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PhazeUFO

Well-Known Member
Sep 28, 2021
1,505
1,456
I wanna know is Majalis will eventually do a Birthday Suit costume for Hiro. Though, I think most CGs should opt for B-day Suit variants of every scene Hiro is in, for that to go well. (Or just a Skirtless version of the Enchantress outfit, heh).
I was going to say they already had it, but I remembered it is just an almost-birthday suit.
 
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kukaporn

Newbie
Jun 5, 2022
95
481
there should be more parts to the event where you go into a dark-alley/abandoned-house in the 2nd city and get bound and fucked. it's really hot, i want to be able to search for the culprit then get kidnapped again and fucked again :D
 
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Konpon

Active Member
Jun 30, 2020
626
661
You know, it WOULD be cool if you could really fuck your way till the end (with a fitting ending for the Final Boss vs Hiro), and not have it be treated as bad endings that just end things too soon for the most part between travel milestones.
 

Budouka

Member
Aug 15, 2022
465
419
Wait is Hiro eating or DK eating?
You know, it WOULD be cool if you could really fuck your way till the end (with a fitting ending for the Final Boss vs Hiro), and not have it be treated as bad endings that just end things too soon for the most part between travel milestones.
I guess proper ending is more of a priority currently, as ending things too soon happens even if you fight and win. She literally just disappears right away.
 

Bob69

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Mar 2, 2019
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Hayo... new... weekly?

Fifth weekly of the month! We mostly took this week off so just a bit here and there. Gonna put the end of year wrap-up post up later today, and tomorrow's gonna be the new monthly (yearly?!) update!

As always, changelog is below, and convenience download links below that. Support Majalis on !

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Download for this version will be tomorrow, because of the new monthly. Stay tuned <3

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__________________________________________________

Happy new year!!:PogChamp:
 

Bob69

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And what a rearview it is!
So... we've still avoided COVID-19 thus far, though some of our family hasn't been so lucky - I have a cousin who's been in and out of the hospital all year because of it, and my poor sister is currently experiencing her third bout of it, which scuttled our New Years' plans.
ANNNNNNND, I drafted this post on the 29th, and then my parents paid us a surprise visit on the 30th, a week after my sister had it, and lo and behold, my father has it! He felt sick on the drive over, and then they came into my apartment anyway and then told me about it! Long story, very annoyed about it, but to make it short - we may be incubating COVID over New Years'. It's fine, I'm not mad! I'm not mad at all! Happy Holidays, everybody!
Anyway, let's talk about ToA.
We were out and about this year, but still not quite back to pre-2020 levels, and we did spend a lot of that time in-doors working on ToA. This year our second programmer finished up the translation support, created an entire encounter editor, and has been helping with various technical tasks throughout, making it much easier for me to focus on writing and new feature work. About midway through the year we got our new animator, who's up to speed, and that gives Alis a lot more time to work on the art and various other game elements, which has been coming out great. And we're getting to the point of musical saturation for all the characters, which has been a goal of ours for a while. We're thinking of maybe starting voice work, as well, so we'll see in the coming year if that begins.
Speaking of the coming year, we'll be hopefully finishing up story mode (or at least the bulk of it) and getting the Evoker mode rolling, meaning that ToA will be ready from start to finish, and we can keep filling out all the planned content.
Alright, time for some stats.

YEAR-END REVIEW:
This year we've added a few more characters - the Sperm Bank Nurse, who has a whole encounter to herself in story mode (basically a whole vignette game unto itself at this point, with more content planned from the survey scenario winner!), the Dryad finally got a rework (she was originally a placeholder, now a full-fledged character), Merrybelle as well (similarly, she was a cameo from an old story of ours), and also the brand new Mimic, who looks absolutely gorgeous. And, of course, as preparation for them being a playable character, we added the Evoker.
Just like the last two years, we added over 50 new pieces of art and animations, with a new one each week. We've got a bunch of new content for many of the characters, as well as a more thorough base for every character. We've also added the Gloryhole scenario and some more crossover scenarios with their own art, or that'll be getting their own art - like the Werewolves x Catgirl scenario or the demon king crew all having a jerk-off party in Hiro's mouth (wow, that's a sentence).
This year we've expanded the Golem, Slime, Dryad, Orc, Brigand, Kylira, Goblin, Harpy, Werewolf, Brothel Madame, Gadgeteer, Catgirl, Tentacle Witch, Dark Knight, and Demon King interactions in adventure mode, a ton of new story mode encounters, crossover encounters (your whole companion crew can now "take on" the Tentacle Witch, for instance!), new Game Overs, new item upgrades, tons of new music, and... just so much, I can't keep going through these changelogs!
We added combat VFX that I think, along with the sounds, really help make the game feel a lot more tactile. We're hoping to add more, and to create a proper low-fidelity mode for Android so it can handle battles better without running into out of memory errors. We have a bunch of tech work lined up, actually, that should greatly improve the stability and experience of playing ToA, which isn't as sexy, but necessary.
We're gonna bring back devlogs this year, because while the weekly updates typically talk about what we're working on, it's nice to give more long-term planning and peaks into the technical background that we've been missing out on. I had a whole post about some of the heavy tech stuff that by now we've already done, and we'd like to talk more with you guys about the whole process.
Thank you so much for supporting us, and Happy New Year! To many more!
Majalis
(P.S. Boot up ToA today for a surprise~)
 
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