CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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Sintonir

Newbie
Jul 13, 2021
17
14
That's part of why we broke out the Sex stances into a separate tab - and we'll probably make it upgrade with a different skill-point type as well, if we don't make sex learning specifically tied to sexual experience altogether. Positions moreso come down to preference, though if you do have a combat strategy that involves sex (which will be improved), knowing which positions you intend to get the enemy into could help guide those choices.
It seems my version was way behind this update (actually, when it was done? I don't see it in the changelog...), this is definitely a step in the right direction.
I've been thinking sex might be just separated into giving/receiving stances (maybe some still separately, like oral), with specific positions being more of a status, like a distance to enemy. This way some or most actions would be possible regardless of actual position(and won't be required to level up separately), but some can be tied to it, like drawing the bow is only possible when there is distance between Hiro and the enemy. But that's just an idea, it's your game and I like it as it is, actually.
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,447
1,389
Alas, the skill descriptions are sometimes lacking or they even don't have no descriptions at all. For example, there's really no good way to figure out skill distribution for the mage. And I'd go on record to say, it feels that the mage is nerfed.

Some classes should go with pre-assigned free skills like the thief. There's a skill to steal stuff during combat, but the mechanics isn't described at all. Playing ranger is a buzz-kill because the engine starts generating arrows a while later in the game.

I too feel like there's a ton of skills but tbh, sometimes it's not clear if a certain one will provide me completely different gaming experience.
Mage is nerfed in the form of elemental resistance. I wouldn't mind it so much if the three basic elemental attacks were free, but I supposed it just means you either need to avoid certain enemies or invest in melee as well. Also, ranger starts with a bow, while the others have to get theirs from the centaur I believe. Although, since I never use a bow I can't remember exactly how to get it from her.
 

Sintonir

Newbie
Jul 13, 2021
17
14
Mage is nerfed in the form of elemental resistance. I wouldn't mind it so much if the three basic elemental attacks were free, but I supposed it just means you either need to avoid certain enemies or invest in melee as well.
Melee characters also need to avoid certain enemy (ghost) or invest in magic.
But it may be nice to give the mage at least basic form of all 3 elemental abilities, maybe instead of some perks.
Although, since I never use a bow I can't remember exactly how to get it from her.
You can get it by willingly satisfying her without combat (doesn't work with unicorn, so not for virgins). Maybe there is another way...
 
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sandexxxxa

Newbie
Mar 21, 2021
57
71


View attachment 3024375

Hayoooo! New weekly!!! Lots of combat stuff this time around!

So, while I wanted to wait for the AI system to be fully in place before we did, we've done a bit of a combat pass - adjusting a lot of things and adding new techniques and some new features, as well. Both physical and magical options are seeing major changes, with Magic getting a bunch of interesting toys and new concepts, and Physical getting some really powerful options, along with some of the existing systems playing a larger role, like weapon grip and stamina/stability management. Stealing also now works based on item value and weight, as well.

On the Magic side of things, we have the Awakened perk, which gives access to Magic spells, and also determines how much mana you start combat with, which will overall be lower. The "channeling" techniques that restore mana are now more potent - and there's a new one that is usable in Defensive stance - partially to compensate for this, along with the Archmage perk, which gives mana while using the Incantation skills. On the flipside, there's the Quickcast spell, which costs mana to get directly from Balanced to Deep Casting. And on the defensive side, we have the Spellblade and Incanter perks, which give parry and evasion, respectively - for the former, while using spells/incanting/deep incanting (ranks 1, 2, 3, respectively) and for the latter, while Incanting/Deep Incanting (ranks 1, 2, respectively). There's also Deflect (a perfect parry spell) and Fizzle... which lets you cancel your Casting and also remains an option when you don't have any mana, which helps make it clearer when that's the case, instead of letting you use the spell, but having it fizzle anyway. A lot of spells got improved in terms of their stats, putting more focus on the spells themselves and a little less on your Magic score.

All six of the "advanced" combat stances (Blitz, Berserk, Haymaker, Counter, Focus, Stonewall) got changes, some pretty major, like multi-attack for Blitz and Berserk, and Counter getting pretty big buffs and a Trip skill, as well as Focus and Haymaker getting some boosts. On the flip side, enemies now have unique and better armor, and there's been some other adjustments to the power numbers behind physical attacks, as well as increased stability and stamina costs, and a reduction to armor sunder and knockdown, as well as Disarm (weapon grip damage) being more common.

There's also some neat little improvements to the combat system, like merged feet/legs for the naga-types and mermaid, tall enemies having their head off-limits unless you get them kneeling, etc. There's also some more clarity about the Defense/Negation system, with parries and evasion, like block, displaying how much damage they're taking off (each point of evasion/parry/block takes away 1/4th of the damage of a physical attack, redirecting it to Nothing - Your Weapon Grip - Your Shield durability, respectively).

I did a bunch of testing as I was implementing this stuff and after, but at the very least hopefully there aren't any crashes lying around, but there still may be, or odd behaviors. It should all be good but, y'know - I'm doing the testing and I'm also the one implementing it, and I am but a simple snail.

We're also going to be posting up a preview of the Canonical Cock Chart we've been working on after this, along with a short devlog related to it.

