Thank you for your honest review, I appreciate each and every word, compliments and constructive comments!, so, let me respond bit by bit so I can explain some things more in depth:
- About the bosses, in later builds, a really special place will unlock, called the "Tower of Memories" or something like that, I still have to decide, which basically lets you defeat previously defeated bosses but this time they are memories instead of being real, they will be buffed, sometimes they'll have special events going on and their drops in money and items will be even more rich.
- Talking about the Orbs-.. yep, the other ones are kinda useless once you get a good one, that's the early game for you, but some enemies in the future will have some gimmicks or events (automatic poison status, skills restrictions, you name it!) that will spice up the fights and force you to build your Orbs formation in a smart way, about the limit of having 2 Orbs at the moment, that limit will soon get increased by tutors or teachers which you'll have to pay in future builds.
- The lack of element advantage/disadvantage, it's because we're still in the early game-.. it's like if you just started an adventure on pokemon, all the enemies are going to be normal types, humans do not have elements, so my idea in the future is that I'll give them "elements" based on their location, their status (sweaty, tired, etc) or their job/passion, so a gardener will basically be a "grass" type and a girl wearing a swimsuit will probably be a "water" type, something like that.
- I don't have a problem when players end up having 99+ items, since they can only use them outside of battles, so I don't know if I feel like limiting their supply, about the fight, there are going to be a lot of ways to heal, via healing orbs that I'll probably introduce in the next build alongside some other things.
Thank you again for sharing your opinion with me, sorry if I wrote this wall of text but I like explaining things haha, I hope I will be able to impress you all again with the version 0.2!