Sep 16, 2018
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Can someone please tell me how to win in combat using seduction? Like, how to I win by having sex with the opponent? I've read that I have to increase my arousal and then grapple, but I can't seem to do that before losing. I guess I need to use Rub, but that isn't increasing my arousal fast enough.
 

Leo Humilis

Active Member
May 4, 2020
982
1,288
Can someone please tell me how to win in combat using seduction? Like, how to I win by having sex with the opponent? I've read that I have to increase my arousal and then grapple, but I can't seem to do that before losing. I guess I need to use Rub, but that isn't increasing my arousal fast enough.
It pretty much depends on the opponent. For instance, you can instantly win a fight with the drow beastmistress through seduction provided you have high enough agility stats. Opponents like harpies and nagas also become quite vulnerable after you let them fuck you or give them BJ because it drains their stamina. With other opponents, like ogres and werewolves, seduction tactic does not work at all. Trying to seduce a fire elemental during a fight is a very bad idea and will always result in game over. Also note that using seduction would often cause the loss of dignity and purity points, so you should probably avoid it if becoming a "complete slut" is not your objective.
 
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Geralt_of_Trivia

Active Member
Jan 27, 2019
820
2,146
I still can't figure out how to trigger it. I feel like I've tried every combination. Even with virginity active.
you cant get that scene without watching the cultists, finding them again and climbing in the pig (which results in some action) and then head to the shrine (to my knowledge)


Acting, illustration, sales, writing...?
check this out https://f95zone.to/threads/tales-of-androgyny-v0-2-23-4-majalis.1643/post-3515965
KnowledgeAlfa tends to have some well worded comments, which is what i was initial referencing, sure i could go out and hire writers but there is no guarantee that;
1- they will produce writing of a similar style
2- produce enough to justify the amount payed.
3- be the right fit for the project
The point i was making is that money is quantitative where as creative productions are qualitative you can draw links but not direct lines between the two. for worth of writing

I was also stating that you are funding the developer not the game, essential pay salary not just the game, people gotta eat as well as have access to creature comforts that make our first world lives (where we can engage in silly discussions about the opinion of the development of a pornographic game on a pirating website), bearable.

No hate, not necessarily even disagreement, just the way that all this comes across (atleast to me) is very reductive which would be an unfair basis to use ;)

For me personally, all my problems I have with this game could be solved by a single chat option when you start a new save that says "Ye so the protagonist is actually a girl"
Funny thing is if you get a little savvy with the file you can do this yourself, alternatively other soft drinks are available
 
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dxasmodeus

Newbie
Game Developer
Feb 11, 2017
39
94
...sure i could go out and hire writers but there is no guarantee that;
1- they will produce writing of a similar style
2- produce enough to justify the amount payed.
3- be the right fit for the project
This is true, but it is even more complex than that. Should a dev choose to hire even one outside writer, it is now upon the dev to establish a "style guide" to ensure that the writers keep characterizations on-model and it also burdens the dev with editorial duties to make sure the supplementary writer does, indeed, write in a similar style. As far as production quantity for the project, the dev now has to serve as contract negotiator, too. All of this will prevent the dev from doing what cranky fanbois want most; churning out regular updates with LARGE volumes of new content at a regular pace. One snag can snafu a project. Corruption of Champions is an example of the worst of all of this. There were a HUGE number of contributors back when the project was new (I was one of them back in 2010) and everyone had their own idea on what the game should have been. Fenoxo posted his open writer requests on both Futanari Palace and on FurAffinity. Three guesses which mob won and the first two guesses do not count. Naturally, this would alienate certain groups of writers. Likewise, fetish pandering will always be an issue; characters and fetishes that are popular will always have more content than some of the more...avant-garde... things in a work.

Majalis can potentially run into the same problems if they start outsourcing without SERIOUS considerations and constraints upon any new team members. As much as it would help to speed up production, I do not see ToA at a point where Majalis can risk this, just yet.
 
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Geralt_of_Trivia

Active Member
Jan 27, 2019
820
2,146
This is true, but it is even more complex than that. Should a dev choose to hire even one outside writer, it is now upon the dev to establish a "style guide" to ensure that the writers keep characterizations on-model and it also burdens the dev with editorial duties to make sure the supplementary writer does, indeed, write in a similar style. As far as production quantity for the project, the dev now has to serve as contract negotiator, too. All of this will prevent the dev from doing what cranky fanbois want most; churning out regular updates with LARGE volumes of new content at a regular pace. One snag can snafu a project. Corruption of Champions is an example of the worst of all of this. There were a HUGE number of contributors back when the project was new (I was one of them back in 2010) and everyone had their own idea on what the game should have been. Fenoxo posted his open writer requests on both Futanari Palace and on FurAffinity. Three guesses which mob won and the first two guesses do not count. Naturally, this would alienate certain groups of writers. Likewise, fetish pandering will always be an issue; characters and fetishes that are popular will always have more content than some of the more...avant-garde... things in a work.

