostly came with learning the engine he chose. But what you say is very true about outsourcing. The images in Take Over are very good and the animations are adequate for what he is doing. I suspect that as he gets further along they will both improve, happens with all the games where the dev sticks with it long enough to either earn enough to outsource or improve their skills.Doesn't matter what happens in other games, different devs. These aren't making anywhere near enough money to outsource for animations and it doesn't look like they are animators themselves.
Even a small 5 second animation would take about 150 times more rendering time than an image would take to render on the dev's machine. Animations just don't make sense, unless the dev has access to good nVidia-based rendering hardware, lots of time at hand after creating core content for the game and above all, the skill to make it immersive and look right. Or, unlikely as it may seem, he has the money to outsource it entirely, but those are without teething problems either.Well, I hope that they either do the animations good themselves or outsource to someone knowledgeable . You can check Teacher's Pet animations for example.