This seems like a mix between the game mechanics of fable and the story of a manhwa called "the beginning after the end" and it hits all the right spots. I have really really high hopes for this because i would play it to death. P.S. if you have any plans of adding incest, please do. Love ya!
You don't have to cater to anyone's interest. Because you'll lose the enjoyment of creation this way and it will lead only to abandonment of development. Just try various things and take a look at what people like more of what you do and focus on that (it's called "product-market fit"). This has to be something both you like to create and what people like to watch\play. The matter of financial success is only about how big (or how willing to pay) the audience that likes your creation. Your work have certain uniqueness and that's good, I think it's a better idea to capitalize by your strengths and not by trying to fix all your weaknesses (though the most critical flaws should not be overlooked).
In my opinion your creation does not attract much attention for now because of the Sims graphics probably and slow delevopment \ scarce content at the start. But your initial slowness can be attributed to learning how things are getting done, since this is your first project. I've seen you implemented a lot of nice small things that help building the unique atmosphere of a journey through your world. So I hope for you to find a golden middle ground between creating something you like and what people enjoy. Because it's essential in the long run. Now that you've learned the hardest basics, you can create things faster and learn more advanced stuff to improve your creation with.
I disagree. The art so far isn't a problem at all. My issue is my laptop wanting to detonate and explode, might have to switch to my main rig. Unity games aren't really my favorite but this so far does seem to have potential.
I disagree. The art so far isn't a problem at all. My issue is my laptop wanting to detonate and explode, might have to switch to my main rig. Unity games aren't really my favorite but this so far does seem to have potential.
Are you sure you are on the right game? This is a Renpy game.
I think the game has potential. A good amount of time and thought has gone into the story, and the use of different POV shots is good.
The one thing that bugs me is the character name proceeding the dialogue on the same line, and it's the same color as the dialogue. I'm not saying every game has to do the same layout, but not this layout.
You don't have to cater to anyone's interest. Because you'll lose the enjoyment of creation this way and it will lead only to abandonment of development. Just try various things and take a look at what people like more of what you do and focus on that (it's called "product-market fit"). This has to be something both you like to create and what people like to watch\play. The matter of financial success is only about how big (or how willing to pay) the audience that likes your creation. Your work have certain uniqueness and that's good, I think it's a better idea to capitalize by your strengths and not by trying to fix all your weaknesses (though the most critical flaws should not be overlooked).
In my opinion your creation does not attract much attention for now because of the Sims graphics probably and slow delevopment \ scarce content at the start. But your initial slowness can be attributed to learning how things are getting done, since this is your first project. I've seen you implemented a lot of nice small things that help building the unique atmosphere of a journey through your world. So I hope for you to find a golden middle ground between creating something you like and what people enjoy. Because it's essential in the long run. Now that you've learned the hardest basics, you can create things faster and learn more advanced stuff to improve your creation with.
Are you sure you are on the right game? This is a Renpy game.
I think the game has potential. A good amount of time and thought has gone into the story, and the use of different POV shots is good.
The one thing that bugs me is the character name proceeding the dialogue on the same line, and it's the same color as the dialogue. I'm not saying every game has to do the same layout, but not this layout.
This seems like a mix between the game mechanics of fable and the story of a manhwa called "the beginning after the end" and it hits all the right spots. I have really really high hopes for this because i would play it to death. P.S. if you have any plans of adding incest, please do. Love ya!
Yeah, For H scenes I will use animated scenes. But I can hardly say anything about usage in story cause that would exponentially increase the size of the game.
Are you sure you are on the right game? This is a Renpy game.
I think the game has potential. A good amount of time and thought has gone into the story, and the use of different POV shots is good.
The one thing that bugs me is the character name proceeding the dialogue on the same line, and it's the same color as the dialogue. I'm not saying every game has to do the same layout, but not this layout.
Hello, dear followers. I have not been very active due to master's exam preparations. But now I will continue our adventure with daily updates. You can follow the progress on Patreon, SubscribeStar and Discord.
The first assets of the new card game Gladis were shared.
Hello Dear Ones,
I am very proud to tell you that I am now halfway through Act 0 as planned. I know it's a little late,
Happy New Year to everyone!
I recommend you try the special chapter I've prepared for Christmas.
Maybe you are tired of the stagnation in the story, you want to satisfy your hunger, feel free to try this special chapter.
I designed such a chapter to familiarize myself with H-scenes before Act 1, to see what potential I can extract and to be a nice surprise for you. I hope you like it.
Since this is my first h-scene, any comments are very valuable to me.
There will, but... I am not going to say something like *Every choice you made will have different consequences and change the whole direction of the game*. Nevertheless, with different choices you will see different path's scenerio. Maybe your choice of action will cause you to lose some important npcs or effect your mc's personel growth.
Long story short, all the choices you make will have a certain difference, more or less. And there will be story changing choices too. But not too often.
Speaking of which, the story progression I have in mind is more Baldurs Gate-like. With different option you take, you will see different outcomes.
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I think your talking about warm cold episode, am i right? I don't know why but when i was making it it sound very nice, but...
yeah i agree with you. Thanks for the feedback.