Cheat mode sounds really cool, there are some content in the game that is so specific to get that it gets really tiring/boring, so being able to look out for them quickly sounds good.
But some locations can't be accessed with cheats, so it's a bit frustrating. Like, tavern or town square, you have to travel there. Same for Mailbox that is all the way north.
But some locations can't be accessed with cheats, so it's a bit frustrating. Like, tavern or town square, you have to travel there. Same for Mailbox that is all the way north.
I know the auto win/lose button already exists in that sense.
What you referred to it's what I wanted to say. A easier way to go on about checks, encounters, movement, quest and dialogue.
Or a replay encounter thing. The pervert screen is just to look at art.
Have to wonder what type of monster she would be. The game already has quite a big variety, from a goblin to giants and demons and a girl with a loose head.
Hmn, world map refresh would be a better idea. Some new art of elements like towns, trees, roads... It's getting somehow old to look at. I know, i know - its pixel graphics.
Random, but imagine if we could unlock a Bikini Armor outfit just for purchasing the set in Monsters. Or just a normal Bikini look, and unlock an armored (if you count it as such) variant by wearing the normal set in the monster pageant from the last world zone.
Random, but imagine if we could unlock a Bikini Armor outfit just for purchasing the set in Monsters. Or just a normal Bikini look, and unlock an armored (if you count it as such) variant by wearing the normal set in the monster pageant from the last world zone.
But some locations can't be accessed with cheats, so it's a bit frustrating. Like, tavern or town square, you have to travel there. Same for Mailbox that is all the way north.
Random, but imagine if we could unlock a Bikini Armor outfit just for purchasing the set in Monsters. Or just a normal Bikini look, and unlock an armored (if you count it as such) variant by wearing the normal set in the monster pageant from the last world zone.
We've got a ton of fun stuff in this one, and we've been making steady progress in every aspect of the game - more on that later.
Art and animation-wise, we've added art for Hiro eating condoms (along wit hthe ability to eat them from the Inventory screen), for Hiro eating Selkie the Goblin's cock on their date, new Dullahan head close-up variants, the Catgirl Missionary animation, and the Lupa/Blonde Werewolf Oral animations! We also added new music for the Slime encounter and a bunch of ambient tracks, along with a system for mixing the music and ambient channels (because of this, the music volume has been increased slightly, so make sure to turn it down in your Options for your preferred intensity).
We finished the first half of the skills backend, making it easier to determine what characters have access to what skills and why, and creating a consistent interface for adding skills to characters and for filtering out skills based on circumstances. The latter half will be the AI overhaul, creating a more controllable system for how characters make decisions, with more surface area for the player to influence those decisions.
Along the way we fixed some old bugs, like a softlock in Full Nelson, the Demon King not being able to cast magic, the Warlock's ability to cast Paralyze, among others. We also made it so that the battle camera won't behave oddly on certain displays, which caused rapid zooming in-and-out, and a small display bug with the visual effects in battle. We've been improving the codebase while keeping up the pace of content generation, and we'll be catching up on feature stuff as well, soon!
I said last time we'd have caught up on the survey scenarios, but then I delayed the Shopkeep Mystery Box scenario so it could coincide with the new art that'll be in this week's weekly, so that will likely happen this month, with both it and the Lupa Mystery Box!
As always, changelogs are below, and convenience downloadlinks below that. Support Majalis on