fevvrdv

New Member
Aug 2, 2023
5
2
bug report:After recruit hilde,the guide asked me to go to HQ,but there is no additional option in HQ.I loaded the save from version 0.78. 1.PNG 2.PNG
 

RoseWulfLea

Member
Jul 1, 2020
418
582
Are the petite renders for all scenes already done? And if not when is that one the road map? (I was looking in the changelog, but I am blind and cannot find anything mentioning)
 

Wills747

Engaged Member
Dec 14, 2018
2,514
5,262
Hi all, my compressed unofficial Android port of Take Over 0.79 with Incest mod by Elbrasch and a little cheat mod I've put in too
Access cheat toggle from preferences during game - Warning! this may break the story if used inappropriately.
Variable viewer and console to change. Same warning as above.
Usual gestures, save name/delete, seethru textbox, resizeable game and dialogue text.
Scrollable textbox - no more text off the bottom of your screen
Scrollable choices too, text will resize with dialogue
Alternative persistent saves/log location
Grant storage permissions on first run!

Mega
Updated my Android port to v0.79
 
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Kane_Freeman

Active Member
Dec 10, 2020
517
661
Is there harem or netori? (Netori= MC is the one who steal someone's romantic interests.)
 
Last edited:

Dremo

Member
Jul 4, 2017
267
413
After coming back after what must've been years worth of updates, really disappointed to see the main appeal from back then, transformations/visual sluttification, being entirely ignored for god knows how long. Also seems like the game decided to give up on its sandbox/management aspect that was looking pretty promising, just to become yet another VN better enjoyed with the CTRL key held down hiding behind the sandbox tag, yet again enworsening the latter's reputation.
 

SomeoneOrSomething

New Member
Nov 6, 2018
2
1
I fixed a bug where you can't switch emma's public use (NTR) status. It's in game/script/character screen/characters/emma journal.rpy

The block of code looks like this
Code:
label emmatrainmenu_journal: #
    "I don't need to train her, but I can encourage her to become more slutty (allow public use / NTR content)."
    if emma_ntr == True:
        $ tn = "on"
    else:
        $ tn = "off"
    menu:
        "Allow public use (Currently [tn])":
            if emma_ntr == False:
                $ emma_ntr == True
            else:
                $ emma_ntr == False
            jump call_emma_journal
where it should look like this
Code:
label emmatrainmenu_journal: #
    "I don't need to train her, but I can encourage her to become more slutty (allow public use / NTR content)."
    if emma_ntr == True:
        $ tn = "on"
    else:
        $ tn = "off"
    menu:
        "Allow public use (Currently [tn])":
            if emma_ntr == False:
                $ emma_ntr = True
            else:
                $ emma_ntr = False
            jump call_emma_journal
Basically it should be =, not == at the bottom in the flag switch. The way it's right now, it wouldn't switch the flag it would just compare the flag with true and false and do nothing. After reloading the game it works.
 
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mncub31

Member
Nov 1, 2017
328
118
Anybody else have a bug after assigning a task to Celia or Kate; sends you right back to the title screen?
 

ramvivat

Engaged Member
Jun 28, 2022
2,906
1,693
hi!
it looks like we won. then "it's all boring and not worth mentioning - because it's just boring everyday life". is that it, the end of the game?
"that's all, folks!"?
 
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MadRogueTheKnight

New Member
Mar 19, 2022
11
11
hi!
it looks like we won. then "it's all boring and not worth mentioning - because it's just boring everyday life". is that it, the end of the game?
"that's all, folks!"?
Well, now it all depends on what path Dev(s) is going for. Either:

1 - the game as a whole will get "upgraded" so to speak, at least regarding sprites, removal of content notices (example: this is all of X's content for this update, even though the game is now "finished" and that update was a long time ago), more game mechanics, more interactions with characters post-ending, etc.

2 - Dev(s) will simply slap a "finished" label on the game and move on like all the others, using the argument that "main story finished means project done" (and screw everything else that is subpar quality compared to later game content or outright unfinished, if not broken or bugged).

Every dev is completely different, so it's hard to know for sure. It certainly doesn't help that Take Over has a certain reputation of being a clone of Lab Rats, but with suspicion instead of time limit and an actual plot. Add that to the fact that the management portion of the game is thrown away less than halfway through it, so much that you end up with resources in the dozens of thousands and nothing to spend on, and IMO it doesn't paint a pretty picture for the near future as far as pattern recognition goes.

Just my realistic take on it, not trying to throw shade or anything.
 
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3.70 star(s) 83 Votes