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I will say it again. Old Hiro looks 100% better than new Hiro in every single way except for the hair. Sorry.
The main changes to Hiro's face is that it's less blurry and his mouth is a little wider, and he has a more realistic jaw-line. We also inadvertently shortened his hair while we were breaking it up to be more animated, but we'll be lengthening it again as we add in haircuts. Most of the difference in the face erased if his head is tilted as it was before, a bit higher up and looking further away, but we've added rotation to his face, and by default, he's looking a bit more centrally at the viewer.
Name one game where I get to design my character and make him or her African-American and then have him appear as Caucasian in the cut scenes and other areas of the game.
In Diablo, you can play as a woman (Rogue) or African (Wizard) and the cutscenes have you as a white male. There are doubtless other examples, but you asked for one.
Why argue this point with me when it's obviously immersion-breaking regardless of any the reasons you stated? There is a major difference between what you are currently wearing in-game and wearing a different outfit in a prerendered cut scene as opposed from changing your race from black to white. Also, most modern games now use the in-game engine during cut scenes to avoid a snafu like this in the first place as far as cosmetic things are concerned.
Because my argument is that it's not
that immersion-breaking, and
how immersion-breaking something is has to be taken into consideration when it comes to game-development. That's why I brought up a mirror that only reflects the player character or only reflects background objects: it's not a waste to implement it that way, if doing a full implementation (all objects are reflected) would be too costly either on development time or performance-wise. In our case, we have to develop things in phases because of the short release cycle - we waited several weeks to add in the new animation at all because we wanted to make sure it was as fully baked as possible.
Again not saying choices are a bad thing and that they should not be there but maybe it would be better to have introduced it when it was 100% ready and thus made more sense at least to me. I think too much time is being spent tweaking and redoing things that are perfectly fine for now and since as you stated time is limited I think it would be better spent advancing the game.
I get that your the developer and you are going to do whatever you and the patrons want but that doesn't change the fact people are entitled to have their own opinions of which some may differ from yours.
This is ridiculous. You want us to work on something for
months without introducing any part of it to the game?
You're entitled to your opinion, but it's clear that yours is biased. It bothers you that we're changing the animation file because it means more work for you, and you're annoyed that a
planned feature for the game is, to some extent, obsoleting your mod. I don't know what else we've done to put a bee in your bonnet.