Majalis can potentially run into the same problems if they start outsourcing without SERIOUS considerations and constraints upon any new team members. As much as it would help to speed up production, I do not see ToA at a point where Majalis can risk this, just yet.
Right, however without moving to far from the initial conversation.
 

KnowledgeAlfa

Member
Apr 5, 2018
378
469
Acting, illustration, sales, writing...?
"Hello, I would like to pay you $50 for '1 writing'. Consisting of 1,000 words. Also cannot be fewer than 4,000 characters, because I don't want it to sound like it was written by someone with the vocabulary of magpie, but it has to be less than 10,000 characters because it can't read like an infant digested a thesaurus then regurgitated it onto your screen. But it has to be done in this particular style, combing erotic, with hardcore, with anticipation...no, what you've written here is just nonsensical. Nope, that bit is too soft and vague. Here are 30 spelling mistakes. Here are 50 grammar mistakes. This part doesn't fit with the establish lore in previous writings. This part seems to suggest th- you know what? There are pirates on F95 getting upset that there isn't enough content in each weekly update. So in order to get this done, I'll just write it myself."

 
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Dec 7, 2017
87
189
Yeah. I'm just comparing their monthly income with the changelog. When seeing the changelog its just not justifying 20.000$ - or whatever they make monthly. They can easily hire artists and animators with that amount of money and speed up the process dramatically. Just as I said, I guess they just want to stretch the development time as long as possible at this point.

Not hating on the game, just on the management ;)
I've never really understood this logic. They're pulling in however much money because what they produce is enjoyed by enough people who see value in it to pledge that money.

Where does this idea that just because someone is making something that becomes popular, they suddenly have to start producing more than before, or otherwise change what they're doing that got them that many pledges? What are they supposed to do? Start doing more than they're comfortable with? Maybe implement some kind of restriction so that people can stop giving them money because of some arbitrary value placed on their work by other people?

What is the maximum amount of money you think they should be getting from Patrons each month for the amount of work they're currently producing? How much more do you think they need to do in order to "justify" (as if it even needs justification) the amount of money they're currently receiving?

I don't think there's a single business model or donation system on the planet that has this same kind of criticism attached to it. Nobody is out there telling Microsoft that they make too much money just reselling software and releasing updates for it every few months. After all, the work is already done, they're just "milking it" for everything they can get by charging you to download it, right? It's a really weird way to look at things.

I enjoy the game quite a bit and I would've supported it on Patreon if not for their "per creation" pricing - that's basically like giving someone an authorization to charge my credit card whenever they want which is not something I am particularly comfortable with. Also, I would prefer the devs to focus a bit more on adding art to already existing sex scenes since many of them are just text rn.
I also share this criticism though. Not the part about the patreon tiers, but the existing content. I know that they do polls asking about which scenes to do next and such, but with the new area being added and new enemies/characters in the works, it leaves things feeling super unfinished as you play through the game. Some of these enemies and characters have been in the game for a very long time and still have only a scene or two compared to others. The Drow, for instance... who has been in the game for quite a while I believe, yet her only actual scene involves the cat...

I kind of wish they would focus more on back-filling content before moving on to new characters and new places and new scenarios.
 
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Majalis (ToA)

Member
Jul 31, 2019
228
859
I also share this criticism though. Not the part about the patreon tiers, but the existing content. I know that they do polls asking about which scenes to do next and such, but with the new area being added and new enemies/characters in the works, it leaves things feeling super unfinished as you play through the game. Some of these enemies and characters have been in the game for a very long time and still have only a scene or two compared to others. The Drow, for instance... who has been in the game for quite a while I believe, yet her only actual scene involves the cat...

I kind of wish they would focus more on back-filling content before moving on to new characters and new places and new scenarios.
We've touched on this before. Basically: the writing will always outpace the art, so there's no way we can ever illustrate absolutely everything without using some more generic art... which we do plan to expand. The only way for us to have a higher ratio of stuff that has art is... if I just stop adding new scenes for a long while. Not only is that mostly a waste of my time, as writing when I have stuff I want to write is the most efficient way to progress, but obviously, as we've seen in this thread, that's not a realistic option.

The ratio of new art for existing characters to new characters has been incredibly skewed of late - the last character to be added was the Dark Knight, almost a full year ago. While we are going to start adding new characters in, the amount of art and animations for each character will continue to rise, especially now that we've almost finished with the idle animations for all characters.

tl;dr there'll be more art for existing characters, and generic art and animations will have to fill in the gaps for a lot of scenes. We never planned to illustrate absolutely all of the writing in the game individually.
 
Apr 16, 2019
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"Hello, I would like to pay you $50 for '1 writing'. Consisting of 1,000 words. Also cannot be fewer than 4,000 characters, because I don't want it to sound like it was written by someone with the vocabulary of magpie, but it has to be less than 10,000 characters because it can't read like an infant digested a thesaurus then regurgitated it onto your screen. But it has to be done in this particular style, combing erotic, with hardcore, with anticipation...
My sympathies if you've had bad experiences with commission writers. With what I've seen delivered for 1 ¢/word or less, someone charging five times that should at least be able to follow some basic style instructions.
 
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