I vastly prefer the text to the art.I feel like the biggest problem with TOA right now is inconsistency.
There's a lot of encounters which have a lot of options. Seriously, its not uncommon for an NPC to have five different scenes
But the issue is, only some of them actually get art, and there's no way to tell which except trial and error. Sometimes its just one, sometimes its all but one. But either way it's pretty much luck, and if you lose, you get a comparitively boring text scene instead of a wonderful image.
This is pretty disappointing, i think. Its an issue of quantity over quality.
Since the standard of nice art is already set, i'd much rather see options simply not be there unless there's a picture for them. Having tons of options for which no art exists, just dilutes the game and doesn't do much good i think
There's also an odd side issue where existing art isn't well used. Some monsters have multiple anal scenes, (for example, the fire elemental). And nice art exists for it, but only one of those scenes will use it, and the others just get nothing but text.
Of course, unique art for every permutation would be nice (though it's a lot to ask) but failing that, even just using reusing art would be good. and definitely better than nothing
I think they both work together the art is suggestive, and the dialogue immersive. For me it sort of takes both for a full experienceI vastly prefer the text to the art.
Rather, I like both, but I'm able to get off to the writing alone quite easily, whereas I can't really get off to static art alone (Not easily).
Got to agree, even though I'm sure this is planned for later, this is one of the system developments I think needs priority.I wish you could put some priority on improving sexual combat progression. As the others, I enjoy the game and appreciate the effort put into the custom illustrations, but every time I revisit it I quickly run out of steam and I have not even discovered all the possible scenes. I guess I'm looking for more game play progression to keep me going. While the extensive skill tree kinda suggests it at first, I quickly run out of reasons to choose new skills. I see no tactical reason to choose new ones as most of them seem to just be different in name not the effect in the given stance (I mean primarily the sex stances, as I prefer non violent solutions in this game).
Also the arousal vs lust mechanics is still a mystery to me, particularly as to which skill would affect which and by how much. To clarify all of this is a only an issue trying to win in combat as a top, which does not seem possible for all the monsters. For instance, from the recent patch notes I was expecting to be able to satisfy Harpy in combat by stuffing her ass, but after having her cum for about 10 times I had to give up. On the other hand defeating her with violence allows Hiro to satisfy her anally, a bit inconsistent if you ask me. On the other hand, tactical combat as a bottom is a no brainer, as most monsters already already want to fuck you anyway, so if they can be satisfied tactically it quickly becomes trivial and a bit boring.
I think what would help is more skill differentiation and skill interaction, not simple addition of more skills. To be fair, there is some interaction in the combat tree through stance changes, but in the sex combat it is lacking (in fact some very basic ones are missing, such as getting to a neutral stance from a controlling position in grapple, such as getting up from face sitting). I've heard term "emerging complexity" used in regards of successful gameplay systems. I am not 100% sure what it is but it seems to be lucking, as from my experience there is an initial complexity in learning the systen and then it becomes kinda flat.
At any rate love the game, just wish for more things to do in the future releases.
I have to agree with that. It is the mix between the art than the funny sexual text that complete the game for me.I think they both work together the art is suggestive, and the dialogue immersive. For me it sort of takes both for a full experience
I have truly enjoyed the customization of Hiro recently, and the addition of many pieces of suggestive and erotic art have majorly improved some of the scenes that had little or no art. So I think both are important. At least they are to me.
EDIT >>> Also i have enjoyed the extra battle dialogue, I think I would like maybe more randomly suggestive dialogue there as well.. It makes the battle more fun I think. Not demanding it or anything () it is just something I personally think is nice.
Who are you talking to? Name names, or I don't know if I'm too heated or not.snip
Looks like Easter came again this year.Majalis@majalisart
Hop on the bunny
The text in this tweet made me laugh.
Oh hey, this image follows Hiro's classic design. Our boi looks really cute in this pic.
That's hot.
Agreed people should just use the spoiler function that is provided. Like so.Could you please not spoiler the new arts when an update comes?
It takes away all my fun to uncover them during the game =: /
thank you for spoiling jojo for me jorja.Agreed people should just use the spoiler function that is provided. Like so.You don't have permission to view the spoiler content. Log in or register now.
Version: 0.2.17.3 - 3rd October Weekly
New content:
Hiro Riding Bunny Reverse Cowgirl art, with variants for each flavor of bunny
Slight bunny ending expansion
Tweaks and bug fixes:
Minor edits