negroidprime

Engaged Member
Sep 25, 2018
2,018
4,424
Does this game have woman start already?
No and it will not have if you're thinking of playing as a "biological woman".
I meant she\her start. Some guy told me half year ago about voting for this option on patreon
You're talking about the pronouns option update? It might eventually come, it'll still not make the MC a "biologically woman".
 
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Twiton

Well-Known Member
Jan 25, 2019
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No and it will not have if you're thinking of playing as a "biological woman".

You're talking about the pronouns option update? It might eventually come, it'll still not make the MC a "biologically woman".
Biology will not save Hiro from getting pregnant, but I'll be glad if they can be called the right pronouns the Player wants!

btw Happy Pride Month
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Krisa88

New Member
Apr 24, 2023
13
2
Unfortunately it seems to be a new feature in the game. When you meet one character, you get all their artworks.
This is very bad game design decision that it shows you whole art scenes after you just saw a new character.

But can it be changed somehow? You loose any sense of progress like this. I wish dev can change it how it was!
 

LazyLowry

Newbie
Sep 9, 2023
25
25
This is very bad game design decision that it shows you whole art scenes after you just saw a new character.

But can it be changed somehow? You loose any sense of progress like this. I wish dev can change it how it was!
The way I see the completion grind in this game, it's the equivalent of having a progress bar on The Witcher 3 unique dialogs
It's good for completionists, but for immersive sims, aiming to immerse you into the game and the characters, it distracts you from actually being able to immerse yourself into what's happening, as you're constantly thinking of finding all the scenes and events instead of immersing in....getting railed on by a giant
 

Budouka

Member
Aug 15, 2022
451
400
it's the equivalent of having a progress bar on The Witcher 3 unique dialogs

it distracts you from actually being able to immerse yourself into what's happening, as you're constantly thinking of finding all the scenes and events instead of immersing in....getting railed on by a giant cock
That's a kind of a problem with the game itself, you don't have a goal stimulating you to see everything. It gets too repetitive, it's repulsive when you have to attempt tens of walkthroughs just to see alternating scenes.

Gallery was giving at least certain people a small reward for finding a scene. The sense of “I'm not doing same thing all over again, I'm gradually adding new scenes to my collection». Now it's gone, and you don't even feel like you're good that you found something.

If the game had a strong plot, it would at least motivate you to look for scenes because they're giving you some new stories. But the game is more of a big collection of short stories that are independent and not great themselves, they ONLY get interesting when they explain you the hentai scene.

The game could also have more diverse mechanics. I remember the Lust Doll game, it rewards you with new spells that actually give you some absolutely unique effects when you reach some part pf a story. Also it has much more quests that have an actual plot (in ToA your quest usually looks like “help Trudy get wrecked for magic or something Idk, just find him some cock”). I think the difference with ToA is there's a tonn of characters, and making some complicated quest lines that don't work the way of “go there, there, and there, congrats” with all of them around is more difficult.

Overall, I think that for the current state of the game the best thing would be a new alternative to gallery and progress screen. Some notebook that is teasing you by showing what cool content you can see, hyping you up, eliminating the feeling you're on the fool's errand of going through the game again and again when you can fap to 25% of it and leave. There are various ways of doing them, but they all need some work done.
 

LazyLowry

Newbie
Sep 9, 2023
25
25
That's a kind of a problem with the game itself, you don't have a goal stimulating you to see everything. It gets too repetitive, it's repulsive when you have to attempt tens of walkthroughs just to see alternating scenes.

Gallery was giving at least certain people a small reward for finding a scene. The sense of “I'm not doing same thing all over again, I'm gradually adding new scenes to my collection». Now it's gone, and you don't even feel like you're good that you found something.
While I do understand that most porn games have the recollection/scene collecting mechanic, for ToA I feel like the right call is to just have the main focus be the story and dialog, reminds me stuff like Evenicle, where the art and game is good, but the story just elevate it to a whole new level, I see the same in ToA, I usually try my best to immersively read every.single.sentence said by every character instead of just speeding to collect scenes, which is what the recollection mechanic basically incentivize you to do, you collect scenes and move on to the next line of games to collect scenes, and on and on

If the game had a strong plot, it would at least motivate you to look for scenes because they're giving you some new stories. But the game is more of a big collection of short stories that are independent and not great themselves, they ONLY get interesting when they explain you the hentai scene.
This I kind of have to agree, the game doesn't feel like it has a clear goal in mind, just Hiro going around the most fucked-up area of the woods, meeting the most degenerate of dickgirls, just so happens to stumple into the main plot while trying to/trying not to get stuffed by a well-hung humanoid, still I would say reading the text is very entertaining to me personally, enough to take it slow and try not to hunt for every scene the the moment I meet a character, and just enjoy reading the dialog

