We can. It's pretty easy to change text in-game with translation packs. It also is relatively easy to edit skills code, though you'll probably get some unexpected bugs. It's just there's no point in doing long-term projects with ToA. Hardly any attention you'll earn.
It's good to see that the camp invasion stuff is being added on to, even if I'm not as huge a fan of the brigand as others. It being only the goblin that made use of that was kind of odd.
Hybrid abilities do sound kind of slick though. I don't think it'd make things much more complicated than they, really. Kind of like how seduction is it's own 'branch' of abilities for you to spec into if you feel like it. It could be useful for making use of lust while still aiming to win the fight traditionally.
It's good to see that the camp invasion stuff is being added on to, even if I'm not as huge a fan of the brigand as others. It being only the goblin that made use of that was kind of odd.
Hybrid abilities do sound kind of slick though. I don't think it'd make things much more complicated than they, really. Kind of like how seduction is it's own 'branch' of abilities for you to spec into if you feel like it. It could be useful for making use of lust while still aiming to win the fight traditionally.
We've got the Lupa Oral animations, and they are lovely. I've been staring at them all week while adding them in the editor and writing expansions to the Lupa content. I'm also partway through an introduction to Lupa in story mode now that the Lupa Mystery Box scenario won - don't worry, I haven't forgotten about the Shopkeep Mystery Box scenario!
The Elite Harpy now has (correctly) teal feather pubes in the oral animation in general, and the Doppelganger and Mimic now display the appropriate Hiro customizations in Pervert Screen.
We've made some alterations to animation insertion/loading in combat that'll make it easier for us to use animation variants in combat as things change, including stuff like x-rays and the like. We're also thinking of adding in a cheat mode option that will allow you to select the outcome of battles, only entering them optionally.
We ended up canceling the new ambush encounter, at least for the time being. If it ever does make it in, it won't be for a long while, because it involves an unreleased character.
As always, changelog is below, and convenience downloadlinks below that. Support Majalis on
Cheat mode sounds really cool, there are some content in the game that is so specific to get that it gets really tiring/boring, so being able to look out for them quickly sounds good.