Sorry if you're still waiting on that AI devlog; I think we've finally settled on an approach for AI that's going to work, but it's a doozy of a project - up until now I've mostly been cleaning up the existing AI code and moving it all into a proper system that distinguishes between what's AI decision-making and what's allowable by the game, and that's been paying dividends in terms of fixing bugs, clarity of the existing implementation, and allowing for me to add specific AI behaviors in a similarly bug-free way, but what it hasn't done, and what the AI solution will do, is allow for more long-term thinking and more player visibility into why enemies are doing what they're doing, which will be great both from a gameplay perspective and an erotic perspective. But, there's still more to do there, so I'll talk about that more with that devlog - for now, enjoy!

Next up we've got the Slime Bootyshot, maybe a nice cock close-up, more Brothel Madam, and maybe more Urka, too, while we're at it.

As always, changelog is below, and download links in the OP. Support Majalis on !

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Links in the OP!
Cmon dude its already over 9000 skills... I'm already confused about them... There need only 3 skill atack, skip and sex...
 
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qwsaq

Active Member
Feb 2, 2020
695
1,135
Is there pronounces for MC she\her yet?
There is no pronoun toggle yet, but it is a polled feature.
I'm not sure it really makes a lot of sense to. There's a good handful of gags in the game regarding Hiro insisting he's a boy and various NPC's calling him a girl. Giving feminine pronouns would require overhauling those scenes for what comes off as a trivial feature.
Though I could see a world where The Warlock's "girl training" would have an impact on the way these scenes play out.
 

Twiton

Well-Known Member
Jan 25, 2019
1,834
2,442
I'm not sure it really makes a lot of sense to. There's a good handful of gags in the game regarding Hiro insisting he's a boy and various NPC's calling him a girl. Giving feminine pronouns would require overhauling those scenes for what comes off as a trivial feature.
Though I could see a world where The Warlock's "girl training" would have an impact on the way these scenes play out.
Maj will make it work, they said it's something they've thought out IIRC.

Also, I would laugh if the gags became "Yes, I am a girl" and the tops just go °o°
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,447
1,389
I'm not sure it really makes a lot of sense to. There's a good handful of gags in the game regarding Hiro insisting he's a boy and various NPC's calling him a girl. Giving feminine pronouns would require overhauling those scenes for what comes off as a trivial feature.
Though I could see a world where The Warlock's "girl training" would have an impact on the way these scenes play out.
I would imagine they would call him a boy when he is actually as girly as them then. I could imagine him prancing around with his big booty while claiming he is in fact a guy before he is put in his place.
 
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PhazeUFO

Well-Known Member
Sep 28, 2021
1,447
1,389
Melee characters also need to avoid certain enemy (ghost) or invest in magic.
Incorrect as you can just take her as long as you have enough charisma. In fact, it's an easy way to farm perk points.
You can get it by willingly satisfying her without combat (doesn't work with unicorn, so not for virgins). Maybe there is another way...
This is the first time you meet her, right? Or are you referring to her camp? I usually just smack her up and use her as a source of free food.
 

Sintonir

Newbie
Jul 13, 2021
17
14
Incorrect as you can just take her as long as you have enough charisma. In fact, it's an easy way to farm perk points.
Well, yes, if you are willing to take her. Which isn't always true. And most magic-resistant enemies also have a way to avoid fight through sex.
This is the first time you meet her, right? Or are you referring to her camp? I usually just smack her up and use her as a source of free food.
First time, or you can refuse to go with her to the camp.
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,447
1,389
Well, yes, if you are willing to take her. Which isn't always true. And most magic-resistant enemies also have a way to avoid fight through sex.

First time, or you can refuse to go with her to the camp.
Of course you can sex most of them, although I would argue slapping would be easier for some of them. I was just saying that you only have to avoid her if you are going for a pure route.

I imagine you have to lose when she tops you, or defeat her through sex.
 

Kalenazar

Newbie
Sep 11, 2022
99
58
Hey, I don't know if it happens to them, but when I open the inventory and characteristics, the screen goes black and I can't continue... I have no idea why it happens, since it's never happened to me... Otherwise I'm wrong, it's happened to me since " v0.3.34.0", as I already mentioned, I didn't find a solution, I even replaced the JAR and even then...

If anyone knows, it would help me a lot, since the game is great...
 
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Twiton

Well-Known Member
Jan 25, 2019
1,834
2,442
I would imagine they would call him a boy when he is actually as girly as them then. I could imagine him prancing around with his big booty while claiming he is in fact a guy before he is put in his place.
"Ha, you think you're a boy but you are moaning like a girl. We're gonna train you to be a Demon King fuck toy."

Becomes

"Ha, you think you're a lady but you're drooling at the thought of fucking my ass like so many men do. Anyway, wanna join the Demon King?"

Same notion of corruption, different angle?

Hmm, wonder what Maj does have planned,
We'll find out if it passes the vote, I'd love to participate in those surveys. But, history is history.
 
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Konpon

Active Member
Jun 30, 2020
616
633
OK, did a full mage run, and I will say... it really should should start with the basic three damage spells known, while still keeping the +3 magic stones. Also, the thief should start with Steal skill learned, which is weird to me that it doesn't start with it since it was added. Also, Paladin with Smite and Reforge learned, for good measure.
 
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