- Mar 23, 2019
- 447
- 657
Or you could just play the first season?Hey! Please add save files too.
The game doesn't let you play Season 2 directly if you don't have saves from previous season. View attachment 2401795
Or you could just play the first season?Hey! Please add save files too.
The game doesn't let you play Season 2 directly if you don't have saves from previous season. View attachment 2401795
well replay with skip and wt-mod.I have Lost my save files dude![]()
or pressing tab once.The gall of some people.
He could already have a save file ready by just holding CTRL in minutes but instead he prefers to wait for hours or days for someone else to do it.![]()
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Both are up on my end.both are down for me.
Thanks! The branching sometimes confuses me as well, as a result Eva's path went through quite a few bug fix sessions. Not all of those 200 variables will probably be important in the long run, but a great many of them are. Sadly, as a one-man operation, I lack the ability of implementing wildly divergent branching, but I do hope that the paths that are present provide some replay value.Perverteer - I'm honestly impressed at just how complex the story gets later on and the insane number of branching paths. I've been through 4 separate playthroughs now in an effort to try and view every possible scene and yet I keep stumbling across more. One of the branches in particular has been a major pain to navigate, so I'm going to leave me thoughts on it behind a spoiler:
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A heads up for others: I'd recommend playing through the game blind the first go around before using a walkthrough mod or adding a script editor like Universal Ren'Py Mod (URM). Afterwards, both tools are useful for those wanting to chase a specific romance path or are trying to set up specific romance combinations (e.g. keeping it in the family, or chasing after only the aliens).
I still can't believe there are over 200+ variables you can affect in just the first 12 chapter alone...
on other game i played each option created 2 new options and when game had multiple chars so easy to guess that branching got out of hands after a while.Thanks! The branching sometimes confuses me as well, as a result Eva's path went through quite a few bug fix sessions. Not all of those 200 variables will probably be important in the long run, but a great many of them are. Sadly, as a one-man operation, I lack the ability of implementing wildly divergent branching, but I do hope that the paths that are present provide some replay value.
You've done a fantastic job so far at keeping me engaged with the story and genuinely caring about most of the characters. I think what matters most in the long run is maintaining a healthy amount of branching, whereing older branches come to their conclusion while paving the way for newer ones.Thanks! The branching sometimes confuses me as well, as a result Eva's path went through quite a few bug fix sessions. Not all of those 200 variables will probably be important in the long run, but a great many of them are. Sadly, as a one-man operation, I lack the ability of implementing wildly divergent branching, but I do hope that the paths that are present provide some replay value.
I think the very large number of possible routes through the game are what make it a true game rather than a VN.Thanks! The branching sometimes confuses me as well, as a result Eva's path went through quite a few bug fix sessions. Not all of those 200 variables will probably be important in the long run, but a great many of them are. Sadly, as a one-man operation, I lack the ability of implementing wildly divergent branching, but I do hope that the paths that are present provide some replay value.
Greetings Perverteer, my friend!Thanks! The branching sometimes confuses me as well, as a result Eva's path went through quite a few bug fix sessions. Not all of those 200 variables will probably be important in the long run, but a great many of them are. Sadly, as a one-man operation, I lack the ability of implementing wildly divergent branching, but I do hope that the paths that are present provide some replay value.
Is it, really? Many well defined games have single routes.I think the very large number of possible routes through the game are what make it a true game rather than a VN.
maybe but after couple updates branching/routes can get out of hands where player has no idea on what path he is.I think the very large number of possible routes through the game are what make it a true game rather than a VN.
I think the very large number of possible routes through the game are what make it a true game rather than a VN.
While we're on the topic of branching paths, I figured showing everyone an example from chapter 9 would help you all see the complexity Perverteer has implemented:maybe but after couple updates branching/routes can get out of hands where player has no idea on what path he is.
if you really like multiple routes then i recommend dirty pool (abandoned and easy to guess why), it has walkthrough (no mods).