The game could also have more diverse mechanics. I remember the Lust Doll game, it rewards you with new spells that actually give you some absolutely unique effects when you reach some part pf a story. Also it has much more quests that have an actual plot (in ToA your quest usually looks like “help Trudy get wrecked for magic or something Idk, just find him some cock”). I think the difference with ToA is there's a tonn of characters, and making some complicated quest lines that don't work the way of “go there, there, and there, congrats” with all of them around is more difficult.
ToA has exactly one thing like that and that is when you fight the snek goddess on top the mountain, you get one blessing then you fight her, if you don't have it you can't fight her, so yeah it does need some incentive for you to interact with the characters, other than the interactions themselves the story seems very...disconnected, it would be fun if every single one of them get like an introduction, have them being weaved into the story in interesting ways would be fun, instead of you just stumbling into them by happenstance and momentarily bend over

Overall, I think that for the current state of the game the best thing would be a new alternative to gallery and progress screen. Some notebook that is teasing you by showing what cool content you can see, hyping you up, eliminating the feeling you're on the fool's errand of going through the game again and again when you can fap to 25% of it and leave. There are various ways of doing them, but they all need some work done.
Yeah I agree, ToA isn't really a game that focuses on just having hentai scenes to fap on so having a gallery and progress tracker just does a disservice to the dialog
I would expand on your idea by having your notebook accumulate interesting things that people say about an area/person/creature, like you can go around the town square and stumble upon a gossip about a random area, then Boom your Notebook has a line saying "I wonder what this area/creature/person has that the populis seems so interested in"
 

negroidprime

Engaged Member
Sep 25, 2018
2,018
4,424
Can the main character be a futa at start, become one or look convincingly like one?
MC is femboy and during character creation you can adjust the size of his tits.
Eventually there will be a pronoun option, though it's not a high priority since patrons do not usually vote for it en masse.
In short, MC will never have a vegana but will show bobs if you want to, unless the devs decide to do it, which they've said that atleast currently they're not going to.
 
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PonyWarrior

Newbie
Oct 22, 2019
67
197
MC is femboy and during character creation you can adjust the size of his tits.
Eventually there will be a pronoun option,though it's not a high priority since patreons do not usually vote for it en masse.
In short, MC will never have a vegana but will show bobs if you want to, unless the devs decide to do it, which they've said that atleast currently they're not going to.
Unfortunate... It's clear the devs like futa so it's disappointing you can't play as one too.
 

Budouka

Member
Aug 15, 2022
451
400
still I would say reading the text is very entertaining to me personally, enough to take it slow and try not to hunt for every scene the the moment I meet a character, and just enjoy reading the dialog
The stories are good, and it's no surprise because Majalis make them at least for 16 straight (or not) years already. But that is raising the question, why do you play the game to read the book? Especially true for Story Mode where the encounters don't seem to have that many of alternating sequences, and you can easily figure out how to put into a single story both of those outcomes. Less relevant commentary for Adventure mode where you usually can choose some very different scenes, like try to flee the Minotauress, or to hook up right away and others.

But still a lot of characters have the content that isn't worth the whole chase for it. For some outcomes you have to restart, especially when you screwed up your build and have low stats, which kills the advantage of it being a game once again. Or at least you have to spend time looking for the repeatable character. And the Cheat Mode is basically like reading a book and choosing your chapter.
 

LazyLowry

Newbie
Sep 9, 2023
25
25
The stories are good, and it's no surprise because Majalis make them at least for 16 straight (or not) years already. But that is raising the question, why do you play the game to read the book? Especially true for Story Mode where the encounters don't seem to have that many of alternating sequences, and you can easily figure out how to put into a single story both of those outcomes. Less relevant commentary for Adventure mode where you usually can choose some very different scenes, like try to flee the Minotauress, or to hook up right away and others.

But still a lot of characters have the content that isn't worth the whole chase for it. For some outcomes you have to restart, especially when you screwed up your build and have low stats, which kills the advantage of it being a game once again. Or at least you have to spend time looking for the repeatable character. And the Cheat Mode is basically like reading a book and choosing your chapter.
I'd say the difference between a game and a book for me is that with a game you can pick the routes your character is gonna take, with RPGs they can take another step which is having different attributes effect dialog outcomes like you said
For me when I really like a game, I would usually digest the contents of the game in a very slow manner, be sure to take in as much as possible, seeing the sheer amount of unique events there are in the game (3800+, checked in files) and the dialog that accompanies each unique path you can take, I'd say enjoying it much like enjoying a book is the correct option if you want to experience everything this game has to offer

And about resetting and taking different paths on screw ups, to that end the game makes it somewhat quick to return to your previous save state if you lets say play Iron-man mode, just play the game normally and glue the Ctrl key till you get back to the point you died, and if you're not playing Iron-man mode, then save scumming is an option you have, maybe I just have a high tolerance for bullshit deaths idk, for me dying for a stupid decision I made in a game is common place for older games, Fallout 1,2 and Arcanum comes to mind, one mistake and you're done, better hope you save beforehand
If you are already used to a system like this then I don't see that as an issue, you'd already have the muscle memory to spam save every time you do something
 
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