- Sep 19, 2022
- 9
- 13
I don't know the actual formula but there's apparently at least 3 different numbers that impact stealing success.I found that the stealing mechanic was reworked. It now takes into consideration the expensiveness of item you steal apparently.
Does anyone knows the details? I'm rather confused. With Agility 10 I could steal from Blacksmith the key and the diamond plate and get away with it. But I also tried to redo it and was caught at 11th item that only had 145 gold in summ.
Can anybody find out the formula in use? Would really appreciate that
First is the cost of the item. Easy since every item has a cost.
Second is the total cost of things stolen from that store. This is to prevent cleaning out a merchant's inventory everytime it resets for free. So if you want to steal the fancy stuff don't steal the basic stuff.
Third is weight. This one is tricky since not all items have a listed weight. I assume it's 0 or 1 if it's not listed but I can't be sure. Weight might also factor in to the total cost of things stolen somehow, so again I wouldn't bother stealing potions and such if you plan on stealing the big ticket items.
As for breakpoints I managed to steal the full plate with 16 AGI and having stolen nothing else from the Monster's merchant, though that might be overkill and it was a previous version so the numbers may have